Showing Posts For Jeeber.2037:

Ask not what your developer can do for you...

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Posted by: Jeeber.2037

Jeeber.2037

OP I respect and admire your attitude, and I agree that there’s far too much QQ on these forums in general, but you’re forgetting that customer expectations have moved on dramatically since the early days of WoW. Maybe in the early days of online gaming people were more willing to find ways of implementing features they wanted in a game because the entire concept of what experience an online game offered was still being defined. Over a decade on, people shouldn’t have to make the extra effort to artificially create facilities that should have been offered out of the box. I never played GW1 so I had no pre-expectations, but if I were an old GW1 player I would have expected everything that made the first game great to come pre-packaged and ready in this game, and apparently that just didn’t happen. Now add to that the class imbalances and continual bugs, and you begin to see why people shouldn’t be blamed for not putting the “extra effort” in.

Years ago anti-lock breaks were a new feature on cars. Now they’re standard issue. Do we really have to reinvent the wheel and then wait for things to “evolve” each time a company brings out a new model (especially when they had a perfectly successful template to work from in the first place…?). Would you shout and beg the car dealer for the features you wanted, and keep shouting until you felt like you were talking to yourself, or would you just buy a different model?

The Holy Duo

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Posted by: Jeeber.2037

Jeeber.2037

So many idiots QQ’ing about things Anet has been very upfront with from very early on in the game development.

How about instead of trying to heal the person from 1% hp to 100% hp, you try stopping the hp dropping that far in the first place.

I’ve been here since beta, and I knew there were no dedicated healers from the start, if you read my post you’ll realise I’m not QQing because I’m surprised, I’m saying they failed as promised to deliver anything new or interesting to replace healing. The “holy trinity” Anet claim to hate so much consists of tank/dps/healer. They said in place of that dynamic, they would provide something revolutionary. Instead, they provided us with tank/dps, so the same old formula, minus healer, with nothing apart from the dodge roll to make up for it. So I ask again, as people seem to be missing the entire point -whether you love or loath playing a healer, how does getting rid of 1/3rd of this trinity and replacing it with nothing make this a more interesting game?

The Holy Duo

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Posted by: Jeeber.2037

Jeeber.2037

I’m saiyng this since the Beta.
I have open several post like this, but nothing came back.

Players opinion about this is split… some one yell “allow me to be healer” and some others answer “go back wow”… even if you’ve never played wow in your life.

Yes my friend, you are forced to play a build you don’t like… wellcome to Guild “Kitten” Wars 2, the game that killed GW1.

GW1= multy build, multyclass, you can do what you want, nice gpvp and balance.
GW2= just 2 build, only capture points

Want to talk about 0.125 healin power stat bouns, infinite healing CD and mo friendly target?
I can whine for hours about it.

I am one stap close to leave play this “kitten” just DPS and Bunkers game.*

100000% this. I get my kicks from bringing a teammate on the brink of death back to full life, not seeing how many people I can get to ragequit by combo chaining an instakill nuke. If that’s not how you’re wired then that’s fine, there’s plenty of killing for you to do, but don’t shaft those of us who want to love this game but just can’t find a niche they truly enjoy, and for the love of God don’t claim that you’ve invented something wholly new and epic when you simply nerfed an entire category of class into non-existence.

The Holy Duo

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Posted by: Jeeber.2037

Jeeber.2037

Removing healers did no such thing.

You wouldn’t even need DPS classes, as Conquest is about point control. You’d just play 3x tank 2x healer with knockbacks and roots. Once a point is yours, it’s not going away.

All your complaining stems from how Conquest is designed to favor extremities rather than more balanced specs.

You’re right in that part of it does stem from the fact that extreme builds are favoured over balanced ones, but you’re wrong about 3 tanks and 2 healers I’m afraid. It sounds great on paper, but in essence you’ll simply be pummeled by long range dps (I’d pit 2 gs glass cannon mesmers against a heal spec guard and ele any day) without having any damage of your own to compensate. If you’re defending a point it means you’re not mobile, and you’re simply inviting continuous attacks rather than threatening the other team. The 8 to 1 return rate on stacking healing power means it will always lose to dps by a large margin, so while you may last a while on point, you’re not going to stand up to a dedicated dps onslaught.

The Holy Duo

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Posted by: Jeeber.2037

Jeeber.2037

“Honestly I dont think it’s that they removed one leg, but rather they crushed it to be very minuscule in comparison to the other roles and even incorporated it into the other roles so much that going full support would be kittening your team.

Support chars need more then just regeneration and random boon giving to be competitive."

You are 100% right, they didn’t remove it completely, which is why I think I’m (and probably many other “dedicated healers”) are so frustrated – they left just enough healing skills to make you think you can build a viable class, until you actually play it. Then you realise that your healing is miniscule compared to the burst damage your allies are getting hit with, and you’ve kittened yourself in so many other areas to maximise healing that you’re not really that effective in any other role. It’s not long before you start feeling like you’re taking up a team slot better spent on a dps or bunker build… which you sort of are.

The Holy Duo

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Posted by: Jeeber.2037

Jeeber.2037

Can someone (preferably a dev) please explain to me how removing healers completely and forcing you into either an extreme bunker or burst build in order to be effective gives you MORE choice when playing? Unless I’m missing something huge, they didn’t revolutionise anything by abolishing the “holy trinity” because they didn’t get rid of it, they just removed one leg of it. Not only did this drastically reduce the number of effective builds available, it also alienated players (like myself) that prefer to play healers.

Dodging and weapon swapping are great, and even downed state was at least new if not to everyone’s taste, but I really don’t see how Anet’s claims of revolutionising mmo team based gameplay are realised simply by cutting out 1/3 of the available character classes? Happy to hear thoughts on this.

It's not me, it's you

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Posted by: Jeeber.2037

Jeeber.2037

How come I just can’t quit you, baby? There are moments when we’re together when I think this really could work, that maybe I’m being too harsh on you, every relationship has some trouble in the early days. But even when we try to make a good go of it, we just end up doing the same thing all the time, and the happy times are overshadowed by the repetition, the same old problems coming between us time and again, and the fact that despite having fun sometimes, I just don’t see where this relationship is going or what my efforts are actually getting me. You’re so disconnected, I love the fact that you treat everyone the same, but, well… I have a confession to make. I dated your equally hot sister, PvE, and she was fabulous. It was just a brief fling as she’s really not my type, but she gave me stuff I wanted, we moved our relationship on at just the right speed, she was attentive and friendly… and I’m not even all that into her…. In the end it just ended up hurting me more, as it just showed me how different you could be if you cared about me as much as she seems to.

You say you’ll change for the better next week, but you won’t say how – I know it’s because you don’t want any more empty promises and I appreciate that, but really, it’s a bit late for all that now. Some time off will do us good I think, and then maybe next week we’ll see where we can go together. I’ll probably end up treating you like you treat me, and just hook up now and then for the occasional good time, but it’ll never be the kind of relationship I was hoping for, and I’m definitely not buying you any gems, darling…

It's not me, it's you

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Posted by: Jeeber.2037

Jeeber.2037

For me it was love at first sight. You were, and still are, simply gorgeous, but it was always about more than just the looks for me. You had depth, you had style, you were different, exciting, the more I learned about you the more I was hooked. And how we talked in the early days! You told me everything, your hopes, your ambitions, your plans for the future, you made me part of your world. I didn’t wait for release, I bought you as soon as I could, hoping that we’d have years together.

Now, a few months on, and you’ve changed. You barely say anything to me now and when you do, it’s usually something vaguely sarcastic. It’s like you almost resent me for some reason? And all of your plans for the future…so many empty promises, so many missed opportunities, it’s the little things that keep a relationship going and I just don’t know how you can just keep burying your head in the sand over it. Maybe I’m nagging too much, but I just want to see this relationship work, and I don’t feel like I’m getting anything from you. Maybe it’s because I’m not as exciting as the e-sport crowd, I know you want to be their new best friend but I convinced three of my mates to buy you – they left weeks ago, and think I’m crazy for wasting my time with you… but they didn’t see you in the early days, how much fun you were, how much you really seemed to care…

I just can’t go on like this, the continual hoping that things will improve, only to see nothing change. I will always have a place in my heart for you and wish you the best, but I think it’s the best thing for both of us if we part ways.

Always your friend,

The casual PvPer

Requesting new rules for sPvP to reduce spam

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Posted by: Jeeber.2037

Jeeber.2037

Yes let’s limit the accessability of a game forum that caters to tens of thousands of people across multiple continents to a handful of elitist schmucks that think because they’re a bit good at a game, theirs are the only opinions that matter. Honestly, it’s this kind of smug superiority that makes me hate any sort of competitive ranking system at all.

Unbalance between dps and support make pvp not fun.

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Posted by: Jeeber.2037

Jeeber.2037

So you’re suggesting that glass cannons shouldn’t be able to kill quickly and that we should introduce healers back into the game? No.

Anet removed the holy trinity for a reason. It pigeonholes people into certain roles and makes finding proper groups incredibly annoying. And you are suggesting the holy trinity. Heals are weak because strong heals means a class can specialize in them and become a healer.

Throughout your whole post you’ve been suggesting that you should be unkillable if specced right, that you should be able to outheal any damage in 1v1. We already have bunkers who are unbeatable against 1 person, and the devs consider that a problem. We don’t need stronger support.

You misunderstood his entire post so badly… Anet removed the holy trinity because it pigeonholes people? Like being pigeonholed to only play dps in order to feel like you’re making a contribution? He never said anything about being unkillable if specced right, or being able to outheal damage in 1v1, I don’t know where you got any of that, all he said (and I agree 1000000%) is that healing skills are vastly underpowered compared to damage skills, and that investing in healing is 1/8th as effective as investing in power. If I’m running with a team I’ll heal spec my guardian, as it’s the closest thing I can get to a healer, but if I’m pugging there’s absolutely no point, and it kittens me off that Anet has taken away my choice on what kind of character to play, whilst simultaneously praising themselves for not having to rely on the holy trinity.

The do's and dont's of SPvP

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Posted by: Jeeber.2037

Jeeber.2037

Box Face, that was pure gold mate, almost wet myself at several points whilst reading, nice one

I wouldn't listen to you either

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Posted by: Jeeber.2037

Jeeber.2037

Yes it’s hard to remain objective ….

I am an unashmed Anet fanboy

Self discrediting. Gotta love it.

think you’re confusing self discrediting with pride. I’ve bought some real pieces of sht games in the past from companies that didn’t give a toss once they took your money. This isn’t one of them.

I wouldn't listen to you either

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Posted by: Jeeber.2037

Jeeber.2037

“except complaints about what FOTM build/skill is giving people headache. First it was 100b warriors, then Mesmers who Moa you for 10 mins whilst owning you with multiple illusions/phantasms/whatever, then thieves who backstab who 1-2 shot you, and now finally it’s unkillable bunker builds – so in two months the overall gist of the forums has gone from “too much burst damage” to “not enough burst damage”… "

There are a very few warriors that go outside the 100b, only because it is so effective, even in a team format.

Shout warriors aren’t effective in a team setting? Bunker builds aren’t effectve in a team setting? I can’t see a warrior setup that’s NOT effective when supporting a team. But working together isn’t the easy glory farming option, so it’s ignored in the pursuit of kills.

Mesmers’ Moa still hasn’t been touched, and it should have been.

I agree, I did say it wasn’t perfect…

Assassin’s Signet nerf was necessary. Now Thieves can actually rely on other builds because of the boost of 15% for 5 attacks, if they so choose to use this particular signet.

Bunkers have been talked about since the beginning. I know, because I was there.

“Its amazing how so many of these “imbalances” disappear when you actually work together.”

I agree, going 2 v 1 or 3 v 1 does fix most of these imbalances. See what I did there?

I saw… ever think a tough 2v1 is an easy 2v2? How many skills from different classes are designed to work in conjunction with each other? Answer: lots.

For me, the reason I come on forums and talk about things that I believe are causing problems is because I care, enjoy, and want to keep playing this game for a long time to come.

Then you’re not part of the problem, grats.

If I come on the forums, and I present an issue, would you be so kind as to provide me with a solution?

sure, what’s your question, ask the Oracle, he’s here to help.

“Less QQ, more Pew Pew” and “L2P” are lazy responses, to say the least, and just serve to tell me that you don’t care enough about the game or others in the game to provide a viable solution.

And I’m an Anet fanboy too.

Good, Anet needs more love atm, cuz all it’s getting is rage from people blaming the game for their own inadequacies. It’s not a bad thing to get behind a company that actually cares about the game they’ve made and the community that supports it.

I wouldn't listen to you either

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Posted by: Jeeber.2037

Jeeber.2037

I have been playing this game since beta, and closely following the forums, and since this game has gone live I’ve heard almost nothing except complaints about what FOTM build/skill is giving people headache. First it was 100b warriors, then Mesmers who Moa you for 10 mins whilst owning you with multiple illusions/phantasms/whatever, then thieves who backstab who 1-2 shot you, and now finally it’s unkillable bunker builds – so in two months the overall gist of the forums has gone from “too much burst damage” to “not enough burst damage”… it’s just insane, and honestly, if I were Anet, I’d be ignoring 95% of the whinging here, because they predicted it – they said straight up they didn’t want to get into a situation where they’re over-nerfing abilities based on community moaning, especially when next week it’ll be something else entirely that’s totally OP and needs to go, and so far from what I’ve seen, they’ve been proved completely right.

Yes it’s hard to remain objective when you’ve been continually shut down by the same class, no the game is not perfect and yes, it still has a fair few bugs and needs more variety…but really? It may be a bitter pill when you feel that something is broken in-game and the response is l2p, but in actual fact most if not all of the supposed class imbalances can be sorted by one or more of the following:
1) play the class that’s giving you grief and either learn its weaknesses, or congrats, find your new favourite class to play.
2) play a different class to see how they fare against this “superOP” uber-class. (my squishy ele gets eaten by theives, my healy guardian…not so much).
3) WORK AS A TEAM – this game was never meant to be a 1v1 game, if it were they would have made deathmatch-only maps right from the start. Its amazing how so many of these “imbalances” disappear when you actually work together. Yes it’s hard when you play with pugs but hey, I’m a casual player and even I could pug enough to learn my class to the point where I’m comfortable playing tournaments, or at least find a few friends in game to group with in spvp.

I am an unashmed Anet fanboy, as I’ve realised the problem isn’t the game, it’s the unrealistic expectations of what a class is supposed to do, coupled with the seeming inability for more than two people to work together to win a match, so please, unless you’re reporting a bug, before we have any more outraged players spewing bile all over the forum, take a good hard look at how you’re playing, what your teamwork is like, and what you should reallistically expect from a class. This forum could be so much more – I was hoping to see discussions about builds, tactics, map strategies, class tips… I don’t see any of that happening, and if it is, it’s swamped by so much hate it may as well not even be written. Can we pretty please, with sugar on top, all just get along long enough to learn our classes well, work together, and have a good time?

TL;DR – 95% of the time it really is a l2p issue, and/or a l2p with others issue.

The Incentive to PvP

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Posted by: Jeeber.2037

Jeeber.2037

I raised this topic in beta and got flamed hard, so it’s nice to see I’m not the only one who feels this way, especially after playing spvp for a while now and earning nothing but bling that can only be seen or used in spvp… I want to be able to level through spvp so that I have the choice of pvp or pve for character progression. Pve scales with your level anyway so there’s no real game imbalance if you level mostly through pvp and then switch back to pve for a bit. I’d also love to do wvw but after only playing spvp I’m still a level 2 so my options are to grind pve for levels and gear, or basically just keep playing spvp, which makes me feel like I’m missing 2/3rds of the game. “So go play pve” I hear you say… I will eventually, but it’d be nice to have the choice.