Showing Posts For Jewles.6390:
haha I personally think engineers shine more underwater. while others are stuck with 1 underwater weapon. engis have 1 + all available kits( that is avalable underwater). aka underwater grenades are actually targetable so you dont have to point and click :P turrets underwater become useful again. too bad this wont happen above water…
I know this may not happen but for the sake of all Dr Who fans we needs the tool kit change to sonic tool kit in honor of the Dr Who 50th anniversary Ive only lived to see 4 Doctors. I understand my grandfather saw the first one. and its very engineer esk. Hey, one can only hope.:p
arnt you suppose to kit swap anyway for the the situation. like use 1 kits for helping heal remove conditions(elixer) then when you need to do damage to use a damage based kit or your main weapon??
the stupid part was that anets said we dont want engis to do as much damage with the 1 weapon and as much damage with kits as other classes.. they also said the turrets are for controll … thumper turret and net turret.. you cant controll if turrets die in 1 fn hit even if your smacking em with a wrench
One thing id like to see and I dont know why noone mentioned this but, with turrets and tool kit why cant you use magnetic pull on turrets? would be nice to pull your turrets to saftey, similar to the gw1 ritualist pull all spirits to you. would bring a UNIQUE thing to engis and would also make a better tactical retreat or pull your turrets into the frey with out picking em up wating for cd to put back down. that was always so inconvenient for a turret build. Even though turrets right now seem at a bad state in the PVE scene. That would just have more versatility and maybe more turret based builds if you can do so.
Also the trait that Kit refinement might also need need eather a rework or roll back. Some of the effects are nice but the switch to grenade kit still drops a fn single mine that was suppose to be a place holder.. also having the double super elixer would make engis more group help. Go in the frey DANGER! equip elixergun drops 2 super elixers (or a stronger version of 1 or EFFECTED BY Elixer Traits) acid bomb out granting aoe retaliation.
Or maybe go back farther and make 1 super elixer heal and grant protection -33% damage reduction. there needs to be MORE risk verses reward.
I dont know any easy fixes for engis except for removing some place holder effects and combining skills and traits. we are diffrent cuz most smart engis try to find SYNERGY with skills and traits. when a good one is found it becomes meta then nerfed..
so would having super elixer granting protection be op now that the difficulty of everything has been ramped up? would engis not be overshadowed in the support role? will we get more controll? will we also get stonger condition? like was said months ago? Would it be cool for engis to get toxin as well as rangers(toxins may be more nature made, can someone say Hylek??) since thiefs wars necros got a extra bleed tick? Torment i believe was revealed during a event then given to players. Can we get toxin please? well thats my 2 coppers worth.
yah i find that with this build you need help to do damage while other classes can do that damage by themselfs….. i just wish turrets had more of a group support then damage healing turret is nice throwing a flame turret in the frey and poping aoe blind helps. some mobs are immune however… need a mob or boss thats immune to physical damage so conditions would shine in pve at leaste once…
Finally I got the forums to work<3 Hi fellow engis!! I have been reading the forums since the forums have been released. Ive seen awesome builds come and go. And yet I see noone really asking about more about a pve stand point. Changing something to make it less op or w/e in pvp makes the pve aspect suffer sometimes. I was wondering if we will ever get a spvp or tpvp /pve skill split? thus making balancing different parts of the game easier. May require more resources ,but will the 2 main aspects of the game be more enjoyable?
what happened to the promised condition buff anet said a long time ago… did it change into a nerf instead? instead of nerfing why dont they take 4 weeks to pvp pve split the skills and not nerf pve engis to high hell (even more) haha
This does not make any sense. Warrior banners and ele summoned items are NOT their main source of damage!!!!!! So is anet purposely trying to make engis usless in pve, even more? so we are not allowed to do as much damage as other classes with our normal weapons and kits? Over the time of launch and now, engis have been getting shafted all over. Engis being one of the classes with the highest learning curve and lowest reward is assbackwards.