Showing Posts For Jhark.4316:
It lasts for 50% longer not 100% so it will be +3s longer. 9s total.
And you can test it in the Mists.
Dont know hows bleed in pve but my suggestion is more pvp oriented.
I think that bleed in pvp could do much more, seen how it can be easily removed and does little to almost no damage, its just not for pvp…
My suggestion is to make bleed to do a certain damage at a certain stack of bleed, for example if you apply 5 stacks of bleed then it would do x amount of damage like eg.: u apply 5 stack of bleed and it does 500 damage and if 10 is applied you do 1000 damage etc. + the damage over time when it ticks every second.
The other thing what I would like is to have more weapon skills. I am a fanatic with the two- handed swords (greatsword in this case). I would like to see other set of type skills for it. Like a pommel bash that stuns or interrupts a foe.
Or we could change the burst skills that we would like to have, like for eg. a greatsword with the burst skill from a sword, flurry to hack and slash your foes till they bleed out, or an eviscerate skill with it. I would just love to leap with a greatsword to an enemy and smack him silly or throw him off guard (now dont think about the over powered damage as some might think.) This all would be balanced in damage I am sure of it.
Another skill like the war hammers burst skill for the greatsword is to jump in the air and like the guardians skill Symbol of Wrath it would pierce the ground and do an aoe earthquake that throws enemies off guard.
These are my suggestions.
I am sure there is a lot more which I have not thought about it, but I am sure that others will.
Ty for reading my wall of text XD.
Regards
Jhark