Showing Posts For Jones.9756:
Logged in to bump this. Waiting 6 months for Anet to let us down again with another balance pass.
If I post screenshots of people who purposefully afk mid match, or say the most awful racist kitten, I’ll have my post removed and risk my account being suspended. Yet, the people I reported I continue to see playing all the time.
I dont have any answers, but this sucks. I’m sure reports are being looked at briefly as they hit the shredder, but from a player point of view it looks like you protect them because you need people to play your game.
Same exact thing happened for me
Crashed trying to WP, caused me to have to redownload the patch from the beginning again upon restarting the launcher.
Am I wrong to think that alchemical tincture and cleansing synergy should work together and heal 2 condis when using them together with Elixir H? I tested it and it only healed 1.
When the gyro is destroyed/self-destructs, it leaves behind med kits. (and maybe another water field)
I figure the thing has enough resources in it to heal for the duration and they have to go somewhere when it dies. The medkits might help raise the healing it provides as well as provide some sustain while waiting for cooldown.
Thoughts?
These two traits do not seem to be working together. Assuming that Cleansing synergy, cleansing pulse, is not on cooldown. The elixir H heal skill should cleanse two conditions when traited with alchemical tincture.
The tooltip on cleansing synergy does not say allies only. So I do not think they meant for that to be the case.
Okay the search on this forum isn’t helpful. I wanted to bring this up.
One of my favorite guardian combos was always mighty blow + judge’s intervention (or leap of faith for gs).
It was removed by JI not working mid-air. This has to do with the new content being vertical and them phasing out any way to avoid fall damage via skill timing. Isnt there some sort of way this could be done aside from ruining existing things? Is leap status the same as airborne?
I hate to be negative but I feel like things like this are pretty common lately during the forced march to push out the expansion.
I am really excited by the possibility of seeing new rune or sigil combos in the expansion. Specifically I think it would be nice to see some options for interrupting as currently there is only the perplexity set.
Anyone have any cool ideas for new sets or possible sigils Anet could add?
I would like to bring up a side complaint. People are completing a tournament WvW achievement in EotM. I feel like whats the point of even having achievements easy or difficult if you don’t even have to technically participate with your server to complete them.
Not sure if this has been addressed.
The new adventurer’s mantle headgear clips horrible with my character’s manly beard. There is other “mask-esque” armor pieces that seem to hide/remove the character’s facial hair mods fine.
I attached a picture to show my point, both of the clipping and other armor that resolves the issue. Perhaps its something simple with an item attribute that can remove the beard while its equipped?
The amount of people who are so aggravated over this that they felt the need to write an insulting post. Take 2 weeks if you need, not having my new, shiny shield skin is not going to impact my life in any way at all.
In GW1, you could actually run a full bar of skills and no elite. As an engineer, I would rather have almost any of my skills instead of what is offered to me as elite skill.
Anyone else think that would be good, bad, interesting?
I don’t see any nerfs to our kits..
You mean besides the reduced damage potential of exotic vs ascended/legendary. And the 30% damage reduction when they changed kits to finally work with sigils. Please dont ask me to dig through the patch notes for the exact quotes, but they are easily searched and quoted on the reddit.
Sigils don’t make that much of a difference.
A superior sigil of perception @ 25 stacks grants 250 perception. Thats a 12% chance to crit. If you do not think that is a difference, then this discussion is at a stalemate. Yes I can sacrifice for it as you have said. But that’s the thing. Every other class doesnt have to sacrifice. They can have every sigil I have AND a stacking sigil, but the opposite is not true..
what does confuse me is that someone could think that Engineers are balanced poorly but then somehow having access to 2 extra sigils would make it all okay
I think you have me confused. I am only trying to shed light on this single issue of sigils and weapon setups. Not balance our class. I don’t think this single thing will make everyone even, but lets start somewhere?
Not the base damage of the weapon itself of course (otherwise rifle users will have stronger kits) but the rarity as you suggest.
You are correct. I forgot about the dmg difference in two handed weapons vs single.
I am a bit confused though, in the OP you seemed pretty upset at this change but here you say you love it?
No I love the progress they are making with this change. It made sense that you have to sacrifice to keep the stacks. I just think that they didnt bother to think of us when they made it. And because of that and previous nerfs to our kits we are being hurt without any sort of adjustment. My post was made so that we can bring this all to light and try to balance this issue.
I love the change as well. I think someone farming stacks of bloodlust, and the applied guard stacks from WvW, every time they go out to roam is against the spirit of the whole concept. I am okay engineers being at a deficit when it comes to sigils. We have a different weapon set for each kit. Its amazing.
I think, however, that this can set us back a little further. Players can have 25 stacks for less sacrifice than us. In addition Kit damage, grenade and bombs, is scaled to exotic level damage, not ascended.
I think a great change would be to base the kit damage off the weapons you were wielding. If you had exotic weapons, then exotic levels. If you own an ascended/legendary weapon then let it scale to that!
“…a player will no longer be able to gain 25 stacks and then un-equip the sigil.”
Engineers and Elementalists only have 2 sigil slots (after the patch), not 4 like every other class. They can still keep one of their 4 options for stacks of bloodlust or the like, while we are much more limited. How is this equal? Are we going to be able to equip a kit with a sigil? No of course not.
I would love to see an anet response on this. In the meantime, anyone have any constructive ideas about possible fixes for the situation?
The hologram is immune to damage. I have the prime light construct buff and it was still invuln. I’m trying not to be horribly disappointed with every bugged patch that comes out, but can anet play test something for once?