Showing Posts For Jonnyguitar.1684:
LOL they STILL havent fixed this?
No other game i have EVER played does this, yet they still leave this gamebreaking design in effect.
LOL.
So i have a simple question, is GW2 still as boring as it was when i last played 6 months or so ago?
Back then there was like 4 PvP maps, Imbalanced classes everywhere, bots everywhere in PvE, 4 buttons to press for 60 levels or whatever.
So basically I’m wondering if anything has changed, to decide if i want to check it out again.
Yeah I’m seeing this everywhere.
I really have never in any game seen this many bots running around rampant before.
I like how the GW1 crowd isn’t happy because there isn’t enough deckbuilding (read: one of about five meta builds), and the WoW crowd isn’t happy because they don’t have ten trillion skills to carefully manage (read: two macro buttons).
I mean if you guys are going to play up shortcomings…
Why do people say WoW is played with two macro buttons?
Its obvious you never even played it, go stream high arena rated players.
You cant even fit arena targeting and focus on 2 macros, let alone every single other ability.
You dont seem to realize most macros have alt shift and ctrl modifers, so each macro is x3 already.
(edited by Jonnyguitar.1684)
My Priest in WoW has 34 abilities on bars and 18 macros, making 52 buttons.
Must have been a really big eyesore to see all those buttons. Exactly how did you macro all that?
Addon bars and i make them really small on the bottom of the screen. Not clicking the majority of things so size doesn’t need to be huge.
I usually keep everything on the screen as small as i can to give the most screenroom.
@Edge
I could easily come up with other ideas that are just single target only. That’s not the point. The point is that the skills we have in-game are just “point at something, do damage to it + condition,” whereas it could do the same thing in a more interesting way, which is what they advertised the game, in development, as being.If you’re satisfied enough with this lack of imagination to describe the weapon as “favoring support tactics,” then more power to you. But certainly you can understand why some of us can easily ridicule such skills as being lazy and boring to use over time. Whether you agree for your own experience isn’t relevant; just that it can be understood why this is a problem for others.
Please feel free to come up with some. I’m not sure what more you would want with a rifle designed to be a single target support/control weapon. You have a DoT (bleed), a snare, a direct damage attack, a sunder, and a knockback. Every button does something different AND incredibly useful for the role the rifle is designed to play. What more do you want to cram in there?
Sure, you can ask for an attack that bleeds the opponent, in addition to applying a snare effect, while also knocking the target back and applying a sunder all at the same time – and there are attacks that do combinations like that – but the rifle isn’t meant to be one of them. And, frankly, I wouldn’t want it to be. Abilities that cram too many combinations together for player.. I just find them to be boring to use, and you tend to use them often rather than being situational. I would rather get creative with the combinations myself. It’s what helps me look competent compared to that fellow who is just spamming random buttons.
The problem is that this system is not Flexible, if you are using the rifle, you are shoo boxed in to a single role, and then get in to a situation where the rifle’s abilities are not useful at all or even play against you and your done.
5 abilities regardless of what situation you’re in.
I’d rather have 30 abilities than are all situational, and useful against certain classes in certain situations.
Hey my teammate is getting attacked let me help him, yeah lets spam some random condition and random spam damage on him, that will help.
Instead of hey my teammates getting attacked, let me heal him, let me blind the enemy, stun them, fear, immobilize them, put an absorb on them, disarm the enemy, let me silence them, lock them out of casting, let me interrupt them.
But nope I’m on my Mesmer, let me cast a phantasm and run around in circles, there’s my team synergy. That is if tab wants to actually target an enemy player and not a pet or my teammates, especially useful considering you cant even cast anything on your team.
As it is now, you could PvP in this game on a snes controller.
My Priest in WoW has 34 abilities on bars and 18 macros, making 52 buttons.
This game has 15, only 5 of those are actual attacks, compared to 52. It’s a joke even trying to compare it. And the other 10 are on such long CD’s that you’re forced to spam the same 5 over and over, of which probably 3 out of those 5 are also too long of a CD, so you’re probably spamming 1 or 2 abilities.
Then add in the great idea of putting a 10 second delay on weapon swapping, as if you’re not limited enough apparently.
Also add in the fact you cant even rearrange the order of your “5 abilities” so when you weapon swap, you don’t get abilities on keybinds that you don’t want.
Regardless of what anyone says, having such limited abilities is BORING, and will not keep people playing.
When i first started playing this, i assumed there would be another 100 or so abilities to unlock, not endgame at level 1. In reality a level 5 character in WoW has about as many keybinds as an 80 here does.
Add in the fact there’s maybe 3 armor models for what, 80 levels, and you spam the same button for 80 levels, and you wonder why people get bored.
(edited by Jonnyguitar.1684)
Yeah i got bored of the skills on mesmer in like 2 days.
And really theres nothing thats going to ever make pressing 3 buttons
interesting.
Theres just nowhere near enough abilities in this game. Also made even worse
by the fact that they have way too long of a cd, making you just run around
spamming whatever isnt on cd.
It’s kinda like, hey there’s 80 levels, but there’s no endgame and nothing to do at 80.
So its like, why am i leveling at all then?
Kind of has no purpose, and by the time you level 1 class to 80, there is nothing at all fun about doing it again.
No progression makes everything feel completely pointless and makes you lose interest really fast.
Say what you want, after about 3 weeks i got totally bored of this game, yet i can play WoW for 8 years and it still holds my interest.
DR is just a band aid to cover the fact there’s an extreme lack of anything to do endgame.
If there was so much to do endgame like people claim, then DR wouldn’t exist.
So recently this ability has been throwing me under the ground constantly.
So much, that im starting to think the ground textures dont matter as i’ve had this happen virtually anywhere, as long as im strafing and use it, i end up underneath the ground, swimming under whatever im attacking.
Wall of Text not necessary. There is nothing left to do, if you don’t care about gear skins. Then again, I have always felt there is nothing left to do at the end of ANY MMO because I am smart enough to see raid tiers for what they are: gear skins that allow you to get more gear skins.
All “end-game” is pointless grind because “end-game” was invented to arbitrarily increase play time so that people keep paying those sub fees. Relish in the freedom that here you can come and go as you please and seek whatever reward you please in whatever manner you please.
There is just as much endgame/grind here as any game, you are just never forced to participate.
Between betas and my fist character, I’ve killed the content. I feel like I’ve been here, done this already. It basically killed the content for my alts. I felt like this after the fist 2 weeks. then I grinded out an exotic armor set. Now I just fel like I am done.
Yeah i hate how most mmo’s seem to have gone the alt route in order to be able to make far less content.
Instead of being able to play 1 class over a period of time, they want you playing 8 instead, and repeating what little content that does exist.
Which if youre someone like me, who only likes playing 1 class and putting significant time into it, really causes alot of problems.
“Enemies in tutorial areas will no long drop loot. Instead, an award of 72 copper has been added to the rewards for completing the tutorial. This is to dissuade players from lingering in tutorial instances to farm the creatures in them.”
This was found in the patch notes, what exactly is considered tutorial areas? If thats like Queensland then im very disappointed, im going around each characters home area’s to get map completion and to get some experience to help me level.
Now I have nothing to gain from it except EXP and materials since nothing of my level drops in those locations. At least I could still get some coppers from the enemies as im doing the events and hearts.
I thought the whole idea of scaling down was so stronger players could return to the lower area’s without slaughtering everything which also means the rewards are the same as the lower players.
Pretty sure thats where you are at when you first make a character.
I guess because you could farm them endlessly with 0 chance of ever dying to them.
Invisible knock backs 5 times in a row in world vs world wtf is this?
in WvW
Posted by: Jonnyguitar.1684
I had this happen in hotjoin too, except nobody was even near me or targeting me.
I get a kick out of people saying that crafting is end game content and DE’s constitute raiding. Just makes me /facepalm and laugh every time.
Raiding is organized play. It requires skilled people working together in a complicated fight. It is not 10-20-30-40-50 or however many people zerging a boss with no mechanics to worry about spamming 1-5 till it’s dead. GW2 lacks any sort of guild PvE activities. It doesn’t even have GvG in PvP (which, why not? GW1 did). The dungeon explore modes aren’t fun, they have terrible rewards and you can’t do them as a guild. Roaming the world endlessly hoping to trigger a world boss chain as a guild would be an awful waste of time and not fun. So, not counting crafting (LOL) or DE’s, what’s there to do with your guild? Nothing.
Really I dont think theres enough class abilites to ever warrant difficult boss mechanics.
Whats a GS warrior going to do with difficult mechanics? Spam 100blades?
Whats a shortbow Ranger going to do? Spam immune snares and auto attack while he runs in circles?
The only abilities nearly every class has are auto attacks and snares, with some debuffs thrown in, which are usually on way too long of a CD to ever work as an actual use against a mechanic.
The abilities of the classes really only warrant zerging, because unfortunately theres not even depth at abilities to warrant real strategy.
Oh 5 people have dots on them, let me debuff- oh wait i cant, all i can do is autoattack. This guys getting focused, let me heal- oh wait i cant.
The trinity allows you to make difficult and challenging encounters. Without it, in reality all you will ever have is zerging, because you dont have the abilities or the synergy to warrant anything else.
(edited by Jonnyguitar.1684)
Yeah i saw something identical to that, even in that same spot in Queensdale.
Except this was like 3 weeks ago.
Im more reward centered, a carrot on a stick player.
Maybe its my adhd, but if something is only meant for fun and nothing else, it wont hold my attention for long at all.
If theres no ultimate goal in mind, i just drift off and do something else, because it seems like a waste of time, because for me if you arent working towards something, then it isnt fun.
Then you clearly havnt tried any of the other MMO’s. or you must have been lvl 1 on the character in the games, running around with “auto attack”.
You must have misread my post, or you’ve never used a macro. With a macro, any game can be trivialized into a 1 or 2 button mash-fest, especially in games like Vanguard that have a built in macro engine.
Basically, why press 1 through 8 when I can press one button that does it for me with optimal rotation built in, get it?
BTW, not sure if you noticed, but the #1 skill usually has 3 or 4 attacks built in that automatically activate, so it is essentially a built in macro.
LOL using macros in WoW you can do your whole rotation with one button.
Don’t feed the troll.
Theres no “Rotations” in PvP in WoW in case you werent aware.
It’s all situational, and in alot of cases most of the abilities on here have way too long CD’s, forcing you to run around in circles auto attacking because you cant do anything else.
Are you serious?… really? its been a while since ive played wow. but as i remember it, there was alot more abilities to choose from, also you could macro weapons, and go into different stances as warrior for example. I must admit PvP in WoW, is alot better. Or well. its really unbalanced, but the gameplay is alot better in my opinion. Not that i dont like GW2’s pvp. It just gets kinda boring with these 3maps and gamemode :o
I Remember i tried Ranger shortbow.
Auto attack, a poison AOE, and 3 abilites that help you keep range so you can spam auto attack more.
Then you clearly havnt tried any of the other MMO’s. or you must have been lvl 1 on the character in the games, running around with “auto attack”.
You must have misread my post, or you’ve never used a macro. With a macro, any game can be trivialized into a 1 or 2 button mash-fest, especially in games like Vanguard that have a built in macro engine.
Basically, why press 1 through 8 when I can press one button that does it for me with optimal rotation built in, get it?
BTW, not sure if you noticed, but the #1 skill usually has 3 or 4 attacks built in that automatically activate, so it is essentially a built in macro.
LOL using macros in WoW you can do your whole rotation with one button.
Don’t feed the troll.
Theres no “Rotations” in PvP in WoW in case you werent aware.
It’s all situational, and in alot of cases most of the abilities on here have way too long CD’s, forcing you to run around in circles auto attacking because you cant do anything else.
I probably am going to check out WoW again on the 25th.
I’m getting a bit bored of pressing 2 buttons, weapon swap, press 2 buttons, repeat.
I would rather it did too, but im assuming its so that you can figure out what skill they are using so you know whether to dodge or not, as certain skills use right hand and certain ones use left hand.
If its not for that reason, then i have no idea why they dont alternate hands.
I’m guessing its because they wanted people to be able to play this on controllers.
Otherwise i have no idea why they would implement smoothing, because like others have said, its pretty horrible in anything its ever been put in.
Hate to say it, but WoW’s camera was perfect, there was no reason to not make an exact copy of that.
First of all there are a handful of targeting bugs that we are addressing right now.
Once those are solved we will try and design a stickier targeting option for those players that want to keep their target a little bit better.
Personal tip since this happens to me a lot. I lose my target a lot because I am ground targeting and click a bunch of times to fire it off, after the skill has fired, the subsequent left clicks end up deselecting. I have started using my mouse to aim, but double tapping any ground target skills on the keyboard which has mitigated a lot of my issues.
Jon
I play with right mouse held down pretty much 100% of the time and i never left click anything hardly and yet i still lose my target all the time.
It seems the game thinks pressing a mouse button down, even though its held means you are clicking in the game field, even when you arent.
Also if you are using auto target and look away from your target or it moves out of front view, it drops, which makes no sense at all.
So you want to selflessly help others but are upset you don’t get rewarded for it?
Hate to be the bearer of bad news, but when people do things they want rewards.
If they really expect people to keep doing things simply for “fun” and no other reason, they’re going to lose alot of players.
Change your hotkey order.
You mean change what the buttons are?
If you mean the order im assuming, where is the option for that?
(edited by Jonnyguitar.1684)
So is there no way to rearrange your abilities on the bars.
Because if i weapon swap, i get abilities on buttons that are completely wrong and not what i would use, and yet somehow you cant move them around?
That’s amazingly archaic, hard to believe you cant do that.
Seems like people try to ignore the elephant in the room.
What this guy said.
So… How about that weather?
In all seriousness though- You can’t just nerf thief dps like that. Thieves rely on high, fast dps to kill players before they get killed. Thieves die extremely fast if they are being focused.
Every class dies extremely fast when focused.
I don’t get this idea that, oh i have stealth, so i need to be able to instantly kill players or my class is broken.
Its why rogue classes in general unbalance and break PvP in every game they are in.
They should be control and near the bottom of DPS.
Do other classes do high dps? Sure, but you also see them coming from a mile away and can strategize from it.
Still, in my eyes 30s CD is too high.
For being effective, 5s (traited) would make it okay and probably even on some skill bars. Especially since Mesers have no reliable swiftness buff.
And to be more fair, make a 2s (33% ?) CD when the skill fails. It just fails too often … and then 30s CD …
You realize this is a PvP ability right, an extremely good one i would think almost every mesmer would have.
5 seconds on a stunbreaker? Lol, I dont think you understand what this ability is meant for.
I always have Blink and Decoy on bars.
So does anyone know of some way to disable right mouse click targeting?
I’ve noticed I play with right mouse held down pretty much 100% of the time and It constantly causes me to lose target for no reason because the game thinks I’m clicking something when I’m not.