HoT has too many bad design ideas that aernt just about casual friendly content, honestly its just a poor concept from the start making 4 zones that have group oriented content that will go stale in later game expansions.
This has nothing to do with casual friendly on that front, the casual friendly aspect, is the fact that prior to things like LS1, Fractals, and all that crap, GW2, was an entirley open game that allowed even the laziest player to enjoy it with ease even with some frustration, it wasnt without challenge, Orr was pretty bloody challenging to a solo player and frustrating at times.
But it was at least playable solo, except for that forced final fight with Zhaitan.
Other than that, the world was your oyster, if you wanted to do personal story a few levels lower than you should you could and still reaped the rewards for it. You could do alot of things that the game now forbids you access to.
Alot of changes were made poorly and dont really make any sense to have changed them at all.
E.g. Changing the dungeons multiple times from rush-runs where you rushed a boss to death to gold-sinks to removing even that makes them valueless if your not in the skin-farming market.
Or the fact that we never “had” raids, or fractals where the only content appeal was to a minority of people that wanted that kinda thing.
Its a case of a-net catering to a minority, that minority is a group of people that came from WoW, SWTOR, other mmo’s with group content they’re bored of and want to do it on another MMO, so they changed the casuals mmo into something “they” wanted.
Thats not how it should have gone, or should go.
There are MMO’s designed for people that “dont” want the challenge and should exist for people that “dont”.
So yeah.
GW2 was dying when the game was a purely “open world game”. This game has grown so much since the installations of grouped challenging content like Teq,Fractals, new map meta events and raids. In the end of the day Gw2 is an mmo and people want their characters to progress and obtain special things other players can’t obtain. That’s why grind and challenge exist in mmo’s if they didn’t all mmo’s would die off.
Not necessarily dying, but GW2 had a suffering longevity because of the lack of end game content, but the leveling experience and the open world aspect of the game was one of the most enjoyable parts of the game. Yes the game has grown but has in grown in the way the players want it to. I agree with half of your statement, at the end of the day people do want to to see their characters progress, but not necessarily how you entailed. An emotionally captivating story to see your character grow, new gear, skills, levels, weapons, new areas to explore, learning more about the about the world around you through lore, companions and friends (this includes NPCs) to be made. These are all aspects of the “progress” that you had mentioned. At the end of the day, do players want things that other players can’t obtain? No I don’t think so. At the end of the day players want to have fun. Fun can be challenging, but it doesn’t have to be the stale grind that most mmos have fallen into, and there are examples of MMOs that are challenging but engaging enough where earning something new doesn’t feel like a grind.
) 10-12 of us are usually online at a time, my character’s name is Jyuzo, you can also message me using my tag, please don’t quit! I hope you can keep having fun