Showing Posts For JsusHdRvive.5829:
Its very much intended, insofar as it is intended behavior as a bundle.
The trouble is, Arenanet want to have their cake and eat it too. They want kits to have nice things like auto attack, sigils stats and so on… but they don’t seem to be changing them from bundles. So, while they are bundles its working as intended.
I’m sorry but even if we were to go along with your flawed logic bundles not having auto attack enabled by default is not intended.
Everyone in this thread agrees that it’s not hard to get a full health minion after every fight. This is simply a QOL issue. So yes, minions should heal OOC. It will not effect balance in any way, it will simply improve QOL.
Anyone using “It wasn’t in GW1” as a reference is mind boggling. Guess what, the stuff in the last patch wasn’t in the game until last patch either……..
(edited by JsusHdRvive.5829)
What do you mean “do not retain”? Swiftness does work in combat, but only while you’re running forward or isometrically-forward. Spamming kit-swaps every 5 seconds in combat is a hassle to say the least.
I agree, kit swapping for world traveling in order to get swiftness is worth it for the hassle but when it comes to combat…. you’re better off taking the swiftness on crit otherwise you’re going to find yourself making mistakes. It’s just inevitable that you at some point will be focusing on your swiftness buff too much at the cost of good tactics or you’ll just end up interupting your own attacks to swap kits.
I don’t want to just sit back and have the game played for me but during extended periods of play swapping kits every 5-10 seconds can get tiresome.
When I compare my Engineer to my Thief concerning surviveability here is what I think. My Engineer is much easier to survive things and doesn’t require as much attention, but if I am paying attention my Thief feels just as surviveable if not more in some situations because I run dual dagger and skill 3 gives you evade every time. Plus the Thief kills things faster.
There is 1 thing that my Engineer can do much much better than the Thief though. He can waltz through areas (not fighting) that my Thief cannot because I take the kit swap trait for swiftness. Even with the sigil of 25% run speed and using heartseeker, etc for traveling my Thief can’t travel better than my engineer with his perma swiftness and self healing/cond removal.
So yea, I die less on my engineer overall because it takes less attention but when I’m actually trying the Thief survives just as well if not better.
Fix kit auto attack
To start off I am a lvl 80 engineer, and when I read these ‘comprehensive’ threads from other users who then state ‘I am not level 80 yet’ I really wish they would just put that in TLDR right at the top so I could skip the thread.
As I played through the engineer class I began to think that the class was going to be based around kit swapping (which I am not a huge fan of). I played through WOW as a druid and constant shapeshifting was kind of annoying. In any case since I thought that kit swapping was the way to play that’s what I decided to try and hone. I really liked the swiftness trait that would give you swiftness every time you swapped a kit.
It wasn’t until a little while into the game that I realized that other classes got a free weapon swap. After a while I started thinking to myself. Unless I take up two skill slots with two kits then I am only on par with what other classes have by default. I don’t really feel like we got more versatility out of our kits unless we take at least 2 kits because otherwise we only have a regular weapon swap like every other class.
Then I found out that my weapon stats don’t matter for kits, this is another thing I don’t really like. It takes away from some of our customization. I believe that our kits were supposed to provide us variety and make us more versatile but now I am thinking that first I lose out on base customization by having no weapon stats on top of not having a base weapon swap. So now without taking at least 2 kits I’m definitely behind.
As I leveled I tried each kit and really came to like the flamethrower above the others but the end level traits promote staying in the kit and not switching. I think I’m weaker in the engineers current state staying in 1 kit no matter what kit so if they were going to change the juggernaut trait to promote staying in the kit I wish they would have buffed it to make it worth staying in the kit.
Now I don’t know how some of these other people are dying off to multiple mobs so easily because I think that the engineer can strafe mobs to no end but it certainly takes a while longer to kill stuff regardless if kit swapping or not. I think that each kit has enough of a penalty in itself to provide room for some buffing. Of course I’ll reference my personal favorite kit the flamethrower which for example limits you to medium range so I feel it should be more threatening than other weapons that are not restricted to this range but I don’t feel like that’s true, and lastly I’ll just throw out something fairly useless that just bugs me, buff the flamethower killing speed on structures.
Let’s not forget…..! etc!
(edited by JsusHdRvive.5829)