Showing Posts For Kaien.2083:
- did Lvl 13, personal level 9
- first fractal after reset
- no daily chest nor daily achievement (level 11-20 today)
- 1 out of 5 people in team say they got the daily chest, but 3 including me didnt.
- my personal raised to 10 after the run so I know I “finished” it.
The same thing happened to me. My personal lvl is 9 and did a full run of lvl 13. I didnt get the normal daily fractal chest I used to get, nor the new daily fractal achievement and its reward.
Bug report sent in game. Hopefully this is not intended …
Am I the only one who think that if ANet just simply exclude legendaries from the wardrobe and make them account bound then all of these problems would go away?? Not to mention this is probably the easiest solution on the technical side of things.
One can argue some of the harder to make exos should get the same treatment, but the line has to be drawn somewhere. But let’s face it, you cant list one exo that is harder to make then the cheapest legendary out there.
TL;DR I dont think duplicate legendary owners should be compensated in any way. However, just keep the legendaries account bound feature and exclude them from the wardrobe and it should resolve most, if not all, of the problems.
(edited by Kaien.2083)
To those with 2 of the same legendaries are entitled to nothing. What makes you so special that you need a “refund.” Really. Your just mad that you aren’t special anymore. No one forced you to make 2 of the same, that was a personal preference. I would be more mad if anet caves in to these crybabies. And stop comparing dual legendaries to eternity. If you had that skin, would you really be reskining to dusk or dawn?
Unless you made two of the same legendaries as well, the tone in your comments only makes it sound like “you’re mad since you cant be one of the special snow flakes”. Anyway.
People with duplicate legendaries are just asking for some sort of compensation for time spent on one of the longest grind the game has to offer. That being said, I agree with you and I DONT think a refund or give out another legendary skin is the way to go, since it IS a conscious decision and they did get the utility of having two of the same legendary for however long they had it. I undertand the line has to be drawn somewhere and in this case ANet decided it’s to include all legendaries in the process. However, if you have been on the other side of the fence and spend a few hundred hours equivalent of time/effort to obtain a skin to look a certain way and now that effort is for almost nothing, I think you’d feel cheated in some way as well. Some people shrug it off, but some people will be vocal and I dont think that is unreasonable.
I have no doubt the changes are already set in stone and this discussion is for nothing as the patch comes live in a few days, but I still think ANet should consider this issue as a future reference and consider all major changes more carefuly. IMHO the easiest compromise to resolve this particular issue would still have been to keep legendaries account bound on equip and keep its skin out of the wardrobe. The least amount of change that would influence status quo and perceieved image of legendaries, and no one really would have a strong reason to be unhappy.
TL;DR I still cant understand why ANet would put legendary items into the wardrobe, one would think logically making them account bound would already be enough and we wont even be having this discusson.
I have one and exactly one legendary, bolt. I guess that puts me in the group that has most to gain by this forums’ standard. I was lucky to have bought my precursor right at the end of karka event for 96g, but went on a hiatus for 15 months right after since all my friends stopped playing right about then. Came back to the game early this year and it took me 1.5 months and resources across 3 accounts (my own and 2 of my friends’ who are no longer playing after karka) to finish making bolt, so I understand exactly how much time and effort to make even one legendary without spendning any real money.
I have all professions at lvl 80 aside from Ranger that can use one hand sword. With that said, I will not be transmuting the lengedary skin onto any other weapons for any of my alts. I recognize the “time and effort” to make an legendary is nothing more then glorified “grind like hell”, and more then 80% of a legendary’s material can be bought out right from TP (or even just the completed end product, take your pick), still the legendary IS the end game item most people look forward to, or else there wont be so much complaint about precursors littering these forums.
Now, here is the question, how many of the people replied in this thread calling out people with duplicate legendary issue have went through the exerise of making one from start to end?? I am asking this since if you havent made one, no matter how easy it looks on paper and “all you have to do is grind or farm”, your opinion and view is skewed. I have no doubt there are people who just pulled out their wallet and paid it in full through gems, but I think we can agree that this is the minority. I also understand that for everything this patch made duplicate, it will be hard to draw the line on how to compensate everyone and make everyone happy. However I think with legendaries, even though ANet have already made the mistake of make them trade-able on TP, should have gotten at least some special attention as THEY ARE THE DEFINITION OF END GAME ITEMs. IMHO the line really should have been drawn at make them account bound once equipped. Saying that people who got duplicates can still enjoy changing stats on the fly is somewhat unfair, as we all know no one would go through that kind of effort for this functionality and we all know legendary is just the special skin at horizontal progression’s best.
Now, while I dont think there will be a change to this at this stage with the patch coming in just a few days, I honestly feel just making them account bound and exclude them from the wardrobe should make everyone happy. Barring that, give them even higher stats (why is legendary = ascended anyway?) but making the statss useable in PvE exclusively (ascended stats in WvW is a seperate issue). This way, for people who made multiples, there is no real loss, and for people who doesnt have a legendary, it doesnt affect them anyway. All in all it’s about a sense of fairness for the sheer amount of time put into a skin and this should be a fair compromise for everyone including people who wants to make one in the future.
Now onto my conspiracy thoery about why legendary is handled this way. I doubt very much ANet doesnt understand this issue. They either said “screw the minority with duplicate legendaries”, or in my thoery, they understand fully the implication but said :why not make them even more common then now and maybe people will stop complaining about precursor as legendaries’ are too common and people will stop wanting them …". Imagine doing defense for Shamore and seeing a level 2 warrior weirding eternity in full T3 …
Power (Major), Precision, Vitality
Power (Major), Precision, Boon duration
Seeing Giver’s stats can have condition duration as the major stat, maybe boon duration can be a real possibility as minor stat with some balancing (5% instead of 10%?).
(edited by Kaien.2083)
The biggest problem with changes like this is that there are no warnings before hand and doesn’t give players any time to react. Changes are fine, but you need to let your players know that YOU ARE ABOUT TO MAKE A CHANGE and give at least a few days for players to react to said change!!! Had I known I would have gotten my Gift of Battle yesterday before the patch instead of waiting till today when I just finished my 100% world completion and found out now I have to grind for rank 30 in WvW in order to make my Gift of Mastery …