Showing Posts For Kajind.6195:
as a general rule when you get to 50% Crit Damage, 1% crit = 1% dps increase. I think that is also the window where precision starts to do more for you then power. Below that and power is better.
I started out going down the MM line because thats what I do in every videogame I play. I got to the end and saw that signent actives apply to me as well. Now i can pop stone for 6 seconds of no dammage. I can get stability and roughly a 20% dammage increase from wild, and not to mention that if i know that i dont need to run, i can pop hunt for a lot of burst, especially when combined with Wild. Also pro tip, you can cast wild, attack then pop hunt while your attack is in mid air for no dps loss from poping hunt.
Currently im loving my lb/sb. I know that people here seem to like melee builds better, but i have been playing rangers/hunters since baulder’s gate 2 so i like my bows.
Anyway im running a zerker build with 30MM 25SM and 15WS. Note: if you do this you basically say that your not doing melee till you respec at least 20 in WS.
On MM im running signet time reduction, arrows peircing, and Signet actives(stone is awesome in pvp.)
on Skirmish i went up to 25 because i wanted the extra precision and crit dammage. The benchmark that you need to get to for a zerker build is 50% crit dammage(200% total, starts at 150% base and character sheet just displays amount above 150%), once you get there precision becomes a better stat then power. I also take the applying might to pet when you crit.
I dont go all the way up skirmish because i like the minor trait in WS that gives you and your pet protection when you dodge.
For skills im running QZ altho thinking about switching it out for signent of the wild for more stability and burst dammage when combined with activating hunt, my Signent of cheating at jumping puzzles, i mean of the hunt. Signet of stone for the 6 second invulnerability. For my elete skill i have been messing around with the sylvari druid of awesome rooting, but for the zerker build i normally run around with rampage as one.
at 50% bonis crit dammage, a 1% crit chance is a 1% dammage increase. so the active fury from rampage as one increases your dammage by more then 20%, because it also gives your pet more might and because of other on hit effects that can happen.
Edit: This was supposed to be no more then 4 or 5 lines.
I have seen a lot of people not going all the way up marksman, and was wondering what peoples thoughts were. I personally look at the trait that makes you also get active effects of signets and my eyes light up.
Being able to have the active from signet of stone is amazing. A well timed 6 seconds of no dammage can basically decide a fight in pvp, and it doesn’t hurt for pve. Also signet of the wild gives you stability as well as extra dammage. Not to mention that it makes signet actives not worthless if your pet is dead.
Am I missing something huge, that is much better then spending 30 points in MM. Right now im rolling with lb/sb, but looking to diversify into rolling 1 bow 1 mele weapon which might change my thinking about the 30 points in mm. Why would other people not take this trait?
Cool thanks, i have been swapping out pets as i level. I didn’t know about the 100% crit thing, that is useful to know.
I had a quick question about ranger pets. First off does the jaguar’s stalk actually provide any benefit in pve? Second do people generally take pets that give boons over pets that have direct dammage on their skills?