Showing Posts For Kalak.3472:

The fate of the Leaderboard [merged]

in PvP

Posted by: Kalak.3472

Kalak.3472

Didn’t update for HOURS last night, hasn’t updated for at least the past two hours tonight… for both me and my friend. It’s been like this for a while.

Was this supposed to be a portal?

in Guild Wars 2: Heart of Thorns

Posted by: Kalak.3472

Kalak.3472

Yeah that’s…. really weird o.o

Super Adventure BOOMbox bugged

in Bugs: Game, Forum, Website

Posted by: Kalak.3472

Kalak.3472

Funny enough… that slider does it. The two ticks to the right (towards Highest Quality) allow the music to play. Middle or lower do not.

Perma Invisible Players........

in PvP

Posted by: Kalak.3472

Kalak.3472

No, they’re not stealthed. Their character model hasn’t rendered. They can do everything invisibly.

Perma Invisible Players........

in PvP

Posted by: Kalak.3472

Kalak.3472

So this is apparently still a thing, just had an engi invis for the first few minutes and only fixed because a turret engi happened to kill them

so this just happened

in PvP

Posted by: Kalak.3472

Kalak.3472

So am I famous yet?

Teq Terror Sqaud Chapters Still Merging

in Bugs: Game, Forum, Website

Posted by: Kalak.3472

Kalak.3472

Yes, we seriously need this fixed. We’ve been stuck at being able to do NOTHING with our guild since the feature patch. Can we please get this issue fixed already? It’kittenting us pretty bad.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Kalak.3472

Kalak.3472

Alright Kalak, thank you for that insight. Seems there will always be some dissention regarding every part of the game, be it “Hard-Core, Mega-Organized Events” (as named by Colin Johanson), SAB, dungeons, WvW, PvP, or what have you. Just remember that if you want to do something, it won’t necessarily be handed to you and you should be willing to put forth a little effort, even if that requires organizing it on your own (LFG IS A GREAT TOOL). And hey, maybe something is too hard for you. There isn’t much in GW2 that falls into that category, but it’s not a bad thing. It can give you a goal to work towards, show you where you can improve, or it can even be a thing that’s just ‘not for you’. Guild Wars 2 is a huge game, you don’t have to do everything! So remember, Risen Brutes aren’t scary, don’t cry about them, just kite them. This is TTS News Radio, I’m Kalak, and I hope that answers your questions.

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Kalak.3472

Kalak.3472

Hello and welcome to TTS News Radio, bringing you the latest in Boss News. Tonight’s top story: Dissention on the forums. A few vocal members of the Guild Wars 2 community have been voicing their concerns over potential exclusivity concerning the Triple Headed Jungle Wurm. We’ll pass it on over to Kalak for more on this story:

Thanks Kalak, it seems some players are concerned about the ‘dangerous potential’ with having specific guilds organize the 120 or so players required to kill the Triple Headed Wurm. Some people are claiming that requiring Teamspeak is a ‘dangerous trend to get into’, despite the fact that guilds and players have been doing so for YEARS. Complaints that waiting in a map for 40 minutes only to realize that the map hasn’t organized for the event also came up. It seems that some people believe that standing around in a map for extended periods of time entitles them to an organized raid. There have also been complaints of guilds filling up maps, then leaving to play the game together on the instance they spawned leaving the other maps in disarray, despite the fact that those maps were already in disarray since those leaving never intended to be on them in the first place. We have more insight from TTS with Kalak, Kalak?

Thanks Kalak, here at TTS we really don’t ask much of players, just that they be respectful in our Teamspeak, join us on Teamspeak so that we can coordinate and make our runs as smooth as possible, and rep during raids if they’re in one of our guilds. If people aren’t willing to put in the minimal effort to join a TTS guild (a form that requires account name, server, and clicking a checkbox agreeing not to be a jerk), or simply jump into Teamspeak (which is completely open, and we don’t demand that you speak if you don’t want to, we just want you to be able to hear us), we don’t see why we should have to carry them through the encounter when a single person out of position can with poor luck fail the event for 120 or so players. To keep your spot in a TTS guild, we only ask that you attend ONE raid per MONTH at minimum, while repping, and then mail a leader to have your active status kept. Teamspeak allows us to call out otherwise deadly attacks and still give players time to react, while also greatly simplifying setup and explanations of the entire encounter, which we do because there are ALWAYS new people around trying to see what Wurm is all about. If people aren’t willing to jump into Teamspeak, then it’s their own fault when they’re too slow at getting onto “The Map™”. We regularly have over 300 members log onto Teamspeak to do Teq/Wurm with us during the NA raid times, and if they’re putting that small effort in, I don’t really see why anyone should feel like we should prioritize them over those 300, when the 300 have demonstrated their interest in success. And I’m sorry to those who try to get into our maps when it caps too fast. I really wish there was a better way, but it’s the best we can do with current map-caps and the Megaserver limitations. I really don’t like Megaservers, they’re great for seeing random people while mapping, but that’s about it. I miss being able to guest to other servers and use those, I miss being able to track temple timers, I miss the old boss timers. But hey, this is what we have and I guess we have to deal with it. In summary though, we’re not wanting to be exclusive at all, that’s [Att]‘s and [TxS]’s thing. They want the best kills which is absolutely fair, someone has to make the records. We want everyone to have a chance. We only ask that you put forth the willingness to communicate. If you ever want to join in on a teq/wurm with us, just pop into our teamspeak at our raid time, and we’ll do our best to get everyone into a map. Sadly, there are always some people left out, but we run as many maps as we can feel successful with. I don’t run Wurm for the loot, it’s pretty bad considering the time you invest, I run it because it’s fun, I want to teach people the fight, I want to not necessarily improve the players, but make them more experienced, and I want everyone to have a chance at getting those achievements (they’re why I joined TTS in the first place).

Attachments:

Game Updates: World Boss Synchronization

in Guild Wars 2 Discussion

Posted by: Kalak.3472

Kalak.3472

This schedule is restricting player access to content that they’ve previously been always able to do based on their time zone and when they’re actually available to log in (i.e. not commuting, getting to bed at a decent time, etc.). Not only that, but it now requires a much larger amount of time to attend most of these in a day.

I don’t understand why you can’t have multiple bosses spawn at a time slot and allow players to choose which of the spawned set to attend. Something like having all low level bosses spawn at 15 past, mediums at 30 past, high levels at 45 past, and the mega-organized on the hours. That way at least a player who can’t be on for say, Fire elemental can decide to do that on a day since they haven’t killed it in a while.

I also don’t get why you felt the need to change Tequatl and Tri Wurm’s schedules at all. Why can’t the “mega-organized” events have their own separate schedule? It’s not like the world boss zerg was ever disrupted by those events. At the very least please add some more spawns than three times a day for these. Not everyone is capable of playing during your chosen prime time.

Six Minutes is FIXED

in Battle for Lion’s Arch - Aftermath

Posted by: Kalak.3472

Kalak.3472

Can we please cut the hate down and stay on topic?

Six Minutes is FIXED

in Battle for Lion’s Arch - Aftermath

Posted by: Kalak.3472

Kalak.3472

Kaineng….maaaaay have been hijacked

Six Minutes is FIXED

in Battle for Lion’s Arch - Aftermath

Posted by: Kalak.3472

Kalak.3472

THANK YOU, it works now

Attachments:

Six Minutes to Knightfall STILL bugged.

in Battle for Lion’s Arch - Aftermath

Posted by: Kalak.3472

Kalak.3472

Just completed them within 6 minutes with TTS, no achievement:

Attachments:

Improvements Triple Trouble event chain

in The Origins of Madness

Posted by: Kalak.3472

Kalak.3472

Seconded. Can we please avoid vague notes?

Fortune Scrap items gone missing

in Bugs: Game, Forum, Website

Posted by: Kalak.3472

Kalak.3472

Ahhhh, thanks, that’s good to hear.

Fortune Scrap items gone missing

in Bugs: Game, Forum, Website

Posted by: Kalak.3472

Kalak.3472

So… after this patch the Black Lion Specialist tabs for Fortune Scraps and Golden Fortune Scraps disappeared. I know I’m not the only player who still has enough to cash in due to indecisiveness and now I can’t use my scraps
Were the items moved to another vendor? Were they removed on purpose? If so, why, and will they be back? I would like the opportunity to use my scraps.

Can't sell Recipe: Light of Dwayna

in Bugs: Game, Forum, Website

Posted by: Kalak.3472

Kalak.3472

No to the invisible bag

Can't sell Recipe: Light of Dwayna

in Bugs: Game, Forum, Website

Posted by: Kalak.3472

Kalak.3472

Hi, I got a Recipe: Light of Dwayna from one of the first wintersday boxes I opened back in December, while they were still erroneously Account Bound. After the patch that removed the Account Bound status hit, I no longer see the Account Bound text on the item, however I cannot list it on the Trading Post. Is there any way to have this fixed, because it’s not an item I’m interested in learning to craft, but the recipe itself is valuable enough to want to sell.