Showing Posts For Kalipos.6832:

Sigil of revelation: Bad Design & How To Fix

in PvP

Posted by: Kalipos.6832

Kalipos.6832

How can you tactically trait for stealth when this sort of sigil is available?? Do people just “guess” someone has this and therefore its going to nullify a large part of the build they use….It really just adds to the large amount of passive non skilled crap this game is using at the moment. Which by the way ANET is something people do want to be fixed, not sigils!
Your core elite specialisations need looking at, not sigils….please do so! I would also add perhaps harshly that whoever thinks of these changes needs to go back to the drawing board on their ideas of what is going to help the state of the game. Im glad you are trying….but you are doing it in the wrong areas. Give the people some in game polls to help you out…we as the players know what is best for the game.

Sigil Proposals

in PvP

Posted by: Kalipos.6832

Kalipos.6832

Anet, if you really want to balance pvp, the sigils are not the place to do it. The core trait lines of elite specs need to be rethought out, or core trait lines looked at. No-one complains about sigils, they are needed for build diversity and taking away these is another weak sauce attempt at covering up questionable balance on the pvp side.

You are adding a sigil to reveal for example….how about removing some of the passive crap that comes with HOT trait lines instead; then the stealth those affected classes are using is much more acceptable.

You already created a poor diversity of builds by narrowing the number of trait lines to 3, from 5. Then you further decreased it by making the elite specs which all but make core classes (in the main) useless with a couple of exceptions. Now you want to lower it again?

FIX THE CORE BALANCE of the classes I think is something everyone wants…who even came up with the idea that sigils need to be changed? It certainly wasnt us, the people that play the game……

POLL PLEASE…..with some other options such as “do you think we should change sigils or attempt to revisit tool tip damage on every class?” and “What is the most obvious thing that needs to be addressed in pvp at the moment?” with some options. This way the people that play your game in pvp (do you even pvp?!?!) might actually be able to tell you the way forward. The post above touched on this perfectly….its comical the way you turn to this sort of thing to redress the balance problems the game has.

Crafting repeating

in Guild Wars 2 Discussion

Posted by: Kalipos.6832

Kalipos.6832

Hey there, can I repeat crafting profession multiple times?

(edited by Kalipos.6832)

elixir x

in Engineer

Posted by: Kalipos.6832

Kalipos.6832

Hey there i just wanna know why is there chance to became tornado.. I mean I can understand that rampage because it’s elixir but tornado its kinda weird in my opinion. In order to keep our engineer lore, I just can’t understand why we after drinking elixir x became tornado and in the end of it we materialized back into body again. Am I missing something? (sorry for my english, Im not good at it)

Everyone should reroll to mesmer

in Thief

Posted by: Kalipos.6832

Kalipos.6832

We still don’t know thief elite spec so..
we still don’t know if the new thief elite spec brings some balance for as aswell and new mechanic to play with
thief is right now uncompleted imo