Showing Highly Rated Posts By Kaspar.3892:

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: Kaspar.3892

Kaspar.3892

Golden Fractal Relics
Reclaimed Metal Plates
Chakk Eggs
Queen’s Gauntlet Entrance Tickets
Blood Rubies
Petrified Wood
Mystic Forge Stones
Tenebrous Crystals
Shimmering Crystals
Gift of Battle
Gift of Exploration
Bloodstone Shard
All Maguuma Exploration Gifts
All Amberite Fossils
Legendary Insights
All Scribing Kits
Fractal Research Pages
Mystic Binding Agents
All Dubloons
Amalgamated Gemstones
All Legendary Gifts

Precursor Armor - Now with bigger butt capes

in Guild Wars 2 Discussion

Posted by: Kaspar.3892

Kaspar.3892

Please ANet…. please! as someone who spends most time on necro/ele/mesmer, please! Why did you have to make the butt capes so incredibly poofy on the light armor? >.< I just can’t. This is screaming to get reskinned immediately once I finish it off. Precursors and legendaries shouldn’t scream “reskin me!”

Just no, please! I don’t know if anyone else feels this way, but especially on the male light armors… we don’t need poofy butt capes that go out unreasonably far. >.<

80x WvW Potions = LUL

in WvW

Posted by: Kaspar.3892

Kaspar.3892

GM ShadowForm, I hope you’re watching because this is for you.

So for the memes for WvW Rewards and hopefullness of getting a ball rolling on WvW Rewards being terrible, I sent in a support ticket.

I feel like i got scammed by using 80x Potion of WvW Rewards on the Draconis Mons Reward Track for WvW. All that I got out of it was a sore wrist from moving my mouse to click the chest then moving it to click accept over and over and over alongside only a bunch of trash, which in this case is definitely not a case of “one man’s trash is another man’s treasure” because half of it couldn’t even be sold to the merchant because it was account bound cooking materials that 99% of the player base already has capped on in their storage. From the looks of it, I only got maybe 3-4g worth of loot from the 80 Potions of WvW Rewards, plus 50 Fire Orchid Blossoms, which might I add is like giving someone a quarter slice of cake, and it’s the part that’s hard from being left out too long. I think that WvW Reward Tracks should provide a lot more rewards than they currently do. Especially considering the amount of time it takes to complete a track, be it collecting 80 Potions of WvW Rewards or playing WvW for the 5-10 hours (depending on your participation and boosters).

FeelsUnrewardedMan

To which I got a reply of:
—-
“Regrettably we’re unable to provide reward track rewards for players, but the unbound magic you received can be used to purchase T6 materials from various merchants in the newer HoT maps and then sold on the trading post, just as an idea for how you could liquidate your rewards.”
—-

Turning in my unbound magic into t6 materials you say eh?

Too bad I only got about 1000ish unbound magic from it. O.o That’s enough for 2 Magic-Warped Bundle (which also adds 1g each to the cost to buy it, and could easily end up in a loss of profit (see Crystal Lodestones, Glacial Lodestones, Ebony Orb, Maguuma Burl, Pile of Putrid Essense, etc.)) or 4 Magic-Warped Packets (which cost 50s each and could also lead to a loss of profit) >_>

So uh…. This still feels like that leftover old cake. Sure it has potential to maybe have a sweet spot, but the odds aren’t in my favor. If I spend 50s and 250 unbound magic for 1 magic-warped packet, and get something worth even 60s, I end up with less than 50s after trading post taxes and fees.

Lets see what else I might be able to get that could potentially lead to profit from this track:
Mini Pets? All of which are non-tradeable and most times you don’t want out while in wvw due to stealth not effecting mini pets. No profit there
Obsidian Shards? I already get a crap ton of these from reward tracks in general, no need to buy more, and can’t really profiit from them.
Lots of Tributes for Legendaries? can’t sell them, and if I were working on a legendary, I’d definitely have just used the potions on the gift of battle track instead. No use for this option.
Node Bushes? those cost 10,000 each, no way am I going to run through 800 wvw potions AND 50g to get the 10,000 unbound magic just for something I’m only going to be able to mine once per day and get maybe 1 item from.

I’m trying to find something that will make this worth while, but I’m not seeing it.


TLDR: #MakeWvWRewardsGreat… I’d say again but that’d imply they were actually good at one point.

Lets get this ball rolling on ANet bringing WvW up to at least par w/ the current content rewards. If not better than it as to insentivize gameplay.

Herald Underwater

in Revenant

Posted by: Kaspar.3892

Kaspar.3892

The 2nd funny thing is that Underwater, we have 2 weapons to swap between, ironic fact is that BOTH have to be spears.

Mastery Track Idea - Raw Material Mastery

in Guild Wars 2 Discussion

Posted by: Kaspar.3892

Kaspar.3892

I see what you mean there. We don’t want to mess w/ balance at all. We just want to mess w/ convenience mostly. So maybe we can do something like this:

tier 1 – harvesting speed increased 15%
tier 2 – harvesting speed increased 20% + Chance for harvesting tools to retain use when harvesting lower tier nodes (maybe 25%).
tier 3 – harvesting speed increased 25%
tier 4 – harvesting speed increased 30% + View current map nodes

Mastery Track Idea - Raw Material Mastery

in Guild Wars 2 Discussion

Posted by: Kaspar.3892

Kaspar.3892

tier 3 – better chance for rarer mats (ie gems)

lets just make sure those rare mats are oversupplied shall we

I think that’s why he specified “(ie gems)”.

Works for me.

Would be more useful to me than the current “get extra crafting XP” mastery, which gives me no benefit at all but I still have to grind it to get to the masteries beneath it.

Maybe Extra Gathering XP could be something for it… xD!

(edited by Kaspar.3892)

Aura Duration Overwriting

in Elementalist

Posted by: Kaspar.3892

Kaspar.3892

I’ve been running an auramancer build and have found that my auras are simply just overwriting themselves when I cast one that’s already active. This kinda sucks.

For example, say we have magnetic aura, there’s a bunch of different ways that tempests can get this aura going, and sometimes I can’t keep track of when the last time my Trait method procced, so I’m stuck with wasting some uptime on my magnetic aura.

Another example, say we have an ice field down, and you’re going to go for a leap to get 5 seconds of frost aura, well someone decides that right after you land that they’re going to blast it and give everyone in the area 3 seconds of frost aura, now instead of 5 seconds, you’re down to 3 seconds.

IMO: Auras should stack in duration instead of replacing the existing one with the latest version that was cast. This would make it quite a bit less of a headache on keeping track of your lightly flickering auras that are barely even visible now.

Official Skill Balance Thread: 22 February Update

in Guild Wars 2 Discussion

Posted by: Kaspar.3892

Kaspar.3892

Eles need some love for conjured weapons!

Make them like kits that you can switch in and out of, then things like the axe and shield might one day have a place in some builds.

Skill delay and lots of DC

in Account & Technical Support

Posted by: Kaspar.3892

Kaspar.3892

Well, a drake just killed me while it was still at full health. Apparently drakes have this new skill that makes you lag so you can’t use any skills.
PSA: Drakes will kill you.

Mastery Track Idea - Raw Material Mastery

in Guild Wars 2 Discussion

Posted by: Kaspar.3892

Kaspar.3892

I was running around a few days ago w/ a friend harvesting all of the nodes around different maps and we found it frustrating that we could only see nodes within a certain distance of ourselves. So we thought it would be really nice to have a mastery track that once fully complete shows all of the mining nodes (no matter the distance) on the current map that you’re on.

So if we were to build the Mastery Track for ANet to implement, what would we make the different levels of mastery be? How many tiers would it be?

I think that starting with something for the speed of harvesting/mining/logging would be a nice boost, so maybe a 25-33% boost to the speed of the action.

What does everyone think about the idea?

Edit: My conversation w/ Les Bloom about this idea

(edited by Kaspar.3892)