Showing Posts For Keen.9530:
They are advertising on the EN-GB website as December 14, for sure. I imagine it’s the same for all, if not most, of the other EU sites. Which is why so many people are upset right now.
By stating on their official website that Wintersday begins on 14th December (even without giving a specified time) ANet should have had the foresight to expect that their playerbase WILL log on and expect the event to begin. I don’t think the EU community is wrong for getting upset that many of them, including me, are staying up late to attend this event. I will go as far to say that ANet is being a little irresponsible for providing such vague information.
Here’s a fan-made quaggan plushie toy that a lady called Koreena made:
http://www.guildwarsinsider.com/fan-made-quaggan-calf-plush-toy/
If you check out her website (you can find the links somewhere in the article), she does take commissions, but as she is a very busy woman and mother, her pre-order lists for quaggans can be long.
Cheers and happy gaming!
(edited by Keen.9530)
Thank you Sabo for a great post. I am complete agreement with most, if not all of your points presented.
There is one thing I would like to add to your list:
Enemies do not immediately respawn in GW1. When you entered an instanced area, whatever you killed stayed dead. Eventually, if you were so inclined, you could clear out the whole area as part of progression towards your Exploration title. But titles aside, the fact that my downed enemy stayed dead (and didn’t return unless you zoned in and out again) gave me that sense of temporary achievement.
In GW2, that sense of achievement is slapped back in your face. An example of this occurs very early in the start of GW2 – the Bandithaunt Caverns. Running in, meeting thugs, killing or stealing back supplies as part of your quest objective. Then, you turn around to head home. Not 5 minutes later, the thugs you fought respawn in the exact same spot you killed them. This can start to feel frustrating especially when you’re low on health and suddenly you’re swarmed by a mob which you thought you killed earlier.
It also makes playing solo nearly impossible especially for caster classes; even with my Warrior I struggled through areas that have incredibly insane respawn rates. Not everyone wants to team up with another player or their guildies – some days, maybe I just want to be on my own – but in GW1, this wasn’t really a problem because, you’re right, I could bring my henchmen or my heroes.
This is one of the biggest flaws in GW2 that is a deal-breaker for me. While I am no stranger to dodging like a maniac and picking out a path that contains the least number of wandering mobs if I don’t feel like fighting, it doesn’t change the fact that some of the respawn rates are so ridiculous, even a full party of five can’t handle it.
(edited by Keen.9530)
On one of my characters, I have Armorsmithing and Chef as my disciplines. When I go to an Armorsmithing station and click “Production” tab, there is a production sub-header called “Meal”, stating the recipe for “Beetletun Omelette”.
I thought this is very strange. Shouldn’t this be classified as a Chef-based recipe, rather than Armorsmithing?
Has anyone experienced this too?