Showing Posts For Keider.8652:
I know no developers will bother reading this bit of feedback in the dark corner of a merged thread, but I have to at least try.
Rangers players, myself included, were pretty pumped when we heard at Twitchcon that a number of changes were coming to our beloved profession to “bring it more in line” with the others.
Tuesday’s balance patch was awesome for rangers, opening up some new builds that barely saw any play since the specialization update. We finally had a reason to keep our pet alive, not switching it as soon as we could and could take the risk to forego the healing part of our healing skill to use it for its utility instead.
All of these awesome feelings were crushed with today’s hotfix.
Let’s recap the last two days worth of rangers patch notes to see how “in line” the profession now is:
- Windborne notes: fixed a bug
- Beastly warden: fixed a bug
- Most Dangerous game: buff, still useless compared to quickdraw damage wise. It’ll be even more laughable when Druid comes along, because we should never ever stay at less than 50% health for a seizable duration.
- Nature’s vengeance: buff, still far from being the equivalent of a good’ol warrior banner. Spirits still get killed too easily because their effect radius makes it so they must be positioned too close to fights. Might from the frost spirit can’t stack beyond 25 and other classes already provide group wide maxed might. Storm spirit’s vulnerability is unnecessary for the same reason.
- Quick draw: fixed a bug
- Clarion bond: QoL change
- Call of the wild: buff, most deserved as well, as if a single might stack ever was anything to sing songs about.
- Spirits and traps: uniformization among the skills of the same type
- Call lightning: fixed a bug
- “We heal as one”: Gives you 3s of a couple of boons and risible amount of might, if your pet is alive, within earshot (for the boons applied by the shout itself when traited) and has boons (which often doesn’t happen since pets aren’t prioritized in the boon application targets, yourself and the 4 party members being first).
To recap, except bug fixes and more uniform skill types, we gained a tiny bit of utility on one healing skill and…. that’s it.
Of course we’re still better off now than before, but the feeling of having our hopes crushed so drastically is the worst! We were almost meta for a day… Now it’s back to insta-kick in parties/being forever alone in my FotM scale 50 LFG…
This piece of feedback may come off as a bit harsh and rant-y, but the point is that as of now, nothing changed compared to pre-balance patch and ranger isn’t more in line with the other meta professions (I’ll leave necromancers make their own case).
You’ve got until HoT launch and the first PvP season to try out new things. Go wild! Completely rework shouts! Break spirits even more by adding something else to them! Test out a non movement-impairing sword auto-attack chain! Rangers won’t mind rework of their skillset, as long as it makes it useful and feels good which, for now, let’s be honest, doesn’t.
If I could humbly make a suggestion, consider reverting “We heal as one” like it was before (pure healing), retiring one of the existing shout and replacing it with a new one, with the functionality of the boon copy newly introduced, but almost as potent as it was on Tuesday. I’m confident you can figure out something to prevent the quickness abuse (make skills and traits that give quickness give it only to the ranger?), but let us keep our hard earned might!
P.S.: I’m honestly shocked the “hidden” functionality of “We heal as one” turned out to not be intended. I was running the shout and Resounding timbre when the patch hit and the very first side effect I noticed was: “Hey, the 10s regen and swiftness given to me and my pet is instantly copied over, turning it into a 20s duration, awesome! I could keep these up forever if I wanted to waste my healing skill constantly. That’s an interesting risk/reward scenario.”
If you’re to give us hope next time, be sure to consider every aspect of the changes. At least try them once?
P.S.S. Forgive the english, I figured this had more chance to be read than if I submitted it in French.
- A possibly ex-main ranger
(edited by Keider.8652)
We’ll be switching the API frontends over to a brand-new version that is easier to maintain for us. This work also sets up the last bit of groundwork required to ship authenticated APIs, which we’re hoping to do next week.
Wow this is pretty huge news, and really exciting!! Just so it’s clear, is the plan/hope to have a thread to talk about future plans next week, or for the actual authenticated APIs to be available next week?
Both. The switchover in code happened this morning. Next week we’ll definitely kick off the CDI thread.
Not going to 100% promise that we will be able to enable the authenticated APIs then but it’s what we’re shooting for.
In the “managing expectations” department: The first authenticated API will be very simple. We’re starting with something simple and with low technical risk in case everything lights itself on fire.
Very nice to get the old endpoints standardized, and so quickly! I’m looking forward to that CDI thread
I’ll have to agree with smiley.1438 though, the floor endpoint has room for improvement.
(edited by Keider.8652)
Here i go!
Item : Superior Rune of the Flock
Quantity : 45
Total buy price : 5g0s95c
Expected profit : 365,22%
[(51s79c)*(45) – (5g0s95c)] / (5g0s95c) x 100%
(edited by Keider.8652)
1. Ranger
2. Necromancer
3. Engineer
1) Handled by Curse network , definetly not ANet
2) Yes, altought they may be under a different name or not YET in-game, but planned for future updates.
3) Theorically yes. gw2db datamines the gw2.dat file to look up for every item in the game. That means they use scripts to search into gw2 files to try and retreive all there is to be retreived.
4) Some other sites do the same, like GuildHead
I think it’s as par any other named exotic not requiring a gift : mystic forge or random drop.
http://wiki.guildwars2.com/wiki/Crystalline_Blade
P.S.: You may also like the “Voltaic spear” ^.^
http://wiki.guildwars2.com/wiki/Al%27ir%27aska
If they were in the deleted character’s inventory, you just deleted them all.
Have fun.
I’m using 10x recipe for clovers. As of now, i’ve got 30 clovers out of 8 attempts. One of those made me 11 charged lodestone, earning me 11 gold. Maybe the odds are lower and i’m being lucky, but you also get the chance to obtain various non-clover valuables from the 10x recipe too. It’s also pretty awesome when you get 20 clovers in a row with the 10x one =p
Of course, pure probabilistic results would lean toward using the 1x recipe, as you can rely much more on the rate of success then the 10x one (also meaning that you could be “luckier” with the 10x one).
In fact, Triforge was the original name for ArenaNet, sorry to disapoint. So that amulet is more of a way to put up where they started than a tribute to the Zelda series of games.
http://www.arena.net/press/triforge_games_will_be_new_venture_for_senior_blizzard_programmers
http://en.wikipedia.org/wiki/ArenaNet
But eh, a master-looking sword could still be in there, hidden to be discovered!
Behold Togrith Winterfang, ranger for the blood legion stationed in the shiverpeaks.
Make the pet names stay, even on pet change/swap back