Showing Posts For Keino.3091:

Tactivators alphine BL? Yes or No

in WvW

Posted by: Keino.3091

Keino.3091

I agree with making the outnumbered buff actually worth having, like increase siege damage dealt, or whatever. Nobody cares about gold/magic find in wvw.

I appreciate the response from an actual developer. I believe I speak for the majority when I say you don’t deserve any negativity from the community. However, you must understand our frustration when it comes to our favorite game mode getting a sweeping change for the worse. Some people can’t adapt to change, and many just don’t like certain things about the HoT release in relation to wvw. That said, here’s my take on the alpine bl’s, and wvw as a whole.

I’ve played wvw since gw2 came out. Large scale fights in the open spaces on the alpine BLs are some of the best wvw experiences I’ve ever had. The desert BL does not have that many open spaces for large open field fights. The layout of the ABLs is favorable to the home BL, mostly downhill, whereas on the DBL is actually the opposite, I’ve found. It’s very easy to go to the border waypoint on an enemy DBL and make a break for fire keep (for example), and to keep going all the way to the northern towers before you’re intercepted.

Tactivators are kinda cheesy, imo. It would be great if they were fixed to be either another passive effect and/or a personal trap/trick like a siege disabler. As for guilds who managed to build up their war room, replace the tactivator upgrades with more wvw buffs of some kind.

All in all, these are forums, where people come to complain. You can believe that the silent majority accept tactivators because they don’t say otherwise, but the wvw guild I was with altogether quit because of the HoT changes to wvw. Players are leaving, and wvw is the best endgame content this game has to offer. My advice? Don’t make a sweeping change to wvw, make small ones, and have developers show up in game to ask players who are currently playing wvw what they should change. You know that old wvw is better than new wvw, so go in the totally opposite direction you did after HoT release. Less pve elements, more open field fighting scenarios, etc.

Also, realistically, if you look at towers, Bravost for example, it sits next to a bridge. What is the point of taking a tower if I can just walk right past it!? The only purpose it serves is PPT. Why not make it more like dynasty warriors, where you have to take the tower to get deeper into enemy territory?

ALSO ALSO, why do ladders exist in the world and yet we need catapults to knock down tiny walls!??

Please Tell Us the Population Balance Details

in WvW

Posted by: Keino.3091

Keino.3091

+1 for some information and communication from Anet.

Fix the reward system; pve and pvp have great “incentives” for players to do their content. However, keep in mind that what motivates one person to play a game type might not be the best motivation for someone else. For wvw, contributing to war score, large-scale fights, and roaming are just a few of the major things people find fun about wvw. But imagine if you’re on the losing side, and you die a lot. What’s the motivation to continue fighting a losing battle? At the moment, WvW doesn’t have one. Players get discouraged and go do something else.

I helped build up a guild hall, and I found that to be fun. Not because I like the arduous task of farming flax seeds and elder wood, but because I was contributing to something larger than just one person: my guild. I used to think of WvW servers in the same way, but in the end, tallying up the war score at the end of the week had no long lasting accomplishments, like building a guild hall. Couple the lack of server obedience with the ease of which guilds could move servers, you end up with what we’ve got right now: T1 and T2 hogging the zergs, and barren wastelands everywhere else.

Remove EoTM or limit its use

in WvW

Posted by: Keino.3091

Keino.3091

WvW is broken, we all know it’s gone to kitten. A complete overhaul is needed to fix it.

I personally won’t mind spending some time in EotM if EB or the BLs are dead, just to get my wvw fix. Would any of you say that I am what’s wrong with wvw? Even if there is some activity on EB, but we die constantly from an enemy blob, that would discourage me from wanting to stay there…I don’t find that fun. That slippery slope effect, where people get discouraged and quit, is the ultimate problem to server population.

Because there are no real rewards, and because war score and rank mean absolutely nothing, there is nothing motivating players to stay and fight a losing battle.

How to make WvW fun again

in WvW

Posted by: Keino.3091

Keino.3091

How about shrinking the size of the bl’s to limit the time it takes to get somewhere. Put significantly more focus on open field fighting, and reduce assjam mentality. Make siege that makes sense, like ladders, which would work if towers and such didn’t affect war score, but instead were tactically located to rally at, as well as made as obstructions, like dynasty warriors. Make the home bl’s easier to retake, so servers with lower representation can have a chance, which brings up the main issue with wvw. The more a zerg is losing, the smaller it becomes. This leads to more and more defeat until tags dissappear to other bl’s or eb. Make ppk the main thing for war score, but make capturing a bl’s garrison worth a ton as well, then after an amount of time, reset the ownership of objectives, like in eotm, but keep the war score until weekly reset.

Just throwing out ideas. We need completely new wvw maps (preferably like dynasty warriors) that make keeps and towers useful, and not just ppt fodder.

What about Weakness?

in Guild Wars 2 Discussion

Posted by: Keino.3091

Keino.3091

ANet not mentioning weakness doesn’t automatically mean they’re leaving it the same way.

Dont Nerf Mobility

in Guild Wars 2 Discussion

Posted by: Keino.3091

Keino.3091

How am I supposed to slick shoes > rocket boots across gaps on my engie now???

Which Zone design is your favorite?

in Guild Wars 2 Discussion

Posted by: Keino.3091

Keino.3091

First time posting on the forums, and I just wanted to say my 2 cents in hopes that ANet will see this.

You have a lot of potential with HoT. I got excited when you mentioned how players can glide through the canopy to find new areas of a map. But, IMO, to keep the zone interesting, don’t just make another Silverwaste map, and don’t make it a pointless wasteland (although beautiful) like Southsun. Instead…

Add a thrilling, adrenaline rush, plinko-style, trolly-ride with the gliding system.

Essentially, add minigames, like Mario party. Add glider races as separate instances, like the wintersday games. I’m talking some crazy F-Zero level speed racing through the air. Let there be obstacles and different paths that, at the end, either lead to death or loot. Throw some power-ups in the air so I can speed up or slow down others. I don’t want to just spam 1 anymore. I don’t want to be able to hold a sandwich while playing this content (Which I can do with most GW2 content).

I don’t care how it is done or what it is that you guys do, just change up the same button-mashing, loot-farming bull that we all have…in abundance.

Devona's Rest Bugs!

in Bugs: Game, Forum, Website

Posted by: Keino.3091

Keino.3091

This thread is all about listing and addressing any bugs you are having in the “Devona’s Rest” world. Hopefully, Arena Net will see this and try to fix them.

1. In Caledon’s Forest, the skill point involving Swift Arrow (the tengu), is bugged for me.

2. In the level 45-55 area below Lion’s Arch, (forgot the name), there is a skillpoint challenge at the southwestern-most part of the map that doesn’t work.

Any fixes or action would be nice.