Showing Posts For Keino.3091:
+1 for some information and communication from Anet.
Fix the reward system; pve and pvp have great “incentives” for players to do their content. However, keep in mind that what motivates one person to play a game type might not be the best motivation for someone else. For wvw, contributing to war score, large-scale fights, and roaming are just a few of the major things people find fun about wvw. But imagine if you’re on the losing side, and you die a lot. What’s the motivation to continue fighting a losing battle? At the moment, WvW doesn’t have one. Players get discouraged and go do something else.
I helped build up a guild hall, and I found that to be fun. Not because I like the arduous task of farming flax seeds and elder wood, but because I was contributing to something larger than just one person: my guild. I used to think of WvW servers in the same way, but in the end, tallying up the war score at the end of the week had no long lasting accomplishments, like building a guild hall. Couple the lack of server obedience with the ease of which guilds could move servers, you end up with what we’ve got right now: T1 and T2 hogging the zergs, and barren wastelands everywhere else.
WvW is broken, we all know it’s gone to kitten. A complete overhaul is needed to fix it.
I personally won’t mind spending some time in EotM if EB or the BLs are dead, just to get my wvw fix. Would any of you say that I am what’s wrong with wvw? Even if there is some activity on EB, but we die constantly from an enemy blob, that would discourage me from wanting to stay there…I don’t find that fun. That slippery slope effect, where people get discouraged and quit, is the ultimate problem to server population.
Because there are no real rewards, and because war score and rank mean absolutely nothing, there is nothing motivating players to stay and fight a losing battle.
How about shrinking the size of the bl’s to limit the time it takes to get somewhere. Put significantly more focus on open field fighting, and reduce assjam mentality. Make siege that makes sense, like ladders, which would work if towers and such didn’t affect war score, but instead were tactically located to rally at, as well as made as obstructions, like dynasty warriors. Make the home bl’s easier to retake, so servers with lower representation can have a chance, which brings up the main issue with wvw. The more a zerg is losing, the smaller it becomes. This leads to more and more defeat until tags dissappear to other bl’s or eb. Make ppk the main thing for war score, but make capturing a bl’s garrison worth a ton as well, then after an amount of time, reset the ownership of objectives, like in eotm, but keep the war score until weekly reset.
Just throwing out ideas. We need completely new wvw maps (preferably like dynasty warriors) that make keeps and towers useful, and not just ppt fodder.
ANet not mentioning weakness doesn’t automatically mean they’re leaving it the same way.
How am I supposed to slick shoes > rocket boots across gaps on my engie now???
First time posting on the forums, and I just wanted to say my 2 cents in hopes that ANet will see this.
You have a lot of potential with HoT. I got excited when you mentioned how players can glide through the canopy to find new areas of a map. But, IMO, to keep the zone interesting, don’t just make another Silverwaste map, and don’t make it a pointless wasteland (although beautiful) like Southsun. Instead…
Add a thrilling, adrenaline rush, plinko-style, trolly-ride with the gliding system.
Essentially, add minigames, like Mario party. Add glider races as separate instances, like the wintersday games. I’m talking some crazy F-Zero level speed racing through the air. Let there be obstacles and different paths that, at the end, either lead to death or loot. Throw some power-ups in the air so I can speed up or slow down others. I don’t want to just spam 1 anymore. I don’t want to be able to hold a sandwich while playing this content (Which I can do with most GW2 content).
I don’t care how it is done or what it is that you guys do, just change up the same button-mashing, loot-farming bull that we all have…in abundance.
This thread is all about listing and addressing any bugs you are having in the “Devona’s Rest” world. Hopefully, Arena Net will see this and try to fix them.
1. In Caledon’s Forest, the skill point involving Swift Arrow (the tengu), is bugged for me.
2. In the level 45-55 area below Lion’s Arch, (forgot the name), there is a skillpoint challenge at the southwestern-most part of the map that doesn’t work.
Any fixes or action would be nice.