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Beta Weekend Druid Feedback Thread

in Ranger

Posted by: Khoury.9072

Khoury.9072

I played only PVP and this is my feedback, therefore, for PVP

Avatar:
It is highly dependent on the staff which make the weapon’s possible combinations limited.
Why can we end the Avatar mode? It does not make sense because when you end it, you lose the whole progress…… this should change

The 3rd ability is a blast, but…. it does not work and you cannot combine it with the 4th ability when in avatar mode, then, why making it a blast? (stated in the Spanish version of the description)

Damage:
As the staff is the only weapon that makes the Avatar 100% useful (or use Troll unguent) , the damage is very limited which makes the Druid completely support and, therefore, only 1 good possibility to play (Tank). The rest of possibilities are possible but it is better not to be a druid then (Which maybe makes sense)

All other specialization can use Condition damage builds, direct damage and use blessings etc (in a better or worse way) Druid is only healing and nothing else, from my point of view something is missing

Proposals:
I understand that healing so much and making lots of damage at the same time might be too OP but…. a bit more would be ok for the staff skills and the avatar skill 5 (the black hole)

Add something like remove blessings from foes and turn them into conditions and/or move blessing from foes to allies. Also turn your condition into blessings could be a good idea so he does not heal and apply blessings all together

Right now everybody heal themselves quite a lot in pvp and they do not really need a Druid to survive. Specially, it is not easy that somebody stays in an area in pvp so he gets healing.

If you end the Avatar mode, the progress should stay where it was

Other weapons that are not the staff, should also move the progress of the Avatar’s bar to make it more balanced

We need stability or some daze, stunned protection. Currently it is very easy to counter the healing of the Druid.

The druid path has no synergies with other paths (as other professions do)

The is an interesting utility skill which is: When changing weapon to staff, daze foes…. This should be to any weapon to avoid having 1 sec (max 2 with 1 synergy) of daze every 18 seconds is not that good, especially when people can block it or evade it and considering that the avatar ability 3 does not work properly now (see below)

Staff ability 3: Could it evade? I think it makes sense.

Staff ability 4….. when reading it looks great but, it is very hard to impact foes and the damage is ridiculous and the condition effects too. The only good thing is that it eliminates conditions which makes it another healing ability.

ability 3 of the avatar is bugged, it only heals to nearby friends and daze only to near by foes and not the selected area. I did it many times and I could see that people could still do their abilities (maybe everybody has a lot of protection against daze which makes this ability not very useful. Also bosses are normally immune to daze)

Ability 5 of the avatar. It needs a damage increase. It is very easy to evade as you cannot move. It could maybe slow down a lot foes in the area while casting it nor immobilize them in the 1st blast and not the last one. How is it so simple to get away of a black hole?

Elite Glyph is only 6 seconds… it is great for healing if you stack but not to do damage. Specially if it has a range of 300, ( Maybe it could do damage = to a 50% of the healing to the people within a range 300)

Is druid bad for gw2?

in Ranger

Posted by: Khoury.9072

Khoury.9072

Druid does not have stability! So, yes, there are many ways to outheal a druid right now.

he can mash Strength of the Pack like any other Ranger

Corrrect! and I thought about that but it is 15sec of stability every 60 (if I remember well) I rather prefer every 10 sec 2-3 sec of stability that you can micro manage yourself.

Is druid bad for gw2?

in Ranger

Posted by: Khoury.9072

Khoury.9072

please tell me if I’m wrong or anything I missed but..

The problem I intstantly notcie is this is going to change the meta of both pvp and pve if it’s strong enough.

Like this, in pve it’s either going to just keep everyone alive with all that healing and there will be no challange whatsoever
or it won’t ever see use because we can just blast some water and just go berserker as we do right now.

Now with the raids I do not know, maybe it’s necessary i which case gw2 will dry the pools of character slots because druids are the only thing that can heal that much.
Or is there a way to outheal a druid?

And in pvp it’s going to either keep everyone healthy at all times and teams with a druid will always win because they just stay alive or won’t be useful because teams will be missing out on dmg from that slot.

2 good berserk against the druid = druid dead…. Even if the healing power is very good it only takes 2 guys to kill him (stun, daze … pull, push….) All this avoid the druid to continue healing and many Characters do all those things.

Druid does not have stability! So, yes, there are many ways to outheal a druid right now.

Lunar Impact (Celestial #3) is bugged

in Ranger

Posted by: Khoury.9072

Khoury.9072

Oh, that aspect probably needs nerfs then. Perma-daze is kind of absurd. :>

Yeah… but it is not easy to daze foes… as they can evade and block the attack.

Whenever I try, I have around 30% – 40% rate of success, as people move (it takes 0.75 sec) So people will never be 100% of the time dazed.

Lunar Impact (Celestial #3) is bugged

in Ranger

Posted by: Khoury.9072

Khoury.9072

Yeap, I’ve noticed that too.

The daze only works if the foes are near by as it happens with the healing

The Druid is too limited

in Ranger

Posted by: Khoury.9072

Khoury.9072

I forgot, the druid path has no synergies with other paths (as other professions do) which is another reason to be only a tank.

The is an interesting a very utility skill which is:

When changing weapon to staff, daze foes…. This should be to any weapon to avoid having 1 sec (max 2 with a synergy) of daze every 18 seconds. That is not helpful especially when people can block it or evade it….

Staff ability 4….. when reading it looks great but, it is very hard to impact foes and the damage is ridiculous and the condition effects too. The only good thing is that it eliminates conditions which makes it another healing ability.

The Druid is too limited

in Ranger

Posted by: Khoury.9072

Khoury.9072

Hi all,

Please let me know if you agree, but I think the druid is very limited because of the following:

Avatar:
It is completely dependent on the staff which make the weapon’s possible combinations only 1…equip 2 staffs.
Why can we finish the Avatar mode? It does not make sense because when you finish it, you lose the whole progress…… this should change!!

The 3rd ability is a blast, but…. it does not work and you cannot combine it with the 4th ability when in avatar mode.

Damage:
As you can only equip two staff to make the Avatar 100% useful, the damage is very limited which makes the Druid completely support and, therefore, only 1 possibility to play. The Druid can only be a tank. It is not versatile and in can get boring to play.

All other specialization can use Condition damage builds, direct damage and use blessings etc

Proposals,
I understand that healing so much and making lots of damage at the same time might be too OP but…. It needs something else.

I would propose to add something like remove blessings from foes and turn them into conditions and/or move blessing from foes to allies. Also turn your condition into blessings

The druid is only healing, it does not have any blessings skills….this should change

IF none of the above is done (and I’m not sure if it would be enough) the druid needs to heal and do direct damage.

If you end the Avatar mode, the progress should stay where it was

Other weapons that are not the staff, should also move the progress of the Avatar’s bar

We need stability, is very easy to counter the healing of the Druid.

I would appreciate further comments.

(edited by Khoury.9072)