I played only PVP and this is my feedback, therefore, for PVP
Avatar:
It is highly dependent on the staff which make the weapon’s possible combinations limited.
Why can we end the Avatar mode? It does not make sense because when you end it, you lose the whole progress…… this should change
The 3rd ability is a blast, but…. it does not work and you cannot combine it with the 4th ability when in avatar mode, then, why making it a blast? (stated in the Spanish version of the description)
Damage:
As the staff is the only weapon that makes the Avatar 100% useful (or use Troll unguent) , the damage is very limited which makes the Druid completely support and, therefore, only 1 good possibility to play (Tank). The rest of possibilities are possible but it is better not to be a druid then (Which maybe makes sense)
All other specialization can use Condition damage builds, direct damage and use blessings etc (in a better or worse way) Druid is only healing and nothing else, from my point of view something is missing
Proposals:
I understand that healing so much and making lots of damage at the same time might be too OP but…. a bit more would be ok for the staff skills and the avatar skill 5 (the black hole)
Add something like remove blessings from foes and turn them into conditions and/or move blessing from foes to allies. Also turn your condition into blessings could be a good idea so he does not heal and apply blessings all together
Right now everybody heal themselves quite a lot in pvp and they do not really need a Druid to survive. Specially, it is not easy that somebody stays in an area in pvp so he gets healing.
If you end the Avatar mode, the progress should stay where it was
Other weapons that are not the staff, should also move the progress of the Avatar’s bar to make it more balanced
We need stability or some daze, stunned protection. Currently it is very easy to counter the healing of the Druid.
The druid path has no synergies with other paths (as other professions do)
The is an interesting utility skill which is: When changing weapon to staff, daze foes…. This should be to any weapon to avoid having 1 sec (max 2 with 1 synergy) of daze every 18 seconds is not that good, especially when people can block it or evade it and considering that the avatar ability 3 does not work properly now (see below)
Staff ability 3: Could it evade? I think it makes sense.
Staff ability 4….. when reading it looks great but, it is very hard to impact foes and the damage is ridiculous and the condition effects too. The only good thing is that it eliminates conditions which makes it another healing ability.
ability 3 of the avatar is bugged, it only heals to nearby friends and daze only to near by foes and not the selected area. I did it many times and I could see that people could still do their abilities (maybe everybody has a lot of protection against daze which makes this ability not very useful. Also bosses are normally immune to daze)
Ability 5 of the avatar. It needs a damage increase. It is very easy to evade as you cannot move. It could maybe slow down a lot foes in the area while casting it nor immobilize them in the 1st blast and not the last one. How is it so simple to get away of a black hole?
Elite Glyph is only 6 seconds… it is great for healing if you stack but not to do damage. Specially if it has a range of 300, ( Maybe it could do damage = to a 50% of the healing to the people within a range 300)