Showing Posts For Kild.4967:
Come on guys, the new spectral walk is incredibly awesome!
it’s the exact same spell except reversed…? only people this helps are new players who didn’t understand the utility of this skill in the first place
yea, want to know the fix we got? Blood Fiend used to say 6.7k heal and heal for 4.3k. Now it says 4.3k and heals for 4.3k. Less health than casting well.
Worst heal in the game by far.
Glad minions are so awesome.
So they fixed a tooltip and you’re complaining? Minion siphons health on attack which is the reason for it’s lower active heal.
yea… 70 out of 25,000… awesome heals.
yea, want to know the fix we got? Blood Fiend used to say 6.7k heal and heal for 4.3k. Now it says 4.3k and heals for 4.3k. Less health than casting well.
Worst heal in the game by far.
Glad minions are so awesome.
The gear grind in this game is almost nonexistent. Unless you're a Necromancer.
in Necromancer
Posted by: Kild.4967
I want Soldier.. Power, Toughness, and Vit.. =/
hey guys.. on the upside my jagged horror doesn’t give me rallies in PvP! only in WvW.. so I stay away from WvW
You can’t name necro minions
again, considering the minions bug out very often and just don’t attack.. how are they siphoning hp for you and removing boons? Your pets are simply fodder and you don’t run a single skill for survivability.. you don’t even run Flesh Wurm for the teleport which also has a break stun =/
@Lockdown
yep.. but that’s pretty much known and an unavoidable penalty
I don’t know who you PvP against but even with 50% HP bonus the minions get literally insta killed from any class doing aoe. Bone Minions will be dead first, followed by Shadow Fiend (you might get lucky and get a blind off). Flesh Golem will probably live the longest and you’ll actually get to time a good knockdown but the Bone Fiend will be aoe food and the Blood Fiend will die the same way. Takes 5 seconds to kill all of your minions and completely destroy this build (believe me, I run it so I know) and while you wait 16 seconds for your Bone Minion/Blood Fiend to come up you are already dead because you don’t even run Spectral Walk or anything that breaks stun.
Not sure who you are facerolling with that build but they must be the warriors who use 6 passive signets.
I got rid of Shadow Fiend and run Spectral Walk, it’s mandatory.
I also run Staff and Axe/Focus or Warhorn (depending on situation so I can stack vuln up or horde lifeforce) and Staff is mandatory as well.
You don’t have access to any form of swiftness or any form of break stun. You are simply free food to every class in the game. Sorry =(
First issue is Spiteful Talisman doesn’t work.
Second issue is the pets are really stupid.
I run a minion build, even though I know it’s terrible, and I’m telling you it’s terrible.
You don’t even have minion 30% damage bonus lol
Marks activate even if the target doesn’t move. The situation you are referring to are enemies that are somehow labeled to not trigger marks ie the claws in the ground/turrets/objects you can attack.
Had no problem triggering my marks on dragons but they definitely don’t work on turrets/claws.
that’s intentional because you can change element with your weapon giving you 4 sets instead of 2
Bump.
It only procs when you’re hit and its the wolf howl animation only. No buff on my character or pet.
-The Bone Minions, Shadow Fiend, Jagged Horror, and Flesh Golem often don’t respond when I am attacking or being attacked. They just sit around idle or follow me as I move. This isn’t a problem for the ranged minions, but the melee ones are absolutely terrible. I can use the Shadow Fiend’s Haunt command and it will sometimes make all of them attack and other times it won’t.
-Flesh Golem randomly aggros and attacks (will literally walk 1000+ range to attack anything including neutral mobs) for no reason. When I’m fighting, he will also randomly change targets because he just chooses to attack whoever he wants.
-The Spiteful Talisman trait at 10 Spite does NOT work right for Focus. When you equip it it changes the skills like this;
Base Stats
4 – Reaper’s Touch – 18s CD – 900 range
5 – Spinal Shivers – 20s CD – 900 range
The moment you put the trait on, 4’s icon does nothing and 5 flips (informing you that there has been a change)
Modified Stats
4 – Reaper’s Touch – 14s CD – 1200 range
5 – Spinal Shivers – 16s CD – 1200 range
Now here’s the problem — when you cast 4, it is actually 900 range and has the normal 18 second cooldown even though the tooltip reads 14.
When you enter combat, the 4 reverts back to the UNMODIFIED stats and displays base stats. Spinal Shivers works fine though.
-Minion Master (10 Death Magic) does not work for Flesh Golem. It remains at 60 second cooldown even though the tooltip displays 48 seconds.
(edited by Kild.4967)