Showing Posts For Kitahachi.6918:
Thanks! I also guess it is a consumable item? One time use?
So if my brain doesn’t trick me, I thought that at some time a portal-like device had been introduced…something to do with Sprockets maybe, but I can’t really remember. Can anyone help me out?
Hi all fellas engineers,
I wanted to make a build up for a bunker-ish engineer, hard to kill and able to dish a lot of sustained damage, but also with a lot of cleansing and healing capabilities.
So:
- Armor = Full apothecary, 6x Superior rune of the Undead;
- Trinkets = Full carrion amulet, earrings and rings;
- Weapons = Apothecary Pistol, Superior sigil of Corruption | Apothecary Shield, Superior sigil of Energy;
- Skills =
6) Med pack 7) Elixir Kit 8) Flame Turret 9) Bomb Kit 10) Supply Crate
- Traits = 0/20/30/10/10
*Firearms for the increased condition damage and lowered CDs on Pistol and Elixir gun skills;
*Inventions for Elixir-infused Bombs (healing on bombs), Cloaking Device(invisibility on immobilize- though this one may be replaced with something else) and Power Shoes for a better kiting;
*Alchemy for Invigorating Speed, as we will equip kits very frequently – this means swiftness (as for the Invention traits) AND Vigor;
*Gadgets for Speedy Kits, for more swiftness and more kiting.
As you may imagine, this build revolves around kiting the enemy and spamming conditions on him, while evading the attacks thanks to the endurance gain from traits and the sigil. The Flame Turret is a nice asset since the smoke field sinergizes well with the one from Smoke Bomb. We’ll have some blast finishers at hand, a block, some interrupts and even a reflect.
DO NOT take this build as the Holy Grail – I’m here to ask your help to make it perfect, flaming and useless criticism are most of the times useless.
Let me know if you have any suggestions, or if you like it!
(edited by Kitahachi.6918)