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Severe lag during peak times with EE

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Posted by: Kitten Kong.6384

Kitten Kong.6384

yup – 4 days now and counting…..again……

Awful Lag (11/30-12/1)

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Posted by: Kitten Kong.6384

Kitten Kong.6384

Good luck getting anyone to acknowledge the problem or even more that it’s them at fault.

Check some of the other many posts regarding lag incl. some of the ones I’ve posted in. Many things to check/try. If one works for you W00T!

Only came on forums tonight because I noticed the tell tale sign’s of a monumental lag fest starting up again….. Here we go again #HWG

Latency fix aka tcpackfrequency

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Posted by: Kitten Kong.6384

Kitten Kong.6384

Very limited if not Zero improvement from messing with this in the last few years with XP and Windows 7. Absolutely Zero effect on Windows 8, 8.1 and 10.

Have had marginal success messing with router and network card MTU settings but certainly not a silver bullet fix for lag issues.

(edited by Kitten Kong.6384)

Severe lag during peak times with EE

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Posted by: Kitten Kong.6384

Kitten Kong.6384

Or was it the massive outage and maintenance performed early Wed’s or Thur’s on the game servers when they were offline for 3hrs+?……

Last time I went through this it was several client updates and fixes to server crashes that fixed it. It was nothing EE did.

EE are crap there’s no doubt but that traffic behavior of packets being out of sync etc. IMO can only be server related.

Severe lag during peak times with EE

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Posted by: Kitten Kong.6384

Kitten Kong.6384

No worries – we all good

Severe lag during peak times with EE

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Posted by: Kitten Kong.6384

Kitten Kong.6384

Me? techy? oh no! All this analysis, tracing, firing up my Linux servers etc. has been completely powered by Rainbow Farts. Saw it all once in a magazine – simplez init!

Severe lag during peak times with EE

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Posted by: Kitten Kong.6384

Kitten Kong.6384

OK

ADSL Router MTU = 1458 – Max that can be set- on PPPoA – Not 100% happy with this

PC Win 8.1 MTU = 1500 using – ‘netsh interface ipv4 show subinterfaces’

Blatant mismatch!

Dropped MTU to 1458 – NO difference. Game totally Borked!

Dropped MTU to 1430 (Which I had to do for Star Wars: Galactic Battlegrounds) on Win7 machine when playing with US players many moons ago….. NO difference. Game totally Borked!

Fired up a Linux Server on a Hyper-visor completely independent to my Gaming rig (other than shared ADSL connection) and recorded the following:

To LA:

ubuntugolden (0.0.0.0) Thu Oct 15 20:43:16 2015
Resolver: Received error response 2. (server failure)n. of fields quit
Packets Pings
Host Loss% Snt Last Avg Best Wrst StDev
1. 192.168.0.254 59.9% 1313 4.7 5.8 3.1 17.0 1.7
2. ?
3. ?

4. 213.1.115.205 0.2% 1313 20.4 26.2 16.9 226.6 21.1
5. 213.1.79.206 0.2% 1313 24.4 23.3 19.kitten .9 3.0
6. 87.237.20.136 0.4% 1313 24.0 25.1 20.4 125.9 6.5
7. 87.237.20.34 0.4% 1313 25.2 25.8 20.8 113.5 6.2
8. 80.157.131.21 0.4% 1313 26.5 29.0 22.3 79.6 4.0
9. 217.239.37.198 0.3% 1313 24.1 25.8 21.0 72.8 4.1
10. 62.157.249.202 0.7% 1313 48.4 48.9 38.1 90.1 4.3
11. ldn-bb3-link.telia.net 11.4% 1313 24.7 26.7 20.9 108.2 5.9
12. prs-bb3-link.telia.net 0.6% 1313 48.2 44.7 29.9 138.7 9.1
13. ffm-bb1-link.telia.net 0.9% 1313 45.7 60.1 39.0 255.8 27.2
14. ffm-b1-link.telia.net 1.1% 1312 49.5 48.4 39.2 135.7 7.0
ffm-b1-link.telia.net
ffm-b1-link.telia.net
ffm-b1-link.telia.net
ffm-b1-link.telia.net
ffm-b1-link.telia.net
ffm-b1-link.telia.net
ffm-b1-link.telia.net
15. ncsoft-ic-306349-ffm-b11.c.telia.net 0.5% 1312 38.3 41.2 35.5 89.7 6.1
16. 206-127-157-86.ncsoft.com 0.5% 1312 38.2 42.6 35.9 260.6 14.8
17. 206-127-157-102.ncsoft.com 0.5% 1312 42.9 53.2 37.4 422.8 48.7
18. 206-127-146-81.ncsoft.com 0.2% 1312 46.1 40.6 36.6 67.5 2.9

Logon Server?:

ubuntugolden (0.0.0.0) Thu Oct 15 20:45:00 2015
Resolver error: No error returned but no answers given. of fields quit
Packets Pings
Host Loss% Snt Last Avg Best Wrst StDev
1. 192.168.0.254 70.2% 1984 5.4 5.8 3.3 17.1 1.9
2. ?
3. ?

4. 213.1.115.205 0.2% 1984 22.0 26.2 17.0 240.1 21.6
5. 213.1.79.206 0.3% 1984 22.4 23.5 19.0 55.6 3.0
6. 87.237.20.136 0.2% 1984 23.3 25.0 20.1 120.9 5.6
7. 87.237.20.34 0.3% 1984 24.7 25.2 20.5 110.1 6.7
8. 80.150.171.89 0.3% 1984 29.9 28.9 22.2 108.1 4.4
9. lon-sb4-i.LON.GB.NET.DTAG.DE 0.2% 1983 21.6 24.9 20.9 87.8 4.7
10. 62.157.249.202 1.0% 1983 48.5 48.6 39.6 99.5 4.2
11. ldn-bb2-link.telia.net 1.9% 1983 22.2 35.1 20.5 165.0 17.3
12. 62.115.135.110 0.6% 1983 103.9 104.0 88.2 275.1 22.1
nyk-bb2-link.telia.net
nyk-bb2-link.telia.net
nyk-bb2-link.telia.net
nyk-bb2-link.telia.net
nyk-bb2-link.telia.net
nyk-bb2-link.telia.net
nyk-bb2-link.telia.net
13. dls-b21-link.telia.net 0.3% 1983 133.9 135.4 129.6 171.9 3.6
dls-b21-link.telia.net
dls-b21-link.telia.net
dls-b21-link.telia.net
dls-b21-link.telia.net
14. ncsoft-ic-307708-dls-b21.c.telia 0.6% 1983 133.4 135.6 130.4 197.5 5.8
15. 64.25.32-9.ncsoft.com 0.5% 1983 136.1 136.2 131.8 173.0 5.1
16. 64.25.32-26.ncsoft.com 0.3% 1983 159.8 139.9 136.0 225.0 3.6
17. 64.25.32-82.ncsoft.com 0.4% 1983 138.2 138.9 132.6 469.2 15.4
18. 64.25.40-117.ncsoft.com 0.2% 1983 135.2 136.6 132.5 163.4 2.8

Gendarren Fields:

ubuntugolden (0.0.0.0) Thu Oct 15 20:46:26 2015
Resolver error: No error returned but no answers given. of fields quit
Packets Pings
Host Loss% Snt Last Avg Best Wrst StDev
1. 192.168.0.254 59.9% 2073 5.2 5.4 2.7 35.2 2.0
2. ?
3. ?

4. 213.1.115.205 0.3% 2072 21.7 25.3 16.9 276.9 20.9
5. 213.1.79.54 0.3% 2072 24.1 22.8 19.1 107.9 3.7
6. 87.237.20.136 0.2% 2072 23.7 24.3 20.4 123.0 5.2
7. 87.237.20.34 0.3% 2072 24.2 25.0 20.2 97.3 6.0
8. 80.157.131.17 0.2% 2072 30.1 28.4 21.7 69.4 4.0
9. lon-sb4-i.LON.GB.NET.DTAG.DE 0.3% 2072 23.9 25.1 21.1 67.9 4.1
10. 62.157.249.202 0.9% 2072 49.1 48.5 38.9 92.5 4.2
11. ldn-bb3-link.telia.net 12.3% 2072 24.7 32.4 21.2 123.4 12.4
12. prs-bb3-link.telia.net 0.6% 2072 43.4 42.8 29.0 89.6 8.9
13. ffm-bb1-link.telia.net 0.5% 2072 114.9 58.7 38.9 215.6 27.0
14. ffm-b1-link.telia.net 0.9% 2072 55.2 46.9 38.8 167.6 6.6
ffm-b1-link.telia.net
ffm-b1-link.telia.net
ffm-b1-link.telia.net
ffm-b1-link.telia.net
ffm-b1-link.telia.net
ffm-b1-link.telia.net
ffm-b1-link.telia.net
15. ncsoft-ic-306349-ffm-b11.c.telia 0.4% 2072 42.2 40.6 35.9 120.0 6.6
16. 206-127-157-86.ncsoft.com 0.4% 2072 53.3 42.1 35.9 285.7 16.3
17. 206-127-157-102.ncsoft.com 0.3% 2072 46.9 52.0 36.8 408.1 47.3
18. 206-127-159-221.ncsoft.com 0.3% 2072 38.2 40.1 36.6 71.7 2.9

So from what I’m currently seeing I’m hemorrhaging packet loss to :

Which I believe is :

IP address 213.1.115.205
Address type IPv4
ISP BT Public Internet Service
Timezone Europe/London (UTC+1)
Local time 20:51:44
Country United Kingdom
State / Region Greater London
City London
Coordinates 51.5112, -0.119824

Will record more in the morning and post…..

ciow,

Severe lag during peak times with EE

in Account & Technical Support

Posted by: Kitten Kong.6384

Kitten Kong.6384

Quick update. Logged on at 18:00 GMT and everything running like a dream. All toons in all maps launched pretty much instantly and were 100% responsive. Me = Happy Camper!

Naively started mapping Gendarran Fields, hoping a miracle had taken place, until bang on 18:30 – and I do mean bang on to the second – my 1st skill stopped responding. Ping shot up from 52 to over 4000. Disconnected – Game unplayable. No toon on any map will load.

Immediate thought – somewhere in the chain is throttling connections and traffic shaping. I’m thinking that unfortunately GW2’s TCP stream either registers as a torrent or something else that an ISP is blocking/shaping VERY badly.

Even forcing port 443 or 80 over the past days makes no difference to this.

Going to delve deeper.

In response to MTU – have been doing some thinking on this. Will come back with numbers, test results and thoughts in a bit.

ciow,

I’m currently forcing the game to run on port 443

Severe lag during peak times with EE

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Posted by: Kitten Kong.6384

Kitten Kong.6384

What appears to be happening is that the responses from the server are becoming very slow which causes the guild was application to get confused and communication starts to break up, this causes excessive lag, an inability to cast skills or do anything server side, and ultimately losing connection.

This suggests that the problem is with the GW2 server and not with EE in my case.
It would be interesting to see if anyone else could find similar results.

As always all of my information is there if people want to add information or help prove/disprove my theory.

Spot on. I found exactly the same about 2 years back and posed similar traces into the thread that led me here ‘Connection error 7:11:3:191:101 [merged]’.

Example of the loss with my Guardian in Diessa:

24 0.697144000 206.127.146.50 192.168.0.200 TCP 75 [TCP Previous segment not captured] dtspcd > 51471 [PSH, ACK] Seq=713 Ack=5 Win=512 Len=21
25 0.697205000 192.168.0.200 206.127.146.50 TCP 66 [TCP Dup ACK 23#1] 51471 > dtspcd [ACK] Seq=5 Ack=650 Win=251 Len=0 SLE=713 SRE=734
26 0.767133000 206.127.146.50 192.168.0.200 TCP 204 dtspcd > 51471 [PSH, ACK] Seq=734 Ack=5 Win=512 Len=150
27 0.767209000 192.168.0.200 206.127.146.50 TCP 66 [TCP Dup ACK 23#2] 51471 > dtspcd [ACK] Seq=5 Ack=650 Win=251 Len=0 SLE=713 SRE=884
28 0.951195000 206.127.146.50 192.168.0.200 TCP 99 [TCP Previous segment not captured] dtspcd > 51471 [PSH, ACK] Seq=941 Ack=5 Win=512 Len=45
29 0.951294000 192.168.0.200 206.127.146.50 TCP 74 [TCP Dup ACK 23#3] 51471 > dtspcd [ACK] Seq=5 Ack=650 Win=251 Len=0 SLE=941 SRE=986 SLE=713 SRE=884
30 0.988435000 206.127.146.50 192.168.0.200 TCP 390 [TCP Retransmission] dtspcd > 51471 [PSH, ACK] Seq=650 Ack=5 Win=512 Len=336
31 0.988560000 192.168.0.200 206.127.146.50 TCP 66 51471 > dtspcd [ACK] Seq=5 Ack=986 Win=256 Len=0 SLE=713 SRE=884
32 1.002468000 192.168.0.200 206.127.146.50 TCP 58 51471 > dtspcd [PSH, ACK] Seq=5 Ack=986 Win=256 Len=4

Actually managed to log into LA last night where I was 1 of about 20 people there. Everything ran perfectly. Switched to Bloodtide, Queensdale, Citadel etc. and boom. All traces showing exactly the same against each of the respective servers.

In game ping on Options screen was showing well over 200 and oddly on Bloodtide 0 where it remained frozen till I gave up.

This is starting to worry me. I might actually have to find something worthwhile to do with my evenings instead

Happy to provide logs for any map to assist if support need them.

cheers and nice work!

Severe lag during peak times with EE

in Account & Technical Support

Posted by: Kitten Kong.6384

Kitten Kong.6384

Add me to the list.

Fire up at 6am GMT and no issues. Anything beyond 5pm GMT and it dies like a dead thing. Symptoms – skills not firing, lag on talking and interacting to NPC’s to foes not spawning and being able to run around a map with no PoI’s, Waypoints etc. registering. Log-in OK but when entering a map it will fail at initiation showing the Map progression items (PoI, WP, Hearts) and then hang till it time out.

Connection error 7:11:3:191:101 [merged]

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Posted by: Kitten Kong.6384

Kitten Kong.6384

Another sufferer here. Been getting worse and worse since the whole F2P move to the point it’s unplayable at peak times. Fire up at 6am GMT and no issues. Anything beyond 5pm GMT and it dies like a dead thing. Symptoms – skills not firing, lag on talking and interacting to NPC’s to foes not spawning and being able to run around a map with no PoI’s, Waypoints etc. registering. Last time this happened this bad was with the Southsun update and then the move to ‘MegaServers’. Running a trace at the problem times just show’s packet’s being dropped, misinterpreted and returned out of sequence from the servers. Last night for giggles, tried logging in on 6 toons at varying locations whilst streaming from BBC iPlayer, YouTube and downloading a 4GB ISO file, all with separate traces running. Everything worked AOK with Zero packet corruption or loss in everything accept GW2. Log-in OK but when entering a map it would fail at initiation showing the Map progression items (PoI, WP, Hearts) and then hang till it timed out. Last time I stuck to Cursed Shore where the low levelers wernt and just played there till it sorted itself over several ‘fixed server crash’ updates….. All toons currently in LA or low areas atm so don’t even have that luxury. Time to ditch and seek refund on HoT? tempting cos this is just crap! Support – happy to provide traces and video’s of behavior if it will help?

Screen goes black

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Posted by: Kitten Kong.6384

Kitten Kong.6384

Yep, now having same issue since last client update. Happens when full screened or full screen windowed. Annoying!!!

Network Lag [Merged]

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Posted by: Kitten Kong.6384

Kitten Kong.6384

Posted this on another similar thread: Error:(code=7:11:3:189:101) – apologies for duplicate but it may be useful to someone.

Massive packet loss and packet order confusion against some servers is what’s happening methinks. From my investigation it does seem to be maps that have been updated recently for new content. I can play any toon I like quite happily in Cursed Shores or Bloodtide but as soon as I switch to Queensdale or Diessa I get the skills not firing and lag jumping like others have and then eventually kicked from the game.

When the packet loss begins I’ve noticed that the game client drops CPU and Network activity completely only coming back to life at random times.

Example of the loss with my Guardian in Diessa:

24 0.697144000 206.127.146.50 192.168.0.200 TCP 75 [TCP Previous segment not captured] dtspcd > 51471 [PSH, ACK] Seq=713 Ack=5 Win=512 Len=21
25 0.697205000 192.168.0.200 206.127.146.50 TCP 66 [TCP Dup ACK 23#1] 51471 > dtspcd [ACK] Seq=5 Ack=650 Win=251 Len=0 SLE=713 SRE=734
26 0.767133000 206.127.146.50 192.168.0.200 TCP 204 dtspcd > 51471 [PSH, ACK] Seq=734 Ack=5 Win=512 Len=150
27 0.767209000 192.168.0.200 206.127.146.50 TCP 66 [TCP Dup ACK 23#2] 51471 > dtspcd [ACK] Seq=5 Ack=650 Win=251 Len=0 SLE=713 SRE=884
28 0.951195000 206.127.146.50 192.168.0.200 TCP 99 [TCP Previous segment not captured] dtspcd > 51471 [PSH, ACK] Seq=941 Ack=5 Win=512 Len=45
29 0.951294000 192.168.0.200 206.127.146.50 TCP 74 [TCP Dup ACK 23#3] 51471 > dtspcd [ACK] Seq=5 Ack=650 Win=251 Len=0 SLE=941 SRE=986 SLE=713 SRE=884
30 0.988435000 206.127.146.50 192.168.0.200 TCP 390 [TCP Retransmission] dtspcd > 51471 [PSH, ACK] Seq=650 Ack=5 Win=512 Len=336
31 0.988560000 192.168.0.200 206.127.146.50 TCP 66 51471 > dtspcd [ACK] Seq=5 Ack=986 Win=256 Len=0 SLE=713 SRE=884
32 1.002468000 192.168.0.200 206.127.146.50 TCP 58 51471 > dtspcd [PSH, ACK] Seq=5 Ack=986 Win=256 Len=4

Loss again with my Mesmer in Queensdale:

983 33.964557000 192.168.0.200 206.127.146.58 TCP 90 [TCP Dup ACK 965#9] 51023 > dtspcd [ACK] Seq=12099 Ack=56965 Win=256 Len=0 SLE=57606 SRE=58129 SLE=57451 SRE=57517 SLE=57037 SRE=57059 SLE=56987 SRE=56992
984 34.074597000 206.127.146.58 192.168.0.200 TCP 75 [TCP Previous segment not captured] dtspcd > 51023 [PSH, ACK] Seq=58150 Ack=12099 Win=511 Len=21
985 34.074658000 192.168.0.200 206.127.146.58 TCP 90 [TCP Dup ACK 965#10] 51023 > dtspcd [ACK] Seq=12099 Ack=56965 Win=256 Len=0 SLE=58150 SRE=58171 SLE=57606 SRE=58129 SLE=57451 SRE=57517 SLE=57037 SRE=57059
986 34.110836000 206.127.146.58 192.168.0.200 TCP 117 dtspcd > 51023 [PSH, ACK] Seq=58171 Ack=12099 Win=511 Len=63
987 34.110894000 192.168.0.200 206.127.146.58 TCP 90 [TCP Dup ACK 965#11] 51023 > dtspcd [ACK] Seq=12099 Ack=56965 Win=256 Len=0 SLE=58150 SRE=58234 SLE=57606 SRE=58129 SLE=57451 SRE=57517 SLE=57037 SRE=57059
988 34.200030000 206.127.146.58 192.168.0.200 TCP 76 dtspcd > 51023 [PSH, ACK] Seq=58234 Ack=12099 Win=511 Len=22

and then all OK in Cursed Shores on same Mesmer 3 mins later:

983 18.807845000 192.168.0.200 206.127.159.247 TCP 75 51025 > dtspcd [PSH, ACK] Seq=10442 Ack=57248 Win=251 Len=21
984 18.836969000 192.168.0.200 206.127.159.247 TCP 75 51025 > dtspcd [PSH, ACK] Seq=10463 Ack=57248 Win=251 Len=21
985 18.844670000 206.127.159.247 192.168.0.200 TCP 60 dtspcd > 51025 [ACK] Seq=57248 Ack=10463 Win=513 Len=0
986 18.851829000 206.127.159.247 192.168.0.200 TCP 93 dtspcd > 51025 [PSH, ACK] Seq=57248 Ack=10463 Win=513 Len=39
987 18.879057000 192.168.0.200 206.127.159.247 TCP 75 51025 > dtspcd [PSH, ACK] Seq=10484 Ack=57287 Win=251 Len=21
988 18.881156000 206.127.159.247 192.168.0.200 TCP 169 dtspcd > 51025 [PSH, ACK] Seq=57287 Ack=10484 Win=513 Len=115

Doesn’t seem to make a difference whether on home world or guesting at busy times.

I can play in Bloodtide and Cursed shores for hours on end without DC but as soon as I switch to a lower level map… BOOM, lag and DC within 5-10 mins.

UK based gamer on Ruins of Sum, Win8 64-bit etc. etc.

Error:(code=7:11:3:189:101)

in Account & Technical Support

Posted by: Kitten Kong.6384

Kitten Kong.6384

Massive packet loss and packet order confusion against some servers is what’s happening methinks. From my investigation it does seem to be maps that have been updated recently for new content. I can play any toon I like quite happily in Cursed Shores or Bloodtide but as soon as I switch to Queensdale or Diessa I get the skills not firing and lag jumping like others have and then eventually kicked from the game.

When the packet loss begins I’ve noticed that the game client drops CPU and Network activity completely only coming back to life at random times.

Example of the loss with my Guardian in Diessa:

24 0.697144000 206.127.146.50 192.168.0.200 TCP 75 [TCP Previous segment not captured] dtspcd > 51471 [PSH, ACK] Seq=713 Ack=5 Win=512 Len=21
25 0.697205000 192.168.0.200 206.127.146.50 TCP 66 [TCP Dup ACK 23#1] 51471 > dtspcd [ACK] Seq=5 Ack=650 Win=251 Len=0 SLE=713 SRE=734
26 0.767133000 206.127.146.50 192.168.0.200 TCP 204 dtspcd > 51471 [PSH, ACK] Seq=734 Ack=5 Win=512 Len=150
27 0.767209000 192.168.0.200 206.127.146.50 TCP 66 [TCP Dup ACK 23#2] 51471 > dtspcd [ACK] Seq=5 Ack=650 Win=251 Len=0 SLE=713 SRE=884
28 0.951195000 206.127.146.50 192.168.0.200 TCP 99 [TCP Previous segment not captured] dtspcd > 51471 [PSH, ACK] Seq=941 Ack=5 Win=512 Len=45
29 0.951294000 192.168.0.200 206.127.146.50 TCP 74 [TCP Dup ACK 23#3] 51471 > dtspcd [ACK] Seq=5 Ack=650 Win=251 Len=0 SLE=941 SRE=986 SLE=713 SRE=884
30 0.988435000 206.127.146.50 192.168.0.200 TCP 390 [TCP Retransmission] dtspcd > 51471 [PSH, ACK] Seq=650 Ack=5 Win=512 Len=336
31 0.988560000 192.168.0.200 206.127.146.50 TCP 66 51471 > dtspcd [ACK] Seq=5 Ack=986 Win=256 Len=0 SLE=713 SRE=884
32 1.002468000 192.168.0.200 206.127.146.50 TCP 58 51471 > dtspcd [PSH, ACK] Seq=5 Ack=986 Win=256 Len=4

Loss again with my Mesmer in Queensdale:

983 33.964557000 192.168.0.200 206.127.146.58 TCP 90 [TCP Dup ACK 965#9] 51023 > dtspcd [ACK] Seq=12099 Ack=56965 Win=256 Len=0 SLE=57606 SRE=58129 SLE=57451 SRE=57517 SLE=57037 SRE=57059 SLE=56987 SRE=56992
984 34.074597000 206.127.146.58 192.168.0.200 TCP 75 [TCP Previous segment not captured] dtspcd > 51023 [PSH, ACK] Seq=58150 Ack=12099 Win=511 Len=21
985 34.074658000 192.168.0.200 206.127.146.58 TCP 90 [TCP Dup ACK 965#10] 51023 > dtspcd [ACK] Seq=12099 Ack=56965 Win=256 Len=0 SLE=58150 SRE=58171 SLE=57606 SRE=58129 SLE=57451 SRE=57517 SLE=57037 SRE=57059
986 34.110836000 206.127.146.58 192.168.0.200 TCP 117 dtspcd > 51023 [PSH, ACK] Seq=58171 Ack=12099 Win=511 Len=63
987 34.110894000 192.168.0.200 206.127.146.58 TCP 90 [TCP Dup ACK 965#11] 51023 > dtspcd [ACK] Seq=12099 Ack=56965 Win=256 Len=0 SLE=58150 SRE=58234 SLE=57606 SRE=58129 SLE=57451 SRE=57517 SLE=57037 SRE=57059
988 34.200030000 206.127.146.58 192.168.0.200 TCP 76 dtspcd > 51023 [PSH, ACK] Seq=58234 Ack=12099 Win=511 Len=22

and then all OK in Cursed Shores on same Mesmer 3 mins later:

983 18.807845000 192.168.0.200 206.127.159.247 TCP 75 51025 > dtspcd [PSH, ACK] Seq=10442 Ack=57248 Win=251 Len=21
984 18.836969000 192.168.0.200 206.127.159.247 TCP 75 51025 > dtspcd [PSH, ACK] Seq=10463 Ack=57248 Win=251 Len=21
985 18.844670000 206.127.159.247 192.168.0.200 TCP 60 dtspcd > 51025 [ACK] Seq=57248 Ack=10463 Win=513 Len=0
986 18.851829000 206.127.159.247 192.168.0.200 TCP 93 dtspcd > 51025 [PSH, ACK] Seq=57248 Ack=10463 Win=513 Len=39
987 18.879057000 192.168.0.200 206.127.159.247 TCP 75 51025 > dtspcd [PSH, ACK] Seq=10484 Ack=57287 Win=251 Len=21
988 18.881156000 206.127.159.247 192.168.0.200 TCP 169 dtspcd > 51025 [PSH, ACK] Seq=57287 Ack=10484 Win=513 Len=115

Doesn’t seem to make a difference whether on home world or guesting at busy times.

I can play in Bloodtide and Cursed shores for hours on end without DC but as soon as I switch to a lower level map… BOOM, lag and DC within 5-10 mins.

UK based gamer on Ruins of Sum, Win8 64-bit etc. etc.