Showing Posts For Koehai.4539:
As others have said, Midnight Fire is not a black, it is a dark brown. If you really want “pure black” then you’ll need Abyss dye (the most expensive dye in existence…)
I built a budget computer for myself last year for $500, I play GW2 on maxed out settings with no problem. Here’s a link to the build, you can use it as a bit of a guide to how much power you may (or may not) need:
This seems to be coming up a lot in threads, I think we should really put our voices together on this one. Make some noise!
I’ll vote for that.
Too bad it’s not just some client-side file that we could delete/replace.
(edited by Koehai.4539)
I am getting this same thing as well. It almost seems like it’s getting progressively worse. I’ve tried updating my drivers, I’ve tried running on lowest possible graphics settings (even though I normally run on highest), nothing fixes it or even alleviates it for that matter.
*--> Crash <--*
Exception: c0000005
Memory at address 0000000c could not be read
App: Gw2.exe
Pid: 3280
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 16203
When: 2012-12-10T07:12:45Z 2012-12-10T00:12:45-07:00
Uptime: 0 days 0:17:28
Flags: 0x1
*--> System <--*
Processors: 4 [GenuineIntel:6:10:7]
OSVersion: Windows 6.1 (64 bit)
*--> System Memory <--*
Physical: 1519MB/ 4063MB 37%
Paged: 4860MB/ 8124MB 59%
Virtual: 2341MB/ 4095MB 57%
Load: 62%
CommitTotal: 3263MB
CommitLimit: 8124MB
CommitPeak: 4335MB
SystemCache: 1818MB
HandleCount: 16632
ProcessCount: 44
ThreadCount: 629
*--> Process Memory <--*
Private: 1465MB
WorkingSet: 1263MB
PeakWorkingSet: 1296MB
PageFaults: 1119902
*--> Game Context <--*
MapId: 24
Flags: 0x241
ElapsedTime: 00:17:08
*--> World State <--*
<WorldState BufferCapacity="54697024" BufferUsed="29435584" DrawCalls="776" Fps="37" EffectLights="0" ImageMemory="3965560" Lights="2" Materials="231" OcclusionQueriesOccluded="0" OcclusionQueriesStalled="0" OcclusionQueriesUnoccluded="0" Particles="222" Submodels="776" TextureLoadsPending="1" TextureMemory="728994208" Triangles="387171" VerticesSoftwareTransformed="0" VideoMemoryTotal="170182096" CameraPos="3614.98, -18415.6, -798.126" CameraFwd="0.308354, 0.0359009, 0.950594" MapName="wZY+N./Tys7" MapNamespace="NLB2C" MapSector="IJwR+.bEBff" MapType="Public" MapFloor="1" MapId="24" MapTimeOfDay="1.000000" PlayerFacing="0.972798, 0.113266, 0.202076" PlayerPos="3759.56, -18398.8, -175.061" PlayerVelocity="291.797, 33.9844, 10.2539" />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
*--> Thread 0xe0c <--*
*--> Trace <--*
....
*--> Error Logs <--*
e with that name. Linking to root instead
Model ’0x00fbfd’: Can’t unlink child ’0x00ce74’ from parent bone ’aura’, there’s no bone with that name.
Model ’0x00fbfd’: Can’t link child ’0x00d080’ to parent bone ’root’, there’s no bone with that name. Linking to root instead
Model ’0x00fbfd’: Can’t unlink child ’0x00d080’ from parent bone ’root’, there’s no bone with that name.
Model ’0x00fbfd’: Can’t link child ’0x00d083’ to parent bone ’root’, there’s no bone with that name. Linking to root instead
Model ’0x00fbfd’: Can’t unlink child ’0x00d083’ from parent bone ’root’, there’s no bone with that name.
Model ’0x00fbfd’: Can’t link child ’0x00d080’ to parent bone ’root’, there’s no bone with that name. Linking to root instead
Model ’0x00fbfd’: Can’t unlink child ’0x00d080’ from parent bone ’root’, there’s no bone with that name.
Model ’0x007925’: Missing anim or fallbacks: wwmstowtwo
Model ’0x00d299’: Missing anim or fallbacks: hitt
Model ’0x0052bd’: Can’t link child ’0x00ced3’ to parent bone ’mouth’, there’s no bone with that name. Linking to root instead
Model ’0x0052b1’: Can’t link child ’0x00ced3’ to parent bone ’mouth’, there’s no bone with that name. Linking to root instead
Model ’0x00618a’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x0052b1’: Can’t unlink child ’0x00ced3’ from parent bone ’mouth’, there’s no bone with that name.
Model ’0x0052bd’: Can’t unlink child ’0x00ced3’ from parent bone ’mouth’, there’s no bone with that name.
Model ’0x00618a’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x00617e’: Missing anim or fallbacks: ugtalrtrunf
Texture missing mip chain: 0x011f2e
Texture missing mip chain: 0x011f30
Model ’0x00370b’: Missing anim or fallbacks: ugtidlerunf
Model ’0x00618a’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x00370b’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x00617e’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x00370b’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x00dcfa’: Could not find track group anim "Unlurk" Defaulting to track group 0
*--> DirectX Device Info <--*
VendorId = 0x1002
DeviceId = 0x6739
Version = 8.17.0010.1151
Description = AMD Radeon HD 6800 Series
Compat = 0x00000000
VidMem = 2788 MB