Showing Posts For Koehai.4539:

Two questions, could really use some help.

in Players Helping Players

Posted by: Koehai.4539

Koehai.4539

As others have said, there’s no reason to restrict yourself to one zone. If you run out of tasks in one area but still want to level some more before moving on, go find another zone that’s near your level and do stuff there. Easy peazy.

Armour Colour Issue

in Players Helping Players

Posted by: Koehai.4539

Koehai.4539

As others have said, Midnight Fire is not a black, it is a dark brown. If you really want “pure black” then you’ll need Abyss dye (the most expensive dye in existence…)

Buying a desktop....

in Players Helping Players

Posted by: Koehai.4539

Koehai.4539

I built a budget computer for myself last year for $500, I play GW2 on maxed out settings with no problem. Here’s a link to the build, you can use it as a bit of a guide to how much power you may (or may not) need:

http://pcpartpicker.com/p/p898

Brown stuff floating out of my warrior

in Players Helping Players

Posted by: Koehai.4539

Koehai.4539

Sig of Rage = Pig Pen Animation

in Warrior

Posted by: Koehai.4539

Koehai.4539

This seems to be coming up a lot in threads, I think we should really put our voices together on this one. Make some noise!

How to turn off Sig of Rage Fart Graphic?

in Warrior

Posted by: Koehai.4539

Koehai.4539

I’ll vote for that.

Too bad it’s not just some client-side file that we could delete/replace.

(edited by Koehai.4539)

Crashing every few minutes

in Account & Technical Support

Posted by: Koehai.4539

Koehai.4539

I am getting this same thing as well. It almost seems like it’s getting progressively worse. I’ve tried updating my drivers, I’ve tried running on lowest possible graphics settings (even though I normally run on highest), nothing fixes it or even alleviates it for that matter.


*--> Crash <--*
Exception: c0000005
Memory at address 0000000c could not be read
App: Gw2.exe
Pid: 3280
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 16203
When: 2012-12-10T07:12:45Z 2012-12-10T00:12:45-07:00
Uptime: 0 days 0:17:28
Flags: 0x1

*--> System <--*
Processors: 4 [GenuineIntel:6:10:7]
OSVersion: Windows 6.1 (64 bit)

*--> System Memory <--*
Physical: 1519MB/ 4063MB 37%
Paged: 4860MB/ 8124MB 59%
Virtual: 2341MB/ 4095MB 57%
Load: 62%
CommitTotal: 3263MB
CommitLimit: 8124MB
CommitPeak: 4335MB
SystemCache: 1818MB
HandleCount: 16632
ProcessCount: 44
ThreadCount: 629

*--> Process Memory <--*
Private: 1465MB
WorkingSet: 1263MB
PeakWorkingSet: 1296MB
PageFaults: 1119902

*--> Game Context <--*
MapId: 24
Flags: 0x241
ElapsedTime: 00:17:08

*--> World State <--*
<WorldState BufferCapacity="54697024" BufferUsed="29435584" DrawCalls="776" Fps="37" EffectLights="0" ImageMemory="3965560" Lights="2" Materials="231" OcclusionQueriesOccluded="0" OcclusionQueriesStalled="0" OcclusionQueriesUnoccluded="0" Particles="222" Submodels="776" TextureLoadsPending="1" TextureMemory="728994208" Triangles="387171" VerticesSoftwareTransformed="0" VideoMemoryTotal="170182096" CameraPos="3614.98, -18415.6, -798.126" CameraFwd="0.308354, 0.0359009, 0.950594" MapName="wZY+N./Tys7" MapNamespace="NLB2C" MapSector="IJwR+.bEBff" MapType="Public" MapFloor="1" MapId="24" MapTimeOfDay="1.000000" PlayerFacing="0.972798, 0.113266, 0.202076" PlayerPos="3759.56, -18398.8, -175.061" PlayerVelocity="291.797, 33.9844, 10.2539" />

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

*--> Thread 0xe0c <--*

*--> Trace <--*
....

*--> Error Logs <--*
e with that name. Linking to root instead
Model ’0x00fbfd’: Can’t unlink child ’0x00ce74’ from parent bone ’aura’, there’s no bone with that name.
Model ’0x00fbfd’: Can’t link child ’0x00d080’ to parent bone ’root’, there’s no bone with that name. Linking to root instead
Model ’0x00fbfd’: Can’t unlink child ’0x00d080’ from parent bone ’root’, there’s no bone with that name.
Model ’0x00fbfd’: Can’t link child ’0x00d083’ to parent bone ’root’, there’s no bone with that name. Linking to root instead
Model ’0x00fbfd’: Can’t unlink child ’0x00d083’ from parent bone ’root’, there’s no bone with that name.
Model ’0x00fbfd’: Can’t link child ’0x00d080’ to parent bone ’root’, there’s no bone with that name. Linking to root instead
Model ’0x00fbfd’: Can’t unlink child ’0x00d080’ from parent bone ’root’, there’s no bone with that name.
Model ’0x007925’: Missing anim or fallbacks: wwmstowtwo
Model ’0x00d299’: Missing anim or fallbacks: hitt
Model ’0x0052bd’: Can’t link child ’0x00ced3’ to parent bone ’mouth’, there’s no bone with that name. Linking to root instead
Model ’0x0052b1’: Can’t link child ’0x00ced3’ to parent bone ’mouth’, there’s no bone with that name. Linking to root instead
Model ’0x00618a’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x0052b1’: Can’t unlink child ’0x00ced3’ from parent bone ’mouth’, there’s no bone with that name.
Model ’0x0052bd’: Can’t unlink child ’0x00ced3’ from parent bone ’mouth’, there’s no bone with that name.
Model ’0x00618a’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x00617e’: Missing anim or fallbacks: ugtalrtrunf
Texture missing mip chain: 0x011f2e
Texture missing mip chain: 0x011f30
Model ’0x00370b’: Missing anim or fallbacks: ugtidlerunf
Model ’0x00618a’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x00370b’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x00617e’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x00370b’: Missing anim or fallbacks: ugtalrtrunf
Model ’0x00dcfa’: Could not find track group anim "Unlurk" Defaulting to track group 0

*--> DirectX Device Info <--*
VendorId = 0x1002
DeviceId = 0x6739
Version = 8.17.0010.1151
Description = AMD Radeon HD 6800 Series
Compat = 0x00000000
VidMem = 2788 MB

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