Showing Posts For Konovalev.7154:

Fix the Arah gates for the love of god.

in Fractals, Dungeons & Raids

Posted by: Konovalev.7154

Konovalev.7154

Anyone willing to make a mesmer alt just to stand inside the gates at all times and port people in?

11/2/2012: Devona\Kaineng\Ferguson's Crossing

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Posted by: Konovalev.7154

Konovalev.7154

You know what was nice? When the Ferg/Kain/DR threads had talks of good fights and people not being complete kitten

Thought I might just throw that out there.

Yeah that was back before the influx of new big guilds and their big egos. Good times…

10/19: Kain/Ferg/Devona

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Posted by: Konovalev.7154

Konovalev.7154

Thinking about riding my motorcycle out to the coast though while the weather is still nice. Might not be on much this weekend. Take a lot of screenshots / videos for me.

Winter is coming!

Yeah hard to play right now knowing that pretty soon the cold weather will be on us.

Still no rewards for defending

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Posted by: Konovalev.7154

Konovalev.7154

How about we get rid of the botters rather then kill the gameplay?

I don’t know about you, but I haven’t noticed a decrease in the number of botters in WvW.

Lets make crazy ideas for WvW.

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Posted by: Konovalev.7154

Konovalev.7154

Swap the outmanned and the orb bonuses. When you’re outmanned, you don’t need a bonus to magic find, you need a bonus for strength and survivability.

Make the outmanned buff scale depending population versus the enemy, the number of objectives held, and total overall score.

The more objectives you hold the smaller the buff gets, the more balanced the population is the lower the buff. Total overall score buff should only come into effect after a certain thresh-hold is met and only after the first 48 hours and be adjusted periodically.

For example:

Say 1 team holds all the objectives on the map, the other 2 teams get a 200 point stat buff plus 25% hp buff which scales down as objectives are captured. When each side holds less than half the map there is no buff at all.

Now just so that we don’t punish the servers for doing a good job by holding all the objectives, when they capture and hold objectives for some minimum time frame, say 30 minutes they get buffs to magic find maybe even to karma and/or badges. This also provides incentives to capture and hold/defend objectives rather than just zerg and move on.

Depending on how that goes, I would also maybe add global penalties for not holding/defending at least 50% of the objectives on your own borderlands. Something along the lines of gold find penalties or score point reduction penalties.

At the end of the match the winning server has to get a reward of some sort otherwise there is no point to wining right now. This way the score actually matters beyond bragging rights and rankings, and it’ll require more tactics than simple zerging.

Population alone wouldn’t decide matches.

Feel free to rip these ideas apart.

Darkhaven vs Anvil Rock vs Ferguson's Crossing

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Posted by: Konovalev.7154

Konovalev.7154

Classy lol.

I say let them camp a bunch of empty spawn points and play pve for the week.

Then they can move back up the ranks and get stomped again.

I think tonight's patch made rendering issues even worse.

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Posted by: Konovalev.7154

Konovalev.7154

Time to go talk to the people at CCP games and findout how they managed to get 100+ user battles working.

Anvil Rock : The rats are leaving the ship...

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Posted by: Konovalev.7154

Konovalev.7154

@Dovgan

Why would you try to exit your spawn where our siege is?

You know that there are two other exits, right? And theres absolutely no one guarding it.
The only reason we stay at your spawn is to defend the keep from a rush attack.

Why are you defending the keep at all? Seriously?

You would be smarter to let the keep go and recapture it later and get the xp, karma, and badges from retaking it.

In the long run, you’re only hurting yourselves camping the spawn.