Showing Posts For Korophona.1035:
I was more thinking of keeping up the buff more for the extra damage and condition duration with the evades + poison you get with sword + dagger / shortbow. Or even the evades from GS Auto or Swoop to help prep for maul spike.
I guess if anything having the trait for vigor on evade would help, but I just thought the synergy with sword+dagger / shortbow was there with their evade attacks. 3
T_T Trait makes me sad. Thought I could keep up the damage boost if I evaded things properly during a fight. Oh well.
Title~
I thought it’d activate on evade skills to promote evading through weapon skills more, but it only activated on dodge rolls. Was it supposed to only be activated on dodge rolls or is it bugged? ;A;
How about keeping the red damage/health/bleeding border around the screen while hiding the rest of the UI? Like having it a toggle or something for people taking screenshots and people playing with the meters, numbers, and text off.
I’m having some unexpected fun playing with the UI off (way less distractions), but I still need a way to monitor how much health I’ve got left. xD
Edit: Actually, I think the better option is just to have a way to hide/unhide each of the UI components. So dialogue windows, minimap, quest/event lists, enemy health bars, the exp bar, party list, and the main skill+HP bar could be hidden if the user wants to. O:
(edited by Korophona.1035)