Showing Posts For KrazyKorean.7059:

WvWvW Lag to no END since April Patch

in WvW

Posted by: KrazyKorean.7059

KrazyKorean.7059

Oh ya man, lag, upon lag, upon lag, for DAYS. I turned settings to below normal. I mean not even native resolution and the skill lag is still there in 10+ groups. I have an i7 3.4GHZ processor, 770GTX, 8GiGs of 1600MHZ DDR3 RAM. What is going on with this game?

Downed States and PvD need to leave WvW.

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Posted by: KrazyKorean.7059

KrazyKorean.7059

“smaller groups to effectively engage and whittle down larger sized zergs in the field”
hope this will NEVER happen, cause i dont want to see how 5 ppl can slaughter whole zerg, its unreal

If 5 people can slaughter an entire zerg because down state is nerfed or no longer exists than the zerg deserved it and needs to L2P.

Downed States and PvD need to leave WvW.

in WvW

Posted by: KrazyKorean.7059

KrazyKorean.7059

Downed states in WvW –
This is something that needs to be removed altogether from WvW.

Player versus Door –
Doors should be immune to player damage and siege should be the ONLY answer.

Conclusion –
WvW players effectiveness outside of a zerg is increased. Happiness abounds.

Does a Medic not heal wounded soldiers? [Sure at a slower pace but who got time for that?]

Does an axe not break down doors? [Here’s Johnny!]

Does a small group of soldiers not get wiped by tanks?

This is a war. A war is not won by a small group of soldiers. Its a number game.

This is a video game dude where people shoot fireballz out of their eye sockets. Why can’t I have a magical door that takes magical siege to destroy?

Speaking of war, you should read some history about the Indians, Francis Marion, Merrill’s Marauders, Genghis Khan, stuff like that.

Downed States and PvD need to leave WvW.

in WvW

Posted by: KrazyKorean.7059

KrazyKorean.7059

Anything would honestly be better than how down state currently exists. A bunch of good suggestions:

- slowing down reviving speed
- no reviving in combat
- adding limitations to rally or removing it completely

I admit that staking people is quite gratifying, but changes are in order. Assaulter Mastery sounds great, but will it work if someone is damaged to death as well? If the ability to pick people up in combat remains in the form that it is today, larger numbers will continue to be the only viable strategy in WvW.

PvD

Sieges should be meaningful. Being able to beat the door down mindlessly hurts gameplay.

Downed States and PvD need to leave WvW.

in WvW

Posted by: KrazyKorean.7059

KrazyKorean.7059

I’m sure this has been covered before, but I have been unable to find the older threads with the forum search function.

Downed states in WvW -

This is something that needs to be removed altogether from WvW. It removes the ability of smaller groups to effectively engage and whittle down larger sized zergs in the field. It is impossible for a small team to beat a zerg through attrition and superior gameplay if the zerg can simply revive their players in seconds. Less options means less gameplay and that forces many players to adopt a common strategy (zerging). If a revive mechanic needs to stay in the game, it should at least (the very least) be limited to work outside of combat and take a substantial amount of time to do.

Player versus Door -

Doors should be immune to player damage and siege should be the ONLY answer. If a zerg is larger in numbers, it is extremely difficult to win when it comes to siege versus siege. Even if you do manage to defeat the enemy siege, the zerg can simply damage a door to the ground. Again, larger numbers and zerging is rewarded whereas superior gameplay and coordination is not rewarded. Siege weaponry becomes undervalued.

Conclusion -

WvW players effectiveness outside of a zerg is increased. Happiness abounds.

Still no valkyrie or carrion ascended gear

in Guild Wars 2 Discussion

Posted by: KrazyKorean.7059

KrazyKorean.7059

Ascended valkyrie stats in June 11 patch please!

Stormbluff Isle looking for more!!!!

in Looking for...

Posted by: KrazyKorean.7059

KrazyKorean.7059

Our numbers have been very consistent during NA hours here and we have been making some new friends. Our oceanic community is growing, but this is where we are still hurting. The other servers want a new match-up. They think new servers will change the fact that populations are imbalanced. A-net has even caved in to the masses in a failed attempt to spice it up. If you’re oceanic and you want a challenge, you want to meet cool people, or you’re not happy where you are, now is the time to join SBI. We’re the oceanic under-dog, the Ravens at the Super-Bowl and we need you.

Stormbluff Isle looking for more!!!!

in Looking for...

Posted by: KrazyKorean.7059

KrazyKorean.7059

We are a small, but tight-knit community that would like to expand. If you don’t like militaristic bureaucracies with your video-games then come here. Why come home from your job to go to another job and get yelled at by your other boss? Be casual, be yourself, come home from work and play with your friends on SBI. We aren’t trying to go to tier 1. We’re trying to be competitive with SoS and CD while building on a community that enjoys playing together. Winning is good, but what’s the point if you’re not having fun? Join us and be part of our social network. If you’ve left and changed your mind, then come back and have a beer with us.