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[WvW] Wellmancer Discussion

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Posted by: Kreamy.1946

Kreamy.1946

In an ideal setup with 25, we’d have 4-5 Necros using this – the aoe burst is insane. This is where WOS comes into play – with the amount of lockdown we have with our eles and the chill from our Necros we can normally burst down a clump of people with 1 stacked burst cooldown. The main issue with this spec is the lack of stunbreak – but then again with Melandru runes and lemongrass the stuns barely last anyway.

In the video, towards the end you can see me go down when I make a mistake and try to res one of our eles. If I’d played this right, I should have been further south and keeping the aoe pressure on the south of the bridge before pushing for the res. With DS as a ‘get out of jail’ tool, I really only end up using prolongd DS when attempting to burst down multiple downed foes

This is almost the exact trait setup I am running at the moment, having recently swapped Vampiric Precision out for Transfusion – if you’re running midline and in range of your train, it gives off a nice 2.5k-3k top off heal to them with a zero healing power gear setup, which is quite nice.

Only difference is I run Path of Midnight for a quicker turn around on the DS skills, and my axe sigil is fire along with my staff. I’m in the same situation of running in an organised WvW guild with similar numbers with a focused spike style setup, and I couldn’t agree more about how nuts the burst is if executed properly.

I’ll run Spectral Armor if the enemy train is chunky and I’m getting pumped by it though…

[TKG] Kreamy

BG ~ JQ ~ SoR Week 7 Gold League

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Posted by: Kreamy.1946

Kreamy.1946

not sure about a 15v15 but i’d happily take you guys on, 1v15.

Qwerty will probably accept those odds. Let us know when you have your 15 together and we’ll get in touch with him for you

[TKG] Kreamy

[WvW] Wellmancer Discussion

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Posted by: Kreamy.1946

Kreamy.1946

wall of text

You can play what fits your playstyle though By all means. It’s just that toughness stat, considering all variables, is maybe not the best thing ever.

Your experience may vary to that of mine, but I’d argue that a decent chunk of toughness is exactly what we need to be able to dice in and out of the kill zone.

A lot of our tools are not able to be used from the safety of the backline. You need to be able to eat some punishment to deal yours out, and mitigation from toughness lends itself to this.

Finding the balance between your damage potential (power, precision, crit chance, crit damage) and survivability is key. IMO toughness is a well bomber necro’s #1 survival stat.

[TKG] Kreamy

[NOC] Nocturnal recruits mature fun Oceanics

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Posted by: Kreamy.1946

Kreamy.1946

We are ecstatic to announce [CQ] Conquest gaming have merged with [NOC] Nocturnal for Guild Wars 2.

GG Guys, all the best with it

See you out there <3

[TKG] Kreamy

[WvW] Wellmancer Discussion

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Posted by: Kreamy.1946

Kreamy.1946

@Nagato

Fair call. As I mentioned the 20 in Blood is the only change I would look at making to my current setup, and I would put those points into Death for the added toughness if I did change.

I think I’ve gotten used to the CD reduction too much, and for me the difference isn’t so great that I feel it’s compulsory to put those 20 points into Death or Blood either way.

Depending on how well they un-kitten Death Magic on Dec 10, I could be making the change after all…

[TKG] Kreamy

[WvW] Wellmancer Discussion

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Posted by: Kreamy.1946

Kreamy.1946

Well, (pun intended) I normally run 0/20/0/20/30. Trait selections for me:

Curses is Chilling Darkness and Focused Rituals. Banshee’s Wail is a very close second to running both of these traits – I just can’t quite let go of those two at this stage.

Blood is Vampiric Precision and Ritual Mastery. I only go into here for the CD reduction of wells, because bombing is the name of the game – a quicker turn around on this means more sustained pressure when you’re fighting a quality opponent. Vampiric Precision is far from fantastic, but in terms of what else is on offer, it’s one of the better options. Running crit chance into the high 40’s % range means you get something back from it, such as it is.

Soul Reaping is Path of Midnight, Near to Death and Foot in the Grave. Path is great for extra AoE dps from Life Transfer, but the sleeper here is Tainted Shackles. That paltry 1 second immobilise can be enough to peel people out of the enemy train, and make them vulnerable to yours. Worthwhile reducing the CD on those abilities in my opinion. Near to Death and Foot in the Grave just work too well together to be ignored.

That is what’s working for me at the moment. If you asked me what I could live without, perhaps the 20 in Blood, but there would need to be a compelling alternative.

[TKG] Kreamy

[WvW] Wellmancer Discussion

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Posted by: Kreamy.1946

Kreamy.1946

I’m one of the core necro’s in my guild’s raid team, so I run my variant of the well-bomber a lot. I love dagger, but I find it just doesn’t fit – Axe #3 basically wins it for the AoE strip/cripple/retal stack. It’s pretty kitten good. Axe #2 helps to mop up as well.

I typically run WoS & WoC, and the third slot is filled on an as-needs basis.

In my experience, Foot in the Grave has to be almost a mandatory trait. Irrespective of shared party buffs, if you get caught on the edge of a static or hit on the heels by the train, you’re stuffed.

The synergy between Near to Death, Foot in the Grave, the increased LF pool and crit damage that 30 into SR grants, as well as the amount of LF you are (hopefully) generating as you mow people down is a fundamental for how this style of necro play works for me.

I typically run Knights, although I have a set of Soldiers on hand which I’ve not felt the need to use for a while. Balancing the use of DS between offensive and defensive provides a buffer that mitigates the need to run the extra Vit, and allows you to itemise toward other desirable stats.

[TKG] Kreamy

10/18: JQ/SoR/BG (Gold League Round 1)

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Posted by: Kreamy.1946

Kreamy.1946

Fantastic sustained fights on BGBL Bay. Held a paper keep for hours getting pushed and counter pushed from north by BG to south by SoR. 2v1 talk is old, it is what it is and will forever be a part of this game mode.

We stuck it to you good before you got it!

Looking forward to more fights, but with less lag – trying to drop a well or a plague is a bloody lottery at the moment as to whether it will work or not. Hurry up and fix that kitten!

[TKG] Kreamy

10/11: BG/TC/JQ

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Posted by: Kreamy.1946

Kreamy.1946

Thanks for the fun last night TKG
KREAAAAMMMMYYYYYYYYYY <3

As soon as we got forced out from north camp, I’m thinking… here we go. I remember jumping off the cliff and seeing 8 or so NOC split off chasing the main group to drop off after me and lauging my kitten off thinking…

You lot will keep!

[TKG] Kreamy

7/26 BG/SoR/TC

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Posted by: Kreamy.1946

Kreamy.1946

and these people are not in Tier 1.

1. There are no tiers any more.
2. It is possible to want to be part of large scale fights and not care about the PPT.

I’d ask you, Jahn, and whoever else insists upon your first point to log into the leaderboards, click the WvW header, and take note of the right-most column. There are tiers. While they are more flexible than in the past, they still exist and are a reasonable way to describe the scale/tactics that get employed in the most active WvW servers. If it walks like a duck and quacks like a duck, then its a tier.

As for your second point, I agree wholeheartedly. But to steadfastly insist that fights and PPT are not inextricably linked is shortsighted (I’m not directing that specifically at you). I think if any server is within spitting distance of taking a points victory toward the week’s end will push for it, and fair enough.

Attack and defense of objectives leads to fights and simultaneously has an effect on PPT. They are not islands, and trying to separate the two to form the basis of an argument in this debate is an extremely selective way to go about it.

[TKG] Kreamy

Deathshroud/Spectral viable in WvW?

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Posted by: Kreamy.1946

Kreamy.1946

…What I said earlier…

I carry two sets of gear.

One set is zerker and the other is PVT for zerg fights which I can perform extremely well in as long as I don’t try to be front line.

I will swap out different pieces based on encounters. Sometimes after a few days facing a server in WvW you recognize certain players and groups and tend to know better what to use against them, is these situations I might have a blend of zerker-tank gear to balance out damage/crit/survivability.

It did take some practice in this build to make it zerg friendly though and I firmly believe the Wellomancer build is better suited for zerg play.

Agreed.

I run with about 3.5 armor sets, too many accessories and weapons etc to poke a stick at. In regards to how I described what I said earlier, I run in T1, and this referred very specifically to lurking about either solo, or in a group of 2-5 people max. I loiter around zerg island looking for a good time near there. In my own experience, I find its not really suited for anything other than roaming havoc style play.

Large group-wise (15+) I run wells, staff and oodles more toughness and vit, because that play style lends itself much more to that gear/spec setup.

[TKG] Kreamy

Deathshroud/Spectral viable in WvW?

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Posted by: Kreamy.1946

Kreamy.1946

I roam solo/small group occasionally with a spectral/DS build in full zerker, and its glassy, but it’s not impossible to do and it’s also a lot of fun. It’s not all bad, but you really need to pick your fights because once committed to an engagement there’s no going back. I typically run 30/10/0/0/30 Dagger/Warhorn & Axe/Focus. It’s definitely not a good spec for anything other than small group roaming – you will explode trying to use this in a zerg.

If you get ganked by a thief there’s little to be done about it. I take Weakening Shroud, and if you respond quickly enough it can often buy you enough time to do something about it. Chill of Death and Close to Death are insane at adding pressure if you can deal with the initial toe-to-toe and get them toward low HP. It’s a risky set up to play, and there are classes and specs that will be often too difficult to do much about, but that’s rock paper scissors for you.

Life Transfer with 100% crit and 100% damage is enough to get a glassy thief thinking twice – consider taking 10 into Curses for Weakening Shroud and you afford yourself a little insurance while dropping into DS. DS1 hits very hard, especially for target’s who are sub 50% hp. If you opt for Lich Form, giggle at the damage for the short time you have before your enemies kitten themselves and focus you.

The best advice I can give is try it for yourself and see how you go. Prepare to die a bit until you work out when/how to engage and finish, but it’s very fun for what it is in small scale.

[TKG] Kreamy

A tPvP Necro's Thoughts on Death Shroud 5

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Posted by: Kreamy.1946

Kreamy.1946

Logged in just to +1 this.

Too good

[TKG] Kreamy

3/22 JQ-BG-SoR

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Posted by: Kreamy.1946

Kreamy.1946

It’s beyond sad that servers need to “collaborate” to try to prevent this siege griefing from continuing.

/tip hat to people trying to find a solution where one is not apparent.

Anet, I’m sure you’re aware of what it happening with this – are you sitting on your hands, or are you going to do something? I’m not trying to accuse or throw stones here, I genuinely want to know what the official line is.

Good luck to all this week.

Again you blame Anet for not responding but Anet can not respond because they simply can not stop people from wasting supplies. If tomorrow ALL the siege is removed from the game, people will waste supplies on repairing walls being trebed even tho commanders in chat will ask these people to stop wasting supplies.

Even if tomorrow you make it not possible to build rams inside your own keep/towers, griefers will STILL be able to waste supplies one way or another.

People right now can also simply waste spots by spending all their time in the JP. Are you going to ask Anet to remove the JP? The solution is not banning people as a knee jerk reaction for something Anet did not anticipate. Make it much harder to grief people by requiring badges or certain number of kills or ranks to do that sort of damage…and once someone spends a week or two getting to that level then wouldn t it be considered simply war?

Anyway…good luck everybody, I for one can not wait for the next patch

I don’t think I am actually blaming anyone here. Not sure where you gleaned from my post that I was. I hoping to seen an acknowledgement/official line on whether this particular issue crosses the line on acceptable player behaviour.

I appreciate that you’ve drawn up comparisons in this thread (and others) as to why they can’t because of multiple other potential ways to grief. But I’m not talking about other ways to grief and I never have. I’m talking about siege griefing.

I’m not asking for a ban, I’m not asking for the jumping puzzle to be removed. I’m not sure how you interpreted that from my post, but it obscures the fact that I’d like some kind of response on this particular problem and that’s all.

Hope that clears it up for you.

[TKG] Kreamy

3/22 JQ-BG-SoR

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Posted by: Kreamy.1946

Kreamy.1946

It’s beyond sad that servers need to “collaborate” to try to prevent this siege griefing from continuing.

/tip hat to people trying to find a solution where one is not apparent.

Anet, I’m sure you’re aware of what it happening with this – are you sitting on your hands, or are you going to do something? I’m not trying to accuse or throw stones here, I genuinely want to know what the official line is.

Good luck to all this week.

[TKG] Kreamy

3/15 - JQ/SoR/BG

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Posted by: Kreamy.1946

Kreamy.1946

I saw that first hand when part of a push on JQ Garrison some hours ago. The amount of rams littering the inner area was nuts. It’s kitten, and is totally not in the spirit of how the game should be played.

I realise its futile to try and get through to whoever is doing this, but – just stop, whoever you are.

[TKG] Kreamy

Decrease lag

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Posted by: Kreamy.1946

Kreamy.1946

Interesting, based on that they prefer skill lag to culling, but IMHO skill lag is a worse issue

Culling pretty much always benefits a larger, moving force, since your allies will have already rendered for you. The smaller, non-moving force will render on your screen long before you render on theirs.

So, skill lag might be more severe in some situations, but culling is more likely to cause frustration and/or uninstalling. That’s probably why they addressed culling first.

It’s not that they prefer skill lag to culling – the fact is culling has been apparent for a much longer time than skill lag has been. The angry mob has made it clear that it needed to be fixed, so the culling fix (fingers crossed) is incoming.

As has been noted by some others in this thread – skill lag reared it’s ugly head more recently (correlated with a certain patch or not I can’t say for certain) and it is more significantly debilitating in WvW than anything to date. It’s a newer, more severe problem and I’d hazard a guess that Anet will have less time to amend it than they’ve had to address culling before people walk.

[TKG] Kreamy

3/8 - JQ/SoR/BG

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Posted by: Kreamy.1946

Kreamy.1946

Next ‘wvw patch’ is make or break really for this community, it doesn’t even have to have a profound amount of content, it just has to fix what’s currently really busted and let the players make their own fun in the sandbox.

This x 1 million

It’s a simple principle, and one I feel Anet haven’t properly addressed going forward as yet. Fix what’s broken before bringing other stuff into the game.

This is their chance to get it right. No pressure guys…

[TKG] Kreamy

3/1 - JQ/SoR/BG

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Posted by: Kreamy.1946

Kreamy.1946

I will readily admit that SOR holds some animosity towards Blackgate, but I don’t really think you can blame us; you didn’t have to face losing battles for multiple weeks. Also, I don’t want to start up the entire 2v1 argument again, but to be honest, if you feel you are being double-teamed, take that as a compliment. I know I would. Regardless, I would like to commend BG on having fought well and hard.

I would also like to specifically call out ICoa: Despite what others may say, I think you are a good guild. And apparently, so do several of our commanders, since despite the trakittenalking and fun-poking, a battle with ICoa is taken seriously. However, while I admire your stance of “we don’t take kitten from nobody,” trolls will be trolls. I’m sure your time would be better spent elsewhere.

Despite the absurd amounts of vitriol spewing from every orifice of each server’s forum warriors, I would like to congratulate everyone on a wonderful week in WvW.

Quoting this for truth, and for it being one of the few quote-worthy posts in the tail end of this thread.

It’s been a big week. I have been in some excellent fights against quality guild groups from both servers (some won, some lost) and the intensity of the competition brings out the best – on the battlefield at least…

As for the 2v1, well, it sure as hell felt like that last night and this morning (Oceanic time) but by and large, its not whining but a statement of fact that it has happened. To come back to T1 for the third time and bring it is a victory for BG in and of itself, so I’m not disappointed in the least – I’m looking forward to next week already.

JQ have shown they can bring it at all times and are still setting the bar as the ones to beat. SoR, while having coverage holes that affect their overall score, are still well able to go toe to toe on the field and have some quality guilds doing the business.

So salute to you both – I don’t much like popcorn so I’ll bust out my bottle of malt and make do with that.

To those intent on flaming, trolling, and being general kitten blockers in here – shut the kitten up and fight in game. It’s more rewarding.

Good day.

[TKG] Kreamy

2013 - BG-Kain-TC

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Posted by: Kreamy.1946

Kreamy.1946

that was cool how BG took KN Hills with no gate/walls down :\

Quoting this late as I haven’t spent any time in this thread this matchup due to, well, WvWing.

Just letting you know, that this was a 5 man cap on your hills courtesy of a little NOC group – facilitated by an extremely patient and competent mesmer who sat in there for close to an hour after the line of battle had moved well away from there.

We still had to ram the north inner gate, and Thai came in at just the right moment to mop up and consolidate the cap. Nothing suspicious about it, despite what you may think.

[TKG] Kreamy

Feb 1st - BG/TC/FA

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Posted by: Kreamy.1946

Kreamy.1946

just one quick question… sor owned 500+ppt most of the time when they were in t2. BG has not yet achieved that this week. is that mean sor is now much more stronger than bg?

It means that BG isn’t sitting on top of a tiny server’s land.

just one quick question… sor owned 500+ppt most of the time when they were in t2. BG has not yet achieved that this week. is that mean sor is now much more stronger than bg?

That was a 1v1, so you really can’t draw much based purely on ppt.

He mean 1v1 because everyone from SBI just went to SoR, leaving SBI a dead server on the match. But I won’t say SoR is weak… It’s holding very well against the old T1 servers, maybe even better than we did.

understand that. but I just have a feeling we are not as strong as before. Maybe it is just my timezone. We used to hold 400+ even 600ppt against sor and tc during oceanic. we could hardly get 400 now despite we had some great guilds joining us. Just my feeling, I have not yet observed much improvement from guilds after going to T1. We are supposed to learn from T1, they have great tactics and strategy that we could implement. I notice some guilds are doing open field fight i am glad to see that as we really need this at the moment. but other than that i feel like i am running as a mediocre zerg tho i am in a wvw guild myself.

Both TC and FA have grown in size, so BG isn’t having as easy of a match-up as when it was BG/SoR/IoJ or BG/SoR/TC. BG isn’t weaker, the opponents are just stronger. That’s literally all it is.

QFT

Just because there isn’t a total points blowout, it doesn’t reflect on how BG is performing. Rather, it reflects on the other two servers, and does so in a positive light.

I’ve thoroughly enjoyed duking it out with you guys so far this week. Although we can all agree there are some major areas that require attention and improvement in WvW, I know that for the most part I can log at the end of the night and feel like I had fun – you need quality opposition to make that happen in my book. /tiphat

PS: You guys in FA who were running skirmish up and down in EB last night (AUS/NZ time) between SM and your Overlook – you really didn’t have to treb with cows and set up ballistae there. It made getting in range to blow you up with a kill shot much more tenuous. Cheers for the fun guys, and keep it coming!

[TKG] Kreamy