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02/08 Fissure of Woe~Whiteside Ridge~Vabbi

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Posted by: Kreten.9208

Kreten.9208

This one is always up for a duel, 1v1, 1v2 or in some cases when im adventureous 1v3.

If im outside your spawn and you are a solo uplevel, i wont touch you.

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Whiteside Ridge - Fissure of Woe - Vabbi

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Posted by: Kreten.9208

Kreten.9208

A couple of things about WSR, we had 3 major guilds in WvW. WBC, TEO and WAR. WBC and TEO have gone, and i have heard that WAR is going (has gone) as well. Correct me if i am wrong.

This is an enourmous blow to WSR, and as someone said, any gain that FOW/Vabbi get out of this was deserved only on the merit of having waited long enough that ALL our main guilds decided to go to greener pastures.

All those guilds that left or are in the process of it are very good at WvW especially WBC. I know, i have been on RC with them quite a lot. I have respect for “the guilds”

But please dont say you left to balance T9 or Grow as a guild or something. You left becasue either: A) You were bored winning against FOW/Vabbi all the time. And Bored of loosing agains everyone else (even though you were great when outnumbered) and C) Because the other guild(s) left.

EFL left too, which was the next in line in terms of size in WvW I think.

And the guilds left because they wanted even fights more, not being zerged or zerg the others.
More balanced fights, which are hard to come by in WvW as it is, and almost impossible in WSR…

this won’t work out on every server as hoped, but WSR had extremely bad balance conditions in their match-ups, the fun was gone. Almost nothing you do makes a difference, a minute later the zerg arrives and you lose all progress without a fighting chance.

And of course once a guild decides to leave, the others are forced to either stay in an even more weakened server, or leave as well.

none of the guilds left to have it easy, I think they all left to be challenged in the end.

Well, anyway, i wish them all the best, and i hope they enjoy their new homes and that the blobs running around in the higher tiers don’t lag the server too much.

Whiteside Ridge - Fissure of Woe - Vabbi

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Posted by: Kreten.9208

Kreten.9208

A couple of things about WSR, we had 3 major guilds in WvW. WBC, TEO and WAR. WBC and TEO have gone, and i have heard that WAR is going (has gone) as well. Correct me if i am wrong.

This is an enourmous blow to WSR, and as someone said, any gain that FOW/Vabbi get out of this was deserved only on the merit of having waited long enough that ALL our main guilds decided to go to greener pastures.

All those guilds that left or are in the process of it are very good at WvW especially WBC. I know, i have been on RC with them quite a lot. I have respect for “the guilds”

But please dont say you left to balance T9 or Grow as a guild or something. You left becasue either: A) You were bored winning against FOW/Vabbi all the time. And Bored of loosing agains everyone else (even though you were great when outnumbered) and C) Because the other guild(s) left.

Stop with the debuff zergs

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Posted by: Kreten.9208

Kreten.9208

And I do not lack imagination. All it would take is one player that does not care if they die or not, they just want to grief.

And thus proving my point. Sigh. Ok i will explain as if you were five. Storytime.

Btw, CreativeAnarchy i’m assuming that you read the entire post before answering, if not then this is not for you, please do not respond in that case.

Before we begin, someone mentioned an average guild group size of 35, ok lets go with 30 as the limit before things get confusing (ie debuff) Also, lets make it clear, my suggestion would in no way kill a zerg if it wanted to do it. But there would be a cost for zerging.

For those of you who are just joining us, my suggestion was that every-time you use an ability a check is made to see how many friendlies are in range of the ability. For every 10 people above the zerg limit you would stack 1 or 2 confusion on yourself.

The Zerg Story

We have an imaginary guild called. Small Collective Psyche [SCP], and SCP really like to zerg. And when they get their zerg going, they are unstoppable.

Now, SCP read patch notes one day, they see that running around as they usually do causes confusion, but they still want to keep 60+ people together.
What do scp do? Well grasshopper, they adapt.

SCP know that if they split the zerg up into three groups, 3 groups of 20 that stay about 900 – 1200 away from each other, now they don’t risk getting griefed or confusing themselves , yay being smart.

When they get to a gate at garrison, they make sure that they dont bunch up in front of the door to minimize accidental zerg limits. They also know that the defenders will also need to watch themselves, so that when SCP eventually get the gate down, they cant all be stacked in the lords room.

SCP did something never before seen in WvW: Tactics, movement discipline, formations. SCP cant get griefed, they are too smart for that.

The End

Also, and this is entirely aimed at CreativeAnarchy, if you see a problem with someones suggestion. Please ask them how they view that problem and ask if they have suggestions to counter that problem, instead of breking out in a sweat and getting heart palpitations because “teh griefers, you are stupid, i know best”

“Hey Kreten, how do you solve the griefing that could happen with the zerg confusion?”

Something like this.

Stop with the debuff zergs

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Posted by: Kreten.9208

Kreten.9208

My post, about the 1 confusion stack for every ten people over the limit of 20 in the range of the skill one uses, was the reason for this thread i guess.

I did not mean to cause panic. The chances of arenanet seeing my suggestion, deciding to implement it as is with no thought to balancing issues and thus ruining your 60+ people blob for ever, are slim to none. Rest assured, game developers have some experience in these matters and i believe there are conference rooms and powerpoint presentations involved in the process. Now do you feel better?

As to your argument about people trying to stay under the limit and being griefed by people running into their not quite zerg shows the lack of imagination. The confusion would apply to everyone, attackers and defenders alike. New tactics would be needed, spacing and formations would be required.

Large scale battles would not disappear because 50 people running around kitten to face nuking everything would get confusion.

And in my opinion, anyone that so desperately clings to a broken mechanic deserves to be debuffed.

In my thread you wrote:

Just because you don’t like something doesn’t mean you need to suggest something so stupid that it would ruin a lot of fun for the rest of u

If there is something in the game that i feel needs changing, and i have an idea of how to change it, and i think it makes sense… I will most definitely post it here. What is the alternative? Reading other peoples suggestions and ragging on them in the vain hope that you one day find one you agree with?

Why solo roam on anything besides a thief?

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Posted by: Kreten.9208

Kreten.9208

I solo roam on my full rabid/undead rune – condition/tank mesmer. 1v1 is almost never a problem.

WvW Fix: Stack self confusion on zergs/blobs.

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Posted by: Kreten.9208

Kreten.9208

Just think about it, formations and positioning would suddenly become very important in large scale fights.

WvW Fix: Stack self confusion on zergs/blobs.

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Posted by: Kreten.9208

Kreten.9208

What is the confusion damage and duration based off? Damage should be based on a percentage of your health and duration should be a flat rate so that no one can get arround it.

WvW Fix: Stack self confusion on zergs/blobs.

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Posted by: Kreten.9208

Kreten.9208

I invite anyone to counter my proposal, please tell me why it wouldn’t make sense.

Stacking 1 or 2 confusion on self every time you use an ability for every 20 people from your own server in range of the ability you are using would end the age of the zerg/blob.

That number would have to be tested for balancing.

Numbers will still matter, but what a server does with those numbers will matter more if it becomes un-sound to run arround in a big blob.

Right now zerg or blob are the winning (non)tactics in WvW, frankly it is boring and sickening and when in an uneven match-up it is a leveling mechanic for most people. iI would like this to end and this is my suggestion for ending it.

This solution even makes sense, it is logical and i think that most people would even expect it to be that way. It is totally analogous with real life and how a battlefield works. 25 people standing on top of each-other using skills to the point where you ant even see your own character should be confusing.