Showing Posts For Kuraikoto.1957:

View party members while your dead

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Posted by: Kuraikoto.1957

Kuraikoto.1957

I’m guessing it caused too much lag on the lower end systems? Did this really exist in GW1… in PvP it might have, I didn’t play guild wars 1 too much or too recently.

Although, in most groups, I’d rather not see what they are doing. Too easy to get annoyed with pugs when you are dead and there are already too many people who are quick to yell at others, while playing horribly themselves. Would beat staring at my body and wishing I had better dyes on my alts though… XD

New Weapons for Classes

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Posted by: Kuraikoto.1957

Kuraikoto.1957

I’d be more worried about making some weapon choices more viable than adding new ones. I’ve only reached 80 with a few characters (alt-o-holic’s suffer when life gets busy), but there are some choices that are very limited in use if every optimal.

I haven’t played warrior much at all, but I can say some things in Guard are meh. You see a ton of greatswords -I’m guilty in that one. While you rarely see mace and torch at all outside of leveling, especially after torch stopped triggering “lit on fire” in traits.

I do agree that Engi needs more though… Non-condition engi, does that even exist? I don’t mean condi vs. power build… power builds can be great on gernades/burst engi but all engi weapons have conditions. Good thing the golem in SE doesn’t heal like it use to off of conditions. Both weapons use condition, pistol more so, and most kits are full of conditions. [Plus, new weapons/builds is a great way to keep things fresh between adding content and classes.]

Race change

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Posted by: Kuraikoto.1957

Kuraikoto.1957

Thats funny, if I changed race it would be to an Asura on my ranger just to have pain inverter… I do hate the way Asura look in almost all the armor though. >_<

They could add a race change but I doubt it’ll happen anytime soon, if ever. If they did they could also tie certain story choices for every race together… such as infinity ball = heirloom = dead sister = etc… OR they could do as you suggested an reset it entirely and let you play both story lines without leveling up two characters.

Ranger without Pets

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Posted by: Kuraikoto.1957

Kuraikoto.1957

They would have to do a huge revamp of ranger skills/traits but I would support it. I got bored of signet ranger after a while and sometimes the pet really is a pain. They are awful for some fractals and nothing but a waste of time when you get to Jade Maw fights… or anything else dropping agony, not to mention their inability to avoid powerful AoE in fights.

Maybe they could add things like they had in WAR where you could trait to get some buff/benefits when your pet is not out and it no longer auto-summons on dmg. Or at least adjust how much damage they take from AoE/agony and don’t have Jade Maw target them.

Non-exclusive "racials"

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Instead of having racial skills be specific to a race; allow every race to unlock them but do it through NPCs/Mob in an area of the race it originally belonged too. Possibly have them be like skills you had to hunt for in the original guild wars. That way races really are a cosmetic/story choice.

Probably won’t ever happen but its a shame that some race/class combinations result in useless skills while others open up some very good builds. I like the Norn but I’d trade all of their racials for pain inverter on my ranger. I know I could delete my level 80 ranger and make an asura but I really don’t like how they look in medium armor [or in general].

Do you agree Asura are better?

in Asura

Posted by: Kuraikoto.1957

Kuraikoto.1957

I think Asura is hands down the worst in terms of appearance. However, norn racials are bad… I wish I could trade some of the stupid summon random animal traits for pain inverter. I just like my norn ranger’s look too much to delete him and go asura.

shrug Eventually I’ll make an asura… figure Orrian shoulders and CoF helm will help the midget look better. I’ve been wanting to try out D/D ele anyways.

cant get Smash the Town -hours looking

in Wintersday

Posted by: Kuraikoto.1957

Kuraikoto.1957

I’ve done it twice after killing boss, never got achievement. I was trying to do it myself before finishing ooze stage; however, i got kicked out back into the grove before I finished. >_>

This is making me want to drink.

Give pets agony resistance

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

I keep hoping they will do something about that.

1.) Fix it so that Jade Maw’s targeting and adjust it so bosses bosses aren’t so prone to targeting pets, even if you go beastmaster they die way to easy and they just screw everyone over on Jade Maw -do the same for necro/clones.

2.) Take a page out of Warhammer’s book. The pet classes could play without their pet, it wouldn’t automatically jump into existence upon being hit. Make calling pets an ability that has to be activated so people can leave their pets out of fights where they cause issues. [While we are at it, you could even adjust traits so one tree had a do x if you have no pet out… one of Warhammer’s classes had this and its a good idea since pets aren’t always viable for some dungeons or pvp formats.] This doesn’t solve necro/mesmer but could work for ranger.

3.) Off-topic…. but fix the “obstructed” issues that happen when you use a bow on the turrets in the dredge fractal. This happens sometimes in AC on the graveling mounds as well. One ought not see crap like that when they are shooting something at point-blank range standing on top of the pedestal to prevent issues.

The third Heavy armor class :offensive caster

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Honestly it might not be that hard to balance. The heavy armor alone doesn’t mean you are hard to kill, I haven’t seen how much %dmg is reduced by x amount of armor but it seems very little from having leveled various armor types to 80.

If they added an offensive heavy armor mage, it will be like guardians and have the loweset HP. Despite what people think, guardians armor isn’t why they have high surviability… that low HP can be a nightmare compared with their limits at range. It is their various healing skills and typically using power/toughness/vitality stats. For the record, I was refering to D/D ele when I talked about casters in melee/short range. They are by no means low on survivability, they hit hard and have high mobility with heals and CC to support it. [Then again, the D/D ele’s I’ve seen tanking ungoldy amounts have been in power/toughness/vitality armor.]

You won’t get a mage with heavy armor, good healing, CC, and “nuke” range dmg. They still could do a heavy armor caster, probably wouldn’t be the best damage nor near the survivability people daydream of… but that wouldn’t be very balanced. Personally, I hope they rework some of the existing weapon skills before they add another class though.

Ranger traps underwater

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Posted by: Kuraikoto.1957

Kuraikoto.1957

The fundamental reason for my question is not bad, switching your major/minor traits out does not fix synergy between your build and gear. You can replace it to get vigor when crit, bleed on crits, and tada pet boosts. Most trap builds don’t go heavy into the pet tree which makes the pet traits weak at best.

Crit on bleed isn’t fundamentally bad because your condition damage will still cause bleed but you will lose any method of poison (underwater weapons dont have this) and will not have burning short of sun spirit. So, you are still screwed by the random underwater fractals/fights which just adds further frustration to the people who already feel underwater is annoying or disappointing.

You CAN change your traits and perform poorly, especially at lower level fractals. You CAN also avoid using entire specs/builds. However, that is a sign of a poorly designed game/traits. Instead of just pointing out how its possible to ignore shortcomings, glitches, or bad ideas, why don’t you try a SUGGESTION on a thread that is designed for giving the developers suggestions.

Ranger traps underwater

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Ah missed that about the spirit part… and yeah I had a complete blonde moment and forgot the bow isn’t underwater. I was talking about all land weapons lol. >_> Insomnia.

The third Heavy armor class :offensive caster

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Rifle warrior… no heavy armor and range damage, eh? Clearly it just breaking the game to have such a thing.

You can have a heavy do ranged damage and still balance it… you don’t give them the damage of the light armor or you don’t give them as much control/avoidance that way both have high survivability (albeit different methods) or high damage and low survivability (depending on stats/traits.) Play a heavy armor class without much toughness/vit the armor doesn’t do so much in that case.

edit Also casters aren’t limited to ranged only… D/D elementalist isn’t nuking from the back. Can be fun and survive crazy amounts of people coming after it as well, not the easiest to play though.

Guardian longbow

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Ok the spear idea isn’t bad…. shame that is a pipe dream since they did that underwater. I just went with longbow because we already command a spirit one. The variety thing is utter crap. No offense but just having the same weapon doesn’t mean you would have the same weapon skills…. Not to mention we command a bow already, just a mickey mouse magic one that for some odd reason shoots only itself unlike the NPC counterparts which have range.

I’m not a fan of greataxe… not to mention an axe is typically thought of in regards to berserks. Guys who go all out to kill you at while ignoring defense seems like the antithesis of guardian. Then again, you could make the same claim for hammers but we are knocking people around with those.

I didn’t make the Zen conection when I was thinking about it earlier… but now I’m hoping a Samurai style class is added if they add Tengu in an expansion. XD It’d be like FFXI with real pvp.

Guardian longbow

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Staff is range (although the 1 is short range cone)… at a longer range you are forced to 2 3 2 2 2 3 2 2 2 3… assuming you don’t explode the 2 which would increase the cooldown x4. It is pretty unengaging and the damage is hit/miss depending on how much the target moves (3 is symbol ).

As other people pointed out the scepter orbs are slow, combat breaks down into autoattack until 2 is up, hit 2, autoattack… with the occassional 3 in to root if you aren’t fighting something immune to CC. The focus range attack is lower damage than your autoattack so it really only adds a shield which can dmg in melee range and a regen/blind for team/enemy. [Torch does add one range attack into the mix… easy to dodge again thanks to the need to light yourself up with blue flames first -does look cool at least…. the other one is a channeled cone in close range.]

So really it comes down to unegaging/boring ranged weapons to some of us, some people do actually enjoy scepter but it seems to be a minority.

Ranger traps underwater

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Posted by: Kuraikoto.1957

Kuraikoto.1957

Bow warrior is supposed to be magical? Engineer pistol is also magical?

I haven’t done engineer underwater so I don’t know if the flamethrower kit can be used there… but that’d be another example if so.

edit Wouldn’t mind animals instead of mines. Pulling pets out of your pocket is just as perplexing as pulling countless mines out I suppose. Chilling seaweed would be odd though.

(edited by Kuraikoto.1957)

Ranger traps underwater

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Spirits become dolphins when underwater, why not make traps become mines underwater?

I realize the “ground targeted” trait may become more difficult underwater with traps and “fire” trap under water seems odd; however, that is nothing that couldn’t work.

You could make the “ground trageted” trait function as a ranged attack (same range currently in game for ground target… maybe higher since have an extra dimension) that throws a mine in the direction of your current target -place at location when no target is selected.

Spike trap could work as a mine causing “shrapnel” which bleeds those near it. Fire trap could still be a fire mine…. chemical fires can burn on water for those grounded in reality. Not to mention we still have burning applied to underwater enemies so don’t pretend that a flame trap would create a new issue. Poison… well there are very venemous snakes in bodies of water.

No reason to punish someone for their traits just because they wind up in a random underwater fractal and there is no option to have multiple builds per character.

Guardian longbow

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

I actually switched to a shout build, which I love (in melee… or when groups don’t run from my buffs). I run greatsword/staff most of the time (altruistic healing makes sharing stacks of might much more beneficial). I also carry a scepter/focus around since staff just doesn’t cut it for many fights (fractals/dungeons).

If you look at the damges I picked it wasn’t any more powerful than Scepter, it would just avoid the slow ball stuff associated with scepter (and still staff although change lowered that some). Actually scepter might be stronger than what I posted -except from behind where my auto-attack would function like a weaker engineer pistol. (Scepter 1/2 do more damage than I listed but 1 is slow and 2 is easy to dodge so I made 3 lower cd with some dmg and slow instead of a root). Also giving a bleed would add more justification to builds around keeping burning up since condition damage would become a viable stat to throw into the mix.

Scepter is just so easy to dodge and imo boring. Don’t worry about the slippery slope… it’s an exageration but points to a legitmate concern, balance goes overboard plenty of times. It is why I made sure I didn’t make a more powerful version of any existing characters range.

[I’m not so sure guard is the most survive btw… In PvP theif/ele can control hit/run so well they’ll kill and live where a guard can’t escape or last long.] Regardless, I have to head out now.

Guardian longbow

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

WvW was a big appeal for the game to many people and classes should be balanced to work well in all regards. Flamethrower use to be very cool (they did remove the pull though and I haven’t played around on Engineer in a long time so I’ll defer to others on that one).

Regardless failure to successfully implement a function for one class (engineer) is not an excuse to avoid work on another, or balance both to work against the various game modes and mechanics. If you don’t like engineer’s current state, make a suggestion to fix it.

A lot of people have wanted guardian to get its ranged reworked (many would settle for faster scepters) but I’d prefer a longbow. I don’t think we should have high range dmg but we shouldn’t have kitten range either. Or they could just change spirit bow into a staff/scepter and I wouldn’t be as annoyed that we can’t use bow and would go back to thinking of what works/fails about scepter/staff.

Legendary Weapons

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Posted by: Kuraikoto.1957

Kuraikoto.1957

Personally I love the rifle, although I think I like its precursor more than the legendary skin… I just don’t care for warrior/engineer’s rifle skills.

The one hand sword looks pretty cool and I love how the axe makes your arm frozen. If I had more money I would love to get the axe on my norn. Sunrise/Twilight are great though.. except I don’t like the hilts [excluding the guard angel/demon thing which I do like].

Guardian longbow

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Well Engineer can use gernades/flamethrower which aren’t reflected by bosses are they? Not to mention the lack of a minimum range negates any issues with being a range specialist in WvW…. 1500 range AoE is pretty great for WvW (espeically badge farming).

Regardless, I never asked for the range damage of an engineer. Just think the spirit bow is stupid when we can’t use a bow and I happen to find the scepter/staff boring for range (due love empower with altruistic healing though).

Marriage

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Did you ever play FFXI? They had in-game marriage… I don’t mind it personally. It gives the RP people something to be happy about and it opens up the opportunity for many jokes when you buddy marries the “woman” of his dream, who then logs on as a burly Norn male.

If you don’t like it you can avoid it. Plus legally property rights are not fully recognized or appreciated so you won’t have to worry about alimony if things go poorly. XD

Guardian longbow

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Guardians = melee range only is bullocks. Every class has options to range/melee effectively (even guardian’s various 1200 currently). Some fights are designed where melee is idiotic and some punish range, hence everyone having weapons swap (or "attunement).

The issue is guardian range is freaking boring and until they make supporting reward badges of honor guardian needs a more viable/fun range weapon for WvW. Not to mention the skills I posted still would keep you “in the thick” since your symbol/cone would require you to keep by your team -as a support guardian ought to.

I’m fine with Rangers having a staff, have no bloody idea how you’d design it to fit them and I’d be more concerned with trap builds = ruined underwater but feel free to design something. Also why do rangers not have guns… greatsword = ranger but a bloody gun doesn’t? shrug I guess I don’t find most the rifle skills fun anyways. (pistols can be great though).

For the record all the damage/styles I posted were weaker than less durable classes (if you want to pretend warrior/engineer/ranger can’t be durable… also bullocks).

edit Also, the profession page never said guardian = melee. Nor does having one of the lowest HP pools suggest they should always be forced to be in melee range.

Largos must be a new race

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

Tengu and then Largos would be the top two I’d like to see become playable…

To anyone who likes Quaggan: If they add quaggan at some point, I just pray they add city raids so I can destroy the Quaggan town. x_X The blubbery lil blokes just know how to annoy me.

Guardian longbow

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

I love the style of the guardian but the range weapons are horribly boring. It also has always bugged me that we can summon a spirit longbow when we can’t use a longbow… we can use every other spirit weapon we have.

1: [900rng, 118dmg, if hit from behind shatters causing bleeding (3s)]
2: [1200rng, cone (5x):150dmg, 12sec cd, grants might(3s) to allies in path]
3: [1200 rng, channeled (5x): 900 dmg, 12sec cd, causes crippled (3s)]
4: [symbol at location, granting protection to allies and damaging foes]
5: [range 130, strike foe causing daze (2s), 20sec cd]

I was thinking something along the lines of that, lower damage than other classes still but with some small support built in… anything would be more fun than slow blue orbs in my opinion.

PvP Cultural Armor

in PvP

Posted by: Kuraikoto.1957

Kuraikoto.1957

Considering how much the cultural armor sets cost in PvE (especially t3… over 80g), it would be nice if you unlocked the PvP version upon buying the PvE set.

Sadly that is not the case…. maybe they will at least make the t3 set epic. It would still cost far more than the crafted set which has better stats than it currently does as a rare.

You probably need to be a very high rank and get them from reward chest. You might get them from tournament chests but I’d expect to see people with a few pieces of it by now if that were the case… and I have not. shrugs

Can't login

in Bugs: Game, Forum, Website

Posted by: Kuraikoto.1957

Kuraikoto.1957

Was having that issue a minute ago… its up now though.