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Just not really enjoying myself.

in Guild Wars 2 Discussion

Posted by: KuroiArt.7349

KuroiArt.7349

So, I bought the original GW2 when it first launched, and I loved it for a couple months, but then it just got really old, doing the same thing every day (and with no challenge either). When raiding came out, I thought it’d be kind of fun, since I enjoyed the combat in GW2 back in the day. First thing I learned is that my favorite class (Engineer with power gear) isn’t “viable” despite putting out a lot higher numbers than any condi build. Second, is that, because of the whole no trinity thing, the mechanics were kind of lackluster.

Since no one pugs anyway, I’ve been just sitting and doing the same thing every day, and there’s just nothing else to do. I’m just not really enjoying GW2 anymore, and I don’t have any other games to play… so I just don’t know what to do.

Welcome to the club~ Here having same problem in GW2 – there is literally nothing to do.. all classes lvl 80 // 100% completion // did all what was fun for me to do..
Can’t raid since they didn’t implement a freakin LFG system for new raids as if it was somewhat hard.. Fractals and just farm daily // PvE is just a laugh since there’s nothing to do and gain from it really…

Sad but GW2 is dying with all what they do..

Mastery points, ugh [Merged]

in Guild Wars 2 Discussion

Posted by: KuroiArt.7349

KuroiArt.7349

Op, you have my sympathies….. Mastery points as you stated do indeed force players into content they don’t enjoy. I don’t know why filling the mastery bar with experience isn’t enough to get the mastery. Mastery points really take away the “play your way” concept that gw2 started with.

Good luck with the points. I chose not to pursue them since it involved content I really don’t like so I will be stuck on 30 mastery rank forever.

I couldn’t agree more. GW2 is a game not Life – it’s made to be fun – Anet guess forgot that we are players and we don’t live in the game as they do..

Mastery points, ugh [Merged]

in Guild Wars 2 Discussion

Posted by: KuroiArt.7349

KuroiArt.7349

Mastery points, ugh [Merged]

in Guild Wars 2 Discussion

Posted by: KuroiArt.7349

KuroiArt.7349

Mastery Points are gained through achivements – (getting to a point / achive something).

There have come new problems with the system I personally highly dislike:

1) No reward for playing – You used to get level ups and gain more skill points. Not as if it mattered as a value however I loved that I gained something for killing useless mobs in PvE.

Now We get no anything for doing so. You can get mastery points only through achivements. What If I’m not keen on buying a set of cultural armors for over 100g and I don’t want to grind/waste time on SilverWASTES just to find and kill all legendary bosses? – What if I’m not into farming achivements ‘cause that’s just NOT fun?

Suggestion: Give us please a low ratio of exp or whatever to get mastery points by playing the game.

2) Even if the achivements are the only way to get M.P. there’s hardly enough options to choose from. You got 4 mastery points more for both HoT and Tyria that are over the limit – meaning you can do other achivements instead of the ones you don’t like.

Even with the 4 M.Points dodged due to sick costs/time consume in the achivements You can’t get to max without doing sickly-time-consuming achivements.
Please remmember – THIS IS A GAME – it’s made to be fun.

Suggestion: If not #1 option then please give us more options to get mastery points so you can get all skills without having to grind achivements

3) Adventures (fun? mini-games to max out mastery points) – srsly please.. If you want to make hardcore mini-games for leaderboard give people some reward for that! I don’t want to waste my time trying to freakin get that gold 50 times to finally get another mastery points. That’s so frustrating & AND NOT FUN!

Suggestion: Not all players are hardcore – REWARD Hardcore players for the hardcoreness they do! YES! – Give casual players options to max all basic stuff like Mastery System by playing and having fun! – Please IT IS A GAME not your life..

I have spent over 1,100 hours into this game. I play to have fun & relax!
Now I got to ~110 mastery points I don’t want to farm/grind all the achivements.
I can’t get all the mastery points in Tyria unless I spend a lot of gold & time..
With all maxxed characters all I get to do are fractals/raids (raids – that have no real LFG system implemented..)

[Dungeons] Idea how to make them work

in Fractals, Dungeons & Raids

Posted by: KuroiArt.7349

KuroiArt.7349

Yeah all that may be true. Despite all that I don’t belive they will leave a big part of the content dead – they will have to update dungeons at some point. Little tweaks to dungeons ain’t load of work to do – so maybe at some point they’ll fix them. Let’s hope for the best.

Please instead of talking about if it comes or not – let me/us know Your opinion about the idea.

[Dungeons] Idea how to make them work

in Fractals, Dungeons & Raids

Posted by: KuroiArt.7349

KuroiArt.7349

Why do you guys step in here and post a new dungeon thread with a “superspecial” idea every week while we all know that they won’t touch dungeons ever again?

You never know – they try to bring new players to GW2 all the time. This is one option to apply dungeon update to Anet philosophy. I personally would love that kind of change to be able to actually play dungeons.

[Dungeons] Idea how to make them work

in Fractals, Dungeons & Raids

Posted by: KuroiArt.7349

KuroiArt.7349

Dungeons are quite dead. You unlock them by leveling up, yet you have no real change to do them at the level you unlock. You work towards getting exotic gear by collecting tokens for completing them. Rewards are quite low for the difficulty and time spent, HOWEVER:

===========
My suggestion is:
Lower the difficulty of all dungeons to their respected level so that people gaining access to them will want to do them for exp and tokens + story!
This way dungeons will be a great way to get into teamplay and all sort of mechanics of gw2. However since people love to abuse all sort of things difficulty level per player of the dungeons should be conditioned by number of players in it:

- solo play – 180% power (for all solo 80 ppl – hard but possible to do)
- 2 players – 160% power (need co-op – still hard)
- 3 players – 150% power (generally this is the aim for the new dungeon memb. count)
- 4 players – 125% power (dungeons feel easier – learn about combo fields)
- 5 players – 100% power (Run for fun – in this big parties new players don’t really learn – they can experiment though)

This would mean dungeons would be quite easy with 5 players and an option to do since there’s a lot of people who love doing them. Also since reward nerf they still would be a lot of better options to farm/get gold.
New players would be able to learn a lot / get first exotic equips as they level up and learn a lot about teamwork.
===========

2nd idea (in addition to 1st) is to add rewards for guild party runs like:
- Random Loot (Green/Rare/Exotic)
- Guild mission points / attendence [forgot how the points are called]
- Weekly Guild Coms
- Guild Craft materials

===========

Summary:
+ Dungeons focused on new players & giving challenge to lvl80 solo/duo players
+ Dungeons as introduction to Fractals
+ Dungeons as an option for veterans to have something else fun to do
+ Dungeons as guild activity to help new players and have fun + build guild together

- lvl 80 – 5 ppl teams grinding? (rewards are balanced enough to lower the difficulty and time in my honest opinion. Dungeons should give like 5-7g/h with daily limits + the lucky loot you might get)
- I see no other negative sides – more options to play / new players learn / have a solo-duo challenge / play the story / Fractals are still more profitable and feel as end-game content.

How Do You guys feel about this idea?
Leave dungeons to die or make it a new player learn content + high lvl solo-duo challenge?

[ PvE/Dungeon/Frac ] Build for Ele HELP

in Elementalist

Posted by: KuroiArt.7349

KuroiArt.7349

Looking for >>Real non-super-pro-dodging-Pattern-spamming<< Elementalist build with high dps and some survivablity so that I don’t fall everytime i do not dodge 1 or 2 hits from bosses or elite mobs.

1) MixCelestial Staff (2200pow/2500armor/14,5k HP) :
http://gw2skills.net/editor/?fFAQFAWnMISPD2yAWPAdEIgAQCHIygRzEWKTp3A-TRSBABQqEkm9H4SJyoqHQpKOlp8CRdEL8gAA4CCQKA9EWB-e

2) MixKnightZerk Staff (2500pow/2300armor/11,8k HP) :
http://gw2skills.net/editor/?fFAQFAWnMISPD2yAWPAdEIgAQCHIygRzEWKTp3A-TBSBABQqEkm9HoUFnrU+hoOCMVPYhHEAAXQASBonwK-e

3) FullZerker (2680pow/1990armor/10,9k HP) :
http://gw2skills.net/editor/?fFAQFAWnMISPD2yAWPAdEIgAQCHIygRzEWKTp3A-TBSBAB0s/Alq/YmSwrU+hoGC80BswDCAgLIApA0TYF-e

Which build would You guys recommend?
Also I have no idea how to calculate DPS – Is there a high diff between those?
Is it better to sacrefice a little bit of Power/Fero to get 300-500 more armor for surviveability?

I’m currently running on Exotic set (1,9k power/2,5k armor/14k HP) and it seems my damage isn’t that bad, but I am often last one standing in party thanks to the 14k HP and armor i think (since when playing with PUGs in Dungeons/fractals I sometimes survive with 800 – 1,5k – 3k hp).

Please help me pick which Ascended set should I create ^^
Thanks in advance! (p.s: I will be swapping to D/F at more difficult content)

(edited by KuroiArt.7349)

Simple Question - About Selling Profit%

in Black Lion Trading Co

Posted by: KuroiArt.7349

KuroiArt.7349

So it’s 15% total value fee – thanks for info.

Change Your way of thinking about PvE content

in Guild Wars 2 Discussion

Posted by: KuroiArt.7349

KuroiArt.7349

It’s all about focusing on gameplay (open-world PvE) to be interesting for someone who already completed it.

Why League of Legends has become such a success?
Because all game is focused on the gameplay, people play to have fun from what they do in-game. If you complete hearts and discover all map, did the dungeons + fractals – you have no content in PvE. That’s why we need world changing events, etc.

Change to Gems to Gold ratio?

in Black Lion Trading Co

Posted by: KuroiArt.7349

KuroiArt.7349

The only problem is that it’s evergrowing. Not even year ago it was 3,5g – now within 4 days it’s from 12g → 17-18g even, becoming 15g avarage.

CoF p1 – takes around 8minutes (the only shortest dungeon) = ~1,50g
other fast dungeons take from 10-20 minutes each.
You can get around 6-8gold per hour for 1,5 hour per day if you have the right party.

So to get 100 gems for play-time you would have to spend ~2 hours daily for 2 days.
So let’s say you want to get bank extension since you start with one.
You farm for ~2 hours daily and to get 800 gems you need like 16 days.. If you get some nice drops 13-14 days of FARMING.
Personally I don’t mind getting something paid for gametime if it’s enjoyable – but pure farming dungeons is not and farming gold by playing otherhow will take twice the time or more..

Change Your way of thinking about PvE content

in Guild Wars 2 Discussion

Posted by: KuroiArt.7349

KuroiArt.7349

There is a huge problem in PvE that all mmorpg games have. It’s not as big in GW2 although may become huge for veteran players. What I’m talking about?

PvE – world content (hearts/events/bosses) are static and considered as only for leveling content. That’s a huge problem! Why? It’s made so that you visit specific area once and move on, then if there is a world boss you want to have fun and do it, however it works as a farm now. Oh the clock is up so let’s do it – I get the megaserver system and I love it, just it’s shallow as a PvE content thus replayability is worse each time you play it.

ArenaNet start considering PvE world (hearts/events) as a level 80 content, which means challenges, dynamic events (re-arrange the current events to be more complex and have more of random dynamic chains of other events, that really have the feel of changing a map).

Ex.:
Event: Queensdale Fortress is attacked by centaurs! Defend it!
Success!:
1) Repair the broken walls
2) Help by aiding forces to get ready to attack centaurs! (Gather food, weapons)
2.1) Attack on centaurs:
Success!:
2.1.1) Centaurs run back to other bases they own and (event – stop them) are gathering forces and weapons
2.1.2) They are sending troops – fight them back
Fail!:
2.1.1f) Ambush incoming troops from aiding the preparing centaur forces
2.1.2f) Centaurs are preparing for attack. Kill their scouts <sth>.
2.1.3f) Prepare the defences (repair war machines/gather forces)
3) Go to the village nearby and gather forces to defend the fortress.
Fail!:
1f) Centaurs took over the Fortress and:
1f.1) Are preparing for the village!
-> Defend citizens/village (special reward – don’t let anyone die)
1f.2) Are turning the fortress to dust [destroying walls and all kind of defences]
-> Save the fortress and get a special reward (or start an event 30%-50% chance)
etc.

//NOTE: Special Reward: Any balanced reward compared to dungeon farming -10% +depending on character level.

! Make more events big scale. Be not afraid of people failing events and losing to some.
! Increase rewards – add special skins / lucky drops / +some balanced rewards for the time as also remmember to set even rewards on each part of the chain as also you could add a system that would check how many chain events you have completed to give you a special reward (maybe a title or anything else / bonus chest).

With evergrowing Gem-Price people constantly farm dungeons for 1g. Rewards for events are really low and we all know you don’t want people to farm events. Just change events into Big-scale events that are more complex then ATK/DEF/CTF. Add reward chests that can drop rares/exotics/ascended mats or gear even!

I myself love PvE and HATE farming. Game is becomming boring since the part I most loved (PVE) is nothing new and I am not rewarded for the time anyhow. With 100% map completion and 3,5 characters max level it’s just getting same old.

(edited by KuroiArt.7349)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: KuroiArt.7349

KuroiArt.7349

By removing World WP status You make us pay twice for Loading Time and WP COST. If that’s the case maybe You could lower the COST of WP, since we have to spend more time watching the load screen + double teleporting.

At lvl 80 teleporting to a dungeon might cost you 5-8silver. Teleporting to some places may cost the same! If you remove the repair cost because low level players die offen You should lower then WP cost, since high level players will have to use WP a lot more offen!

With lowered event rewards, randomized open dungeons it will be so much harder to earn money, and if you’re into dungeons as I am – to do what you like the most!

[Suggestion] Custom Graphic Settings presets

in Guild Wars 2 Discussion

Posted by: KuroiArt.7349

KuroiArt.7349

Problem:
Changing options depending on number of people in events takes some time.
You always have one optimal options for PvE content / Dungeons / Mass Events / Trains / etc.

Idea:
Allow players to create 3-4 custom presets of Graphic Settings + allow signing in special shortcuts for quick switching. That would easen up the loading time / constant switching between Better Graphics or Faster performance when needed.

[Suggestion] Gold generating in GW2

in Guild Wars 2 Discussion

Posted by: KuroiArt.7349

KuroiArt.7349

There are few methods to easily/fast earn gold in GW2 like:
- Dungeons daily
- Guild Missions
- World Bosses + Luck
- etc.

However the game doesn’t really invite you to do dynamic events (exept World Bosses) and the dynamic events haven’t got too much impact on the gameplay/map.
My suggestion is to make Dynamic Events have bigger impact on envoirment (more chains and different chain events, etc.) + Better rewards in terms of GOLD.

You get around 56% world completion as you end the personal story.
Ofcourse you can go and get 100%, however in terms of Gold that you want at lvl 80 – you aren’t awarded enough from the dynamic events so people just tend to do dungeons/fractals/etc.

I would love to see different paths of dynamic events actually having impact on gameplay that would give rewards high enough for time spent. Most events give around ~2 silver (that’s like 1~1,5 green items // teleport costs more).
In my opinion it would be great if people could play dynamic events and be able to make 1g~2g [maybe more] per hour at lvl 80.

//To stop farm doing same events over-and-over again would give less gold reward (until it dropped to current ratio). Reset would be every day. What do You think?
P.S: Train like events could grant less gold reward so that it’s more casual PvE oriented.

[Closed] Lower costs of transport/waypoints

in Suggestions

Posted by: KuroiArt.7349

KuroiArt.7349

I actually saw myself losing 20 silver while doing primary story quests and few dynamic events around.

[Closed] Lower costs of transport/waypoints

in Guild Wars 2 Discussion

Posted by: KuroiArt.7349

KuroiArt.7349

http://www.shamusyoung.com/twentysidedtale/?p=17289

This topic explains the problem of transportation costs. There’s a lot of dynamic events and you have to travel a lot. The increase of costs with every level is just huge. You can feel and see that you start losing money at lvl 35, even if you do dynamic event around you.

In my opinion You should be able to travel a lot to play with your friends and to do dynamic events + story quests. However at higher levels you actually just lose gold.

How do You feel about this?
I would like to make a petition so that Devs maybe would actually decrease the factor to 9~14.
Money Factor:"So while your income might increase by a factor of 9 during the game, your travel expenses will go up by a factor of 21."

Please type [+1] or [-1] at the beginning of Your comment so that Devs could actually see Your opinion.

(edited by KuroiArt.7349)

[Map Notes] Have whole map under control

in Suggestions

Posted by: KuroiArt.7349

KuroiArt.7349

[Map Notes]

I would be great to be able to create map notes so that you would always know where you found a jumping puzzle / high value gather points / favorite events / etc.

The feature could enable to create small dots on map that would show your note while you hover you mouse over it.
The could also be an option to toggle: (Always show note / Hover show note)

P.S: I’m new to the forums and this idea was probably said earlier however I would like this feature a lot. Thanks!