Showing Posts For Kururu.5246:

Quick Technical question about 100b

in Warrior

Posted by: Kururu.5246

Kururu.5246

Thanks for the explanation, now I understand how it really works

Quick Technical question about 100b

in Warrior

Posted by: Kururu.5246

Kururu.5246

You find the full answer on how damage works here.

In this case, 100b does Direct Damage (8x):1624, so 8 attacks with a skill coefficient of 1624/8=203 each, plus a final attack with a coeffecient of 406.
Or at least I think it works this way .

No Conjured Weapon in Hand Bug NOT Fixed

in Bugs: Game, Forum, Website

Posted by: Kururu.5246

Kururu.5246

Still not fixed!?
This bug is around from at least 4 months and is caused by the interaction of sigils that activate on swap, like sigil of the hydromancer, and the conjured weapons: when you conjure a weapon and the sigil can be activated, its activation disarms the conjured weapon immediatly after the summon. The only solution is to put the sigil in cooldown swaping attunement before conjuring a weapon.

Sigil of Hydromancy / Conjure weapons

in Bugs: Game, Forum, Website

Posted by: Kururu.5246

Kururu.5246

This bug, if it’s the same bug, has been around for months and treated here and in the elementalist forum.

The weapon is conjured but disarmed immediatly by the sigil attivation. It also happens when another character with the sigil picks up the weapon with his sigil active, but I cannot confirm this.

Sadly for now the only solution is swapping attunement and conjure the weapon during sigil cooldown

Vindar's Lagoon: Save the merchants

in Bugs: Game, Forum, Website

Posted by: Kururu.5246

Kururu.5246

The event is still bugged in Gunnar’s Hold.
Today the event was stuck with 3 merchants remaining and the kidnappers were running around randomly.
I searched the area and found 2 of the remaining merchants dead in the water near the dive spot, but there was no way to resurrect them and the event could not be completed.

Bloodtide Coast merchants event bug

in Bugs: Game, Forum, Website

Posted by: Kururu.5246

Kururu.5246

I can confirm this bug in Gunnar’s Hold: the event is stuck with 3 merchants remaining and the kidnappers that run around randomly.

I searched the area and found 2 of the remaining merchants dead in the water near the dive spot, but there was no way to resurrect them and the event could not be completed.