Showing Posts For Kwith.8321:
My black panther is named Bagheera and my raven is called Nevermore.
I have a hard time taking any use of the term “All-star” seriously when applied to video games. Then again, when it’s applied to a sports team, I don’t take it seriously either.
I just heard it today and I was curious if anyone else had heard it. I thought I was just hearing things.
I just thought of an interesting way to preserve Lion’s Arch. I’m sure there are LOTS of people out there taking screenshots. There are also lots of people with great programming/web design skills. Would anyone want to try and put together a sort of “virtual walkthrough” of Lion’s Arch in the event that it is destroyed so it can still be saved and walked through so people can see what it once looked like?
Unfortunately I’m terrible at stuff like that, just curious if anyone else has thought to do some thing like that or not.
NOTE: I know this comes a little late, but there are probably already thousands of screenshots of the city from multiple angles. We could setup a sort of image dumping ground where they can be sifted through and use the best ones.
I don’t know about a holiday freebie Swagger, but 500 gems is FAR too much. As I posted earlier, it should be cheaper than that simply on the basis of how much a full set costs.
500 gems for the face tattoo is quite expensive. If we say that a full suit of armor is 800 gems, then apparently the headpiece is over 60% of the value. Sorry but according to the prices for dungeon sets, it seems that the chest and legs are the most valuable followed by shoulders, feet, arms and head.
If you are asking for 800 gems, then the headpiece should be worth somewhere in the range of 100 gems. You could ask 200 for the chest and legs, and 100 for feet, shoulders, arms and head.
If they wanted to increase the cost of new armor sets to 1000 gems, then you could expect a value of 250 for chest and legs and 125 for shoulders, arms, feet and head.
If I’m off on any of the values, my apologies, I’m currently on a break at work so I can’t see the exact values. I’m approximating as best I can.
Suggestions:
Remove the infinite spawning. It is un-needed and it shows a lack of creativity.
Rethink that button room. Either reduce the time to open the door, or reduce the enemies.
I’m sure these are the two most common complaints, I’m just adding mine to the pile.
I have been turned off of fractals permanently. I understand they are meant to be challenging, but some of the ways ANet has done it is just poor in my books. Infinite spawning and invulnerable minions to me are just lazy. If you are unable to create challenging content without having to cheat like that, then I recommend you review your design process.
I know that certain fights require a level of strategy to them, but I shouldn’t have to be an expert tactician just so I can finish a fractal. I just attempted the Aetherblade boss with an experienced group and we got our kitten handed to us. We couldn’t even finish the fractal.
Now, before people say “oh well, you just need experience” or “if you don’t like it, don’t do it” yes, I’m aware of this. Unfortunately, I don’t have the time to do things over and over. I expect some challenge in the content, but if I get steamrolled right out of the door then I don’t bother with it. The rewards aren’t worth my time or frustration.
So I’m sorry to say, but ANet, you’ve turned me off even more of your content.
I just saw that ANet is planning on putting the Wintersday skins up for sale for 5 BL claim tickets. This got me thinking. I know this is going to sound insane ANet but please bear with me:
How about putting the skins up for sale instead of hiding them behind RNG? I’m sure this has been suggested millions of times before but here is one more to add to the pile. Think of it as an experiment. Try one month of selling them with the RNG, then try one month of selling them as the ACTUAL skins. Then you can do a profit comparison and see which makes you more money.
It will be fun. We can get the kids involved, maybe the grandparents can come over and give it a shot, it will be great! Come on, what do you say? Just try it ONCE!
Judging from how the votes have turned out, it appears that Kiel is going to win. I have no clue why people would want to vote for her, the fractal is nowhere near as interesting as Evon’s, but it’s a democratic process (I hope), and the people have spoken.
I propose we raise enough of a voice to get Evon’s fractal made as well. Kiel needs to be made aware that the history of her theology is just as important as research into a reactor explosion involving some bizarre magic.
I personally don’t care who gets the seat on the council, I was more concerned about the fractal. So do whatever you can, demonstrate in LA, post here that you want the fractal, anything to get the attention of the powers that be to make this happen.
Let Kiel have her cushy seat in Lion’s Arch, just make sure she uses the power that comes with that seat wisely and hold her accountable. Also make sure that she not only represents the wishes of the people that elected her, but the wishes of the people that didn’t because we have a voice too and we DEMAND it be heard!
Bah guys, I think what they are doing is perfect. They have to make $ somehow, but I just wish they would add some end game content, 40 man raids etc
And there lies the whole problem. Not the lack of raids, the complacency with ANet’s actions. Yes, they are a business, and the #1 purpose of a business is to make money. However, it is still possible to make money while at the same time keeping your customers happy. I’m sure there is a large number of players who are content with playing a slot machine. However, I have noticed the number of people who are getting fed up with this RNG growing.
As I said previously, all ANet has to do is sell SKINS on the shop, not the ability to use the slot machine for a chance to maybe get something. I look back on all the money I’ve spent on this game and some of it I don’t mind having spent. However, I did spend FAR too much getting a couple fused weapons and I deeply regret it. I didn’t spend one red cent getting these recent weapons and if this is the path ANet is going to continue, I don’t care how awesome the weapons look, I will just stop giving them money. It’s the only way ANet is going to listen.
They did it at Christmas time, I don’t see why they can’t continue doing it? If they were to put skins on the shop, I would spend quite a bit getting the looks I wanted from there.
The solution to this problem is so ridiculously simple. All ANet has to do is put individual skins on the cash shop. Not the ticket, the skins. More people will be more inclined to buy the skins and no RNG. I fail to see what is so difficult to understand here.
“But then weapons lose their uniqueness!”
This tends to be the argument of those who I call the “neener neeners” or those who get lucky and like proclaiming to the world “Look what I got and you didn’t!”
I personally don’t give a crap if every person I run into has the same weapon as I do. MY character looks the way I want it to. In a game that values character customization, people should have the ability to make their character look the way they want. They shouldn’t have to play the slot machine and HOPE that they MIGHT get the item they want.
The Veteran Oakhearts are a great example here. Why not allow us to gather wood from their corpses? They are living trees so why wouldn’t we be able to harvest from them? Also, ice or earth elementals we could mine for materials.
Any other ideas?
I’m all for challenging content but insta-kill moves do nothing but ruin the experience. Why should I bother doing content where the boss looks at me and 5 seconds later I’m dead? Where is the fun in that? What is “challenging” about something that can wipe a party in 1 move?
yes, PLEASE bring this back. This is the perfect armor for my necro.
The invulnerable mechanic doesn’t really add a layer of challenge to combat, in fact it detracts from it. This is quite apparent in underwater combat. In many cases all people have to do is get into a position above the enemy and they immediately go back to their original position and regain full health thus negating any damage you might have done to it. This is even more detrimental when it’s a boss that you’ve been beating on for the last 5 minutes only to have it reset and all your work is gone.
Now, an argument can be made for “well it makes you become more aware of the radius that the boss can fight in and you have to work within those areas.”. My response to this is simply that if I want to fight something, I should be free to use the terrain to my advantage much like enemies are free to do against me.
I have no problem with archers up on rooftops shooting at me, in fact I expect it, but this means I should be free to do the same.
Which in turn results in either them healing back to full, or you having to wait for FAR too long for them to be vulnerable again. Either way, it’s a hinderence as a mechanic and should be done away with.
Yes and no Zero. I can understand why it’s there but it’s more of a hindrance to the game than anything. Yes you can possibly farm enemies this way but that is why I suggest putting fleeing enemies into the game. They already have the capability to detect if you are at an advantage, all they need to do is simply have the enemies run away.
And even still, why should we be not allowed to take advantage of higher ground? If the capability is there, then we should be able to exploit that if we so choose. Easy way around this is to either have enemies flee, or hide, or be able to fight back with ranged attacks.
There are many ways around this. It’s not a necessary evil, it’s an unnecessary restriction in the game.
There is no reason for the invulnerable status on enemies to exist except in very specific conditions anymore. The invulnerable status destroys immersion and makes combat annoying especially underwater.
If someone is able to have a tactical advantage using the terrain they should be able to capitalize on it without any issue. I can’t tell you how many times I’ve tried to surprise enemies by sneaking behind them and jumping down from a hill only to have them go invulnerable for at least 10 seconds before I can damage them. Meanwhile when you reverse the role and the enemies have the advantage, they are free to hit me and deal damage.
The only time invulnerable should ever happen is if you have an NPC that is required for a particular event to survive or is key to the storyline and it will cause issues if they die.
Why not introduce the ability for enemies to flee from any situation where they are clearly at a disadvantage. Or perhaps give them the ability to defend themselves with a ranged capability in this particular situation. The ability to detect a disadvantage already exists in the game, so its just a matter of triggering the enemy to flee instead of making them invulnerable
Just attempted CM path #2 and while I am fully aware that there is a way to finish it, the whole concept of infinitely spawning enemies is ridiculous. There is absolutely no reason to have it. It destroys immersion and seems to be a mechanic designed by either lazy devs or people who can’t think of better ideas. (This applies to ALL MMOs not just GW2)
If your dungeon requires never ending spawning of enemies for it to be challenging, then you need to rethink your dungeon. Here are several alternatives:
Snipers on roofs
Hidden switches
Jumping puzzle to find alternate route around area
Negotiations with bandits to allow passage
Disguises
There are many other ideas, those are just ones that came to me while writing this post. Please take some of these into consideration.
Ferguson’s Crossing here, I get the same thing from time to time. If I log out and restart the client it usually fixes it but it pops up at random times.
It doesn’t have to be a dragon, I just used that an an example. It could be an army of Icebrood led by a Champion. Perhaps one of those huge Icebrood Norn, or an Army of destroyers led by a large lava monster.
Perhaps all the pollution the charr have created with their machines has led to the creation of some kind of foul concoction that has gained a type of awareness and is looking to spread corruption all over.
The possibilities are endless.
I would suggest having a series of events in lower level areas with a population like Queensdale or any area just outside a major city. Basically, a certain dragon (could be different for each race) sends a champion to the areas outside the major cities. This champion proceeds to cause massive destruction around the area. Destroys buildings, burns crops, blows up labs, etc. The players will band together and fight it off, or if they don’t the champion eventually does his thing and leaves. Either way, you now have a destroyed area that needs to be rebuilt.
This could then open up a whole new branch of events. You need to decide where to go to best help with repairs and rebuild the area.
Imagine a newbie just shows up in the human area after taking out the giant elemental only to find a giant dragon on the loose destroying farms and houses and he/she has to run to the rescue of the people to help stop it. Then after that is done, try to assist in rebuilding the area.
This of course would be completely random, no set timer for it. This doesn’t need to be limited to just the starter areas either. Since the dragons seem hellbent on destroying ALL life, they can attack any area they want and just start killing things.