Showing Posts For Lammi.5769:

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Lammi.5769

Lammi.5769

I’m just going to talk about the Warrior class. I’ve been relegated to PvE for the first League season and I feel like the class is too irrelevant for the next one as well.

The buffs to our healing skills were all decent, some of them are almost usable over Healing Signet for the first time ever. Everything else was inconsequential, except for the QoL Headbutt range buff. Defiant Stance is bad and easily played around, it can either heal you for a million or 0 (in Spvp, its mostly 0).

Physical Skills: They’re all terrible. Throw Bolas was used in like the first beta weekend. Bull’s Charge can see some play but with 3 utility slots and Balanced Stance/Endure Pain usually taking 2, it’s a hard ask. It’s also one of the most telegraphed spells in the game for very little reward.

Signets: Our signet passive effects are mostly fine. Signet of Might’s Active is a waste of space. Signet of Stamina’s cast animation should be removed, you just die if this gets interrupted as our only condition removal (Berserker Stance got Smiter’s Boon’d).

Shouts: “For Great Justice” is our only decent shout. “Shake it Off” removing ONE condition is an effort in futility. No one feels good with “On My Mark” on their bar, but at least the range is neat. The cooldown on “Fear Me,” for that effect, is hilarious.

Stances: Frenzy got Smiter’s Boon’d after how decent/gimmicky it was at launch. Berserker Stance just recently received the Smiter’s Boon treatment.

Rage Skills: Wild Blow feels great; nearly impossible to land in the incoming thief-heavy meta, but rewarding. Shattering Blow – who cares about anything this skill does? The bleed is negligible and so is the reflect. The adrenaline increase on successfully landed Sundering Leaps is sweet, but the range is lame. Outrage is only for Headbutt/Rousing Resilience cheese.

Weapons: Most of these are a mess. Axe feels good, but Execute/Decapitate are horrible. Why should a melee/very telegraphed/resource dependent skill hit for NOTHING? They have to be feared for Axe to be viable. Axe offhand is just terrible and boring. No utility, not a ton of damage, no nuance. Sword is confused as a condi weapon with Final Thrust – I feel like it should be a 200/300 range leap. Longbow has always felt good, but no one fears it like in Hambow’s hay day. Arcing Arrow used to hit pretty hard. Scorched Earth does nothing in PvP. On warhorn, it wouldn’t hurt to make Call to Arms a blast, but that still wouldn’t make it usable. Mace mainhand feels great, but Adrenaline Rush giving 3 adren is adorable. Skull Grinder is AMAZING, but if you miss then you’re doing nothing until you get another one. Rupturing Smash on hammer is embarrassing.

I just want to be able to play my class without people giving up before the game starts or asking me to change. We’re disgraceful compared to top classes right now.

Pvp war builds post patch?

in Warrior

Posted by: Lammi.5769

Lammi.5769

We’re going to be irrelevant for another season. I can’t see a single build I’d mind playing to Legend before just switching to thief/necro.

The most annoying DD build, ever (ty Caed)

in Thief

Posted by: Lammi.5769

Lammi.5769

I’m interested, but the build link refuses to load for me.

Ghost Thief kills warrior (UPDATED 10/6)

in Thief

Posted by: Lammi.5769

Lammi.5769

Shouldn’t you just run Sinister armor or would that get you 1-shot by random Warrior GS 3’s.

The State of Obsidian Sanctum

in WvW

Posted by: Lammi.5769

Lammi.5769

Obsidian Sanctum is, without a doubt, my favorite place in this game. SO LITTLE could be done to do SO MUCH in incentivizing it, though. I still zone in several times a day just to see if there’s any action going on.

I’ve thought about them making it a daily, a slight increase in precursor droprate, better loot in general – ANYTHING would help.

Ranger GM traits are not worth it.

in Profession Balance

Posted by: Lammi.5769

Lammi.5769

These changes are so underwhelming, it blows my mind.

I log on to my ranger every day, where I am relegated to a either a ridiculous spirit ranger spec in sPvP (that people hate) or the Spotter/Spirit build in PvE (with a ridiculously clunky sword 1 chain).

In WvW, I run traps whose durations/effects are pretty laughable. I wish they at least activated on downed enemies. I have to slot Signet of the Hunt for roaming, because Traveler’s would lower my damage to nearly healing people.

Free server transfers

in Guild Wars 2 Discussion

Posted by: Lammi.5769

Lammi.5769

Maybe your internet skills aren’t as good as mine, but I found this pretty easily: https://www.guildwars2.com/en/news/get-ready-for-wvw-spring-tournament-2014/

Arah Vets grouping together to do Arah Runs

in Fractals, Dungeons & Raids

Posted by: Lammi.5769

Lammi.5769

Lammi / Lammington
Profession: Thief / Elementalist
Traited: DPS
Experience: experienced with Path 1 & 3.
Time: I’m on quite often lately, mostly nights through to early mornings at CST.
Other: I like being as fast/efficient as possible with my runs but any contrast is fine by me.