Showing Highly Rated Posts By LanfearShadowflame.3189:
its a gift be grateful
In real life you include a gift receipt for a reason.
That’s actually a relatively new thing, and many still consider it to be in bad taste except in very select instances.
Odd. I was taught to do this by my grandmother, who has been deceased for decades and was born in the 1800s.
You were taught that its ok to tell some they are only worth “x” amount of money? How tacky…
I can see how removing the debuff could be an issue for them. They don’t really have a good way to know if you disconnected intentionally or not (as dumb as it sounds, it’s still true). It could have been an intentional task manager → end program close, a “my internet bounced” drop, dced because of the ddos attack, etc. Thus they can’t determine with any degree of accuracy which people should have the debuff, and which shouldn’t. Obviously their first approach was simply to leave it for everyone; although from the looks of Gaile’s comment, they are simply disabling it to let you clear it.
I’ll +1 this request.
Would love to see these (and blade shards) added to the collections tab. They are a crafting component after all….
Although, they aren’t a ‘traditional’ crafting component, they are a forge component. So perhaps, how about a ‘mystic forge’ collections tab. Un-soulbind (account bind it instead) the crap we buy from Miyani and allow us to deposit them into this new collections section, along with the clusters, and blade shards, etc.
and while they are at it, they can add the wvw tournament tickets to the wallet as well
between those 3 we have almost a whole nother row
Let me borrow your credit card… then I’ll buy gems specifically for converting to gold…
Goodbye to helping each other out
in Battle for Lion’s Arch - Aftermath
Posted by: LanfearShadowflame.3189
This issue exists in more than just the game. However, this only helps to highlight the growing issue with society, not just gamers.
You can be a casual player and still enjoy hardcore content.
QFT
There really ins’t a good way to describe ‘casual’ vs ‘hardcore’ since it does vary a bit from person to person.
One person will classify ‘casual’ as anyone that can’t sink 8+ hours a day into the game.
Another will classify casual as someone that desires to simply play for fun.
Another may classify casual as someone that simply wants to enjoy some ‘easy mode’ content.
Some classify casuals as anyone that doesn’t play pvp.
Trying to label groups in a black and white manner simply doesn’t work (and really just shouldn’t be done). There truly are too many variables that create a grey area. Human beings and their actions really aren’t that simple.
Personally, I would consider myself a ‘casual’ player. I put in between 12 and 20 hours a week. I do dungeons. I do Teq, Wurm, and Marionette. I enjoy a challenge. Do occasionally stick my nose into wvw or spvp from time to time (only to endure some absolutely terrible verbal abuse which chases me away for a bit, but that’s neither here nor there for this convo). By other people’s definitions, that might define me as more ‘hardcore’ than ‘casual’ because I do enjoy a challenge. Because I do think about my build and my gear; though not to the extent of most min-maxers. Where as to some serious min-max speed runners, I’m a casual ‘carebear’ because I don’t min max. Because I don’t speed run. Because I don’t play the stack and smack gimmick.
Everyone sees it differently.
I would prefer to see legendaries broken into mode specific variations. No, not to tick anyone off, but because there simply are people that only play a single mode, and that is their right.
PvPers don’t even have access to legendaries in their chosen mode unless they leave it to play WvW and PvE, and they really shouldn’t have to.
WvWers that don’t enjoy the pve aspect of the game should not have to pve to get their ledendary. It should be completely obtainable via their chosen mode.
The same goes for pve players. Some, for any number of reasons, choose not to play wvw or pvp and should not have to.
Now, I understand that it is desirable to encourage cross mode play. Legendaries could still be used for this, by means of allowing cross mode players to obtain the mode specific legendary and then combine them to make something more visually ‘stunning’, similar to how sunrise and twilight are combined to create eternity. Perhaps the combination of any 2 modes would give one look, and the combination of all 3 would give another, while each individual mode should have its own distinct look as well. This would still encourage the cross mode play (since that’s the only way you could get the other look), but does not lock people away from the ‘top’ long term goal simply because they do not necessarily enjoy the other game modes. We all bought the game for different reasons.
Perhaps such a change can not be made to the current legendaries, without causing an uproar, but maybe it could be considered for future ones.
NOW I know that what staff reminds me of! Makes me think of Yuna’s weapons from FFX
They give you rewards for achievements, they get slapped in the face.
They try to give you things to work for, they get slapped in the face.
They try to give you content tidbits to do every couple of weeks, they get slapped in the face.
They try to make a more challenging dungeon, they get slapped in the face.
They try to give you more mini-games a change of pace, they get slapped in the face.
They try responding positively to the harassment on these boards, they get slapped in the face.
Wow, people, just wow. I am ashamed to be even remotely considered associated with the majority of this community.
I realize this is a game, and we all have things we would like. I realize this is ‘teh internetz’ but when and why has that ever made it ok to be a self absorbed, pretentious kitten?! That is not ok, and I think its about time that some people learned some manners (and I seriously think the forum moderators need to enforce it)!
If you don’t like what they are giving you… fine, you say thank you with grace and move on. You find something else to do in the game, or you find a different game that is more to your taste. You don’t start rolling around on the ground in a tantrum like a spoiled toddler, demanding that you be given what ‘you want.’ Many of you claim to be older, mature adults….start acting like it!
Tbh, i think they’re focusinga bit too much on all this Living World stuff.
Granted, it’s nice, but has 2 core issues:
-it’s not permanent content (so far)
-it doesn’t fix issues that base game still have.Examples?
-Dungeons are in a bad state. Reward/time/effort ratio is out of whack (and no, i’m not talking about cof p1. it’s all the other 23 paths, that need to become more appetible.), metagame has depressingly become a DPS race, due to lack of depth in encounters..and there are still way too many bugs. Ah, and fractal is still waiting for new stage plus rebalance of current ones. And tokens, still needs to have other uses (inb4 core/lodestoens from vendors)
-Open world is empyt outside the boss chest event farming – and those events needs improvements too, most of the time it’s 40ish players spamming attack to a dmg sponge for 10 mins, then collecting reward. Not very epic.
-spvp…uh…well, i’ll skip the listing of issues. To name a few: unbalance, single and boring game mode, lack of rewards.
-wvw has a single but huge issue. Its treated as a mere extension of PvE – while actually it’s the main endgame mode of this MMO right now, even with all the issues (zoneblobbing, lag, bugs, unbalance, lack of rewards) that it have.
-gief us housing gvg anf more guild managing things. Give commander tags more tools. Extend some currently char bound stuff to be acc bound, stop punishing who plays on alts.
-plus, general bug polishing and balance across professions and across wordl/dg is needed hard.
^this is just to name things on top off my head.I’m happy to see new stuff and new features every 2 weeks. Living World is a nice concept. And it’s improving every release.
But please, put it at hold for a couple of months and focus on your base game.
First permanent (aka static) content is not dynamic. It does not create a ‘living world.’ Could we use some lasting impact on the world with the living story? Yes. We’re starting to see some of this – Southsun meta event, new jumping puzzle (which changed the GFields map slightly), etc. Hopefully we get more small things as the story arcs continue, but it will take time.
Second, For the 100th time…. different teams. I’ll say it again, DIFFERENT TEAMS. That’s why they can give us polish, bug fixes, skill tweaks, AND living story in the updates. Different teams doing different parts of the code. Its called AGILE development (iterative and incremental development, where requirements and solutions evolve through collaboration between self-organizing, cross-functional teams)
They have a ‘dungeon’ team, for example, they may or may not be working on a dungeon overhaul. They did it with AC, the others may yet be coming. [Didn’t we hear something about this already though? I really dont recall, but I thought something was mentioned] Maybe we’ll hear more on this in the upcoming blog post.
The point is, they don’t need to stop work on ‘x’ in order to pay attention to ‘y’ necessarily. That’s the whole point of having teams.
Edit: Now that ive read the linked news page, I point your attention to the following:
“We’ll refine and update existing content and locations, we’ll overhaul our explorable dungeons to make them more exciting, update our reward systems, add new fractals, create new activities, and turn our world’s giant bosses into even more epic encounters.”
and
“. We’ll create events that change the landscape of the world forever, leaving behind epic monuments, destruction, new playable content, and fantastic memories in their wake. "
That pretty much covers a lot of the big complaints…
(edited by LanfearShadowflame.3189)