Showing Posts For Leeco.6705:
they will bring back the alpine bl during wintersday because its festive and snowy and the dollies are woolly…
but it will still be bad if the waypoints work like this…
these are not waypoints these are way pointless
make them reset and be built when the keep is t3
well i hope by now its clear to anet that the canon(along with autoupgrades,perma wp and all the annoying gimmicks)has to go (and me to wake up >< rofl)…
but a(decent)wvw meta event is essential to make the game rewarding challenging and bring the players back to the maps…
right now even if you care to complete the canon event there is no reward.other than ‘potential’ ppt there is no personal reward involved unlike pve…
this is how i think a wvw meta event should be designed:
this event should be repeatable every hour and take part across all 4 maps at the same time…
we all know you can count server kills…
*on the first tick of the hour the server with the most kills should be rewarded with a popup chest…
*on the second tick of the hour the server with the most kills and the second server with most kills should get a chest…
*on the third tick all three servers get a chest…
(these chests should have equivalent reward to the pve events gold,champ bags,and wxp )
*on the final tick of the hour a dragon quality chest should spawn in the middle of each map(sm lord room for ebg) for 15 minutes that only the server with the most kills in the hour should have access to…
this chest should have a cast time to open,so that you are interrupted by dmg or cc,should be able to be looted once by each player and contain gold,wxp,various pve pink stuff that are necessary for the guild hall upgrades along with 1-3 wvw tournament claim tickets,so we can get our skins and a consumable that would last until the end of the matchup and will reward 1-3 ppt when used so that ppt players have a reason to participate …
trying to get the loot or prevent the enemy to loot is a way to get your kill counter going for the next hour
obviously killing enemies while they have the outnumbered buff,shouldn’t count towards this event’s completion…
this way you can ktrain all night but you get no chests in the end …
you could make the final reward chest scale,so the more times you loot it during the same matchup,winning the event,you get better rewards…
sorry for the wallotext please comment and correct me if i’m talking nonsense here …
heh here’s mine …
btw ctrl shift h is bugged ?
i was able to disable ui but couldn’t enable it again…
well yeah thats the idea .
btw to trigger the event you need to damage a structure like 5% dmg on a wall or gate.
so you have a little grp of 10 ppl doing that in not just one keep but every structure you own you need to def against that .
if even the rain of AC can still give them points you need to confront them in the open field and kill them.
you can send a huge zerg to kill all of these groups but some will still gain points so you need to split your forces which is good right?
If you want to deny them any points eventually you’ll have to engage them before they even reach the structure which again is good imho.
The problem with the tick is that it forces you to focus on defence because defence is not a significant part of the game it’s the ONLY way to win .
so after the reset night when most important structures have become t3 you have people just siting inside hitting 123 on the ac and trebing supply camps .They may very well be botting and because they are inside you can’t even report them.Some of them if not most of them especially in top servers are getting paid to do it which is why i said we play like it’s a job.
Of course this is not self-rewarding at all because you only get wxp for defending and you almost never kill people unless a blob of nabs comes knocking .
Can you see the oxymoron here ?:In order to win you have to defend in order to rank up you need to attack.
You can’t attack if you have in mind the tick every 15min because a t3 keep siege lasts for hours .
Right now attacking has little to no impact on the score since most of the time its done during the night or the morning or whatever time you know your enemy has little or no coverage…during the peak times most matches look somewhat even which either means that they are defending inside their t3 structures(for hours and hours)or attacking something paper generally avoiding the open field as much as possible because its counterproductive (the jobs argument again).
Obviously if there is no tick nobody can complain about night capping again and the points wouldn’t represent coverage but fights.
The only problem i see is that instead of 300k points we will be looking @ 3m points at the end of the week but i don’t really think it matters.
Hey you can take it even further…
Each objective triggers an event when it is attacked that is refreshed every 3 min.
Each time the event refreshes attacking server should get points as a reward for attacking and defending server for defending depending on the tier of the objective.
You can only attack from within an orange circle around the objective so you can’t get points trebing Cliffside from Garrison but you can still get the wall down.
Killing guards can’t trigger the event either although it can still contest the WP.
Defending a paper structure should give more points than attacking it and defending against 2 servers should yield double points.
Attacking a fortified structure should give more points than defending it and if 2 servers attack it both get points for it although the one that actually caps gets one more event reward .
Camps don’t yield points and overtime transfer automatically the supplies to their target structure which will also automatically upgrade .
I think this should make a 3 hour siege of a fully upgraded keep point worthy and maybe we can see more open field battles .
maybe just maybe with a lot of patience and with more tweaks Anet can
REMOVE THE TICK (OMG such sacrilege… kill the blasphemer kill him with fire…)and we can stop playing like it’s a job…