Plays every class though :>
The Dynasty Warriors [DW] – Far Shiverpeaks
When Scarlet appeared, I immediately lost any bit of interest I had in this Fractal.
On the other hand, just imagine how they would’ve butchered the lore if Evon won the campaign. /shudder
Had to repost because apparently the other thread got deleted.
Good ol’ ArenaNet, ‘fixing’ things no one complained about.
Nothing justifies the overly long casting time of this skill
This bug very heavily affects PvP and it’s been at least a year now. Are the devs aware of this?
I’m guessing they’re unable to fix it and therefore pretend the bug doesn’t exist.
lol k, as a power necro I find them very easy to deal with. (running generosity sigil on both weapon sets though)
(edited by Lethal Stranger.5093)
I’m quite happy how my Norn thief turned out, I was going for a bouncer/bodyguard-for-hire look
Meh, the only gripe I have with moa is that is completely nullifies Death Shroud health and removes minions from Necros.
At least it gives us some mobility though \o/
“You must visit more often”
“Go ahead, hit me”
“Urge to kill rising!”
“Eat my dust!”
I’m saddened by the Consume Conditions (completely uncalled for) and Spectral Walk (;_;) nerfs, most of the other changes seem pretty good though.
I hope the buffs to Blood Magic (and siphon during Shroud) will improve our sustain significantly and I’m pretty sure Wellomancers are gonna enjoy the aforementioned traitline.
Oh wow, again completely uncalled for, thanks ArenaNet.
https://www.guildwars2.com/en/news/world-xp-and-you/
Just sayin’.
As an altoholic, I’m very glad they finally made this decision.
EDIT: Ninja’d by Devon ;_;
In GW1, you couldn’t switch attunements on the fly, so most builds focused on one element (Air/Fire/Earth/Water). Most people went for Fire in PvE, because of the AoE damage.
They were rather easy to play in low-level PvP, but they were easy to cripple as well (interrupts, attunement removal disrupting their energy flow), where most eles specialized in either Air (blind spam, single-target spike damage) and Fire (Mind Blast comes to mind, mostly single target pressure and burns). Earth also became rather popular during the later years of the game, when a couple of Earth skill recieved huge buffs.
They played numerous roles in high-level PvP though, by either running flags in GvG, assisting spikes in balanced teams, or crippling enemy melee with Earth and Water. It was all about timing your skills well and being in sync with the rest of the team.
All in all, the difference is quite huge, it’s kinda hard to compare, GW1 and GW2 mechanically being entirely different games & all.
I don’t like condis. They’re coarse and rough and irritating, and they get everywhere.
For the love of Grenth, they better not touch Rocket Boots.
“Who wants a product that gives you harpies?”
My latest char®
Because they don’t wanna admit they made the wrong design choice again.
IMO, the biggest problems with DBL:
- Air Keep taking up too much map space and having a confusing layout
- The keep lords have way too much HP and badly-designed abilities (especially the ones at Fire & Air Keep.)
- The waypoint problem
- Unnecessary obstacles throughout the map that serve no purpose other than annoying the player (pulsing cripple around Earth Keep area, the windblowers at Air Keep that launch the player etc.)
- Barriers making it practically unplayable for roamers
Alpine BL had none of these problems.
I don’t mind the canyons and cliffs too much, as long as we get more alternative routes and/or bridges to make them more enjoyable to navigate through.
(edited by Lethal Stranger.5093)
Cheers to the AM Ranger I dueled on my Ele on my way to the FSP Garrison. After 5+ minutes of fighting we figured we couldn’t kill each other, so we just disengaged, /bow’ed & /salute’d each other and continued going our own way :P
(edited by Lethal Stranger.5093)
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