Showing Posts For Lianon.3479:

Denial Esports moving on from GW2

in PvP

Posted by: Lianon.3479

Lianon.3479

I really hope this is a good troll to make Anet wake up.
Smite looks like a bad joke.

Smite might look like a joke, but gw2 actually is a joke when it comes to pvp. There is no competition, there has never been any competition and there probably never will be any competition, simply because not enough people are willing to put serious effort into it.
This most likely boils down to two things imo:
a) There is no environment that supports proper competitive play (team arena is unlikely to fix that because of the low player pool)

b) The game is plagued by a skill/class design philosophy that gives people the impression that the outcome is not determined by their own efforts but by builds. Be it low cd high impact skills like skull grinder, super annoying pets like smokescale/bristleback, instant/low activtion time skills that do have high impact like steal/dh f1, an abundance of defensive skills or dodges like the meta chronomancer/daredevil/revenant, or spamable soft cc/conditions like reaper/chronomancer. Obviously there is a difference between good and bad players but this does not become apparent to newer players, the game simply feels “spammy” and “random”, which does not encourage people to stay and improve but to stop when they lose (as it is very difficult to see why you are actually losing or what the other person does better).

You can’t say arenanet lacks constructive players. Sometimes people think community is toxic, but in every topic i see great constructive criticsm like this that goes unheard.
In fact, we probably have a better pvp community than any competitive game.
What we lack is attention.

All my love to other players of this fantastic game.

GW2 PvP doesn't require enough skill to play.

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Posted by: Lianon.3479

Lianon.3479

Yes, also a territory full of people who don’t understand the importance of feedback and constructive criticism towards developing a better game for the community.
Try not to take this attitude very far. Oops. You’re not going to get very far in life with it anyways.

We managed to discuss many important topics in this thread, I hope people continue to use the forums to provide suggestions and opinions about PvP. I’ve played since launch and arguably this is the best moment for the pvp scene. One of the most difficult jobs will be distinguishing honest and inflamatory opinions (many of which may well have reasonings, they should only be dismissed because flaming is typical of intense competitive pvp games), but we can do this if we unite our critical thinking.

I’ll soon make another recap and post more suggestions, if not here, somewhere.

GW2 PvP doesn't require enough skill to play.

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Posted by: Lianon.3479

Lianon.3479

The point being made here is exactly that these changes will benefit mostly medium-high skilled players and mostly not even affect casual players, since there will always be easier builds than others.
Also another very important contributive factor is that when you remove all the cluster an UNINTUITIVE DESIGN skills of the game, you also make it easier for casual players to understand the matches. This is proven by a very simple argument: imagine a casual observer watching an ESL match; he would be baffled by every single second of the match.

GW2 PvP doesn't require enough skill to play.

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Posted by: Lianon.3479

Lianon.3479

Imagine how awesome PVP would be in this game if you needed a high skill level to do it!

Oh wait, it would suck because 99% us wouldn’t have a chance. /thread

A long time ago I shared this opinion of yours; I thought a game couldn’t be overly complex or players would be unable to play.
Then I discovered that achieving complexity through variety (builds, skills, strats) only means that new players will stick to what’s easier to play. Even if we nerff everything that’s “easy-to-use”, casuals will still find the easiest build, master only enough of it to have fun, and go on with their online lives.
The changes we are discussing here are mostly for medium-high skilled players that feel the game isn’t engaging enough in motor or mental skills (again reminding that it is currently probably the most skillful MMO)

GW2 PvP doesn't require enough skill to play.

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Posted by: Lianon.3479

Lianon.3479

Stance Zerker is a prime example of this.

I barely know how to play it, but I can charge in and 1v3 people, bursting people down, cc-locking, getting kills + stab stomps relying almost entirely on passive traits. My gameplay is basically: spam all the weapon skills, zerk, burst, attack, burst, attack, burst, maybe run away a bit. Repeat. I feel like a beast that only sustained pressure by 2+ people can take down. Last Stand, Defy Pain, Eternal Champion, and Adrenal Health are doing all the work for me.

Meanwhile, on my off-meta Rifle/Nades kit engi, I know every button press. Every skill I use is with purpose. Thousands of hours on it – It’s my main, and I’m playing the keyboard like a piano.. Yet.. I feel really weak. I can’t take any meta builds 1v1 in a reasonable amount of time. My escapes and sustain are sub-par. I’m reduced to +1-ing fights, but even there I’d be better off playing a HoT meta class like Scrapper or DH with lots of passives and built-in attack/defense skills.

Why would I play a high-skill, high-risk no-reward build when the HoT elites just do it better and easier?

You mentioned a very very important aspect of build there. And worse, sometimes we don’t even know if we are playing correctly or getting hardcountered; it’s a feeling too familiar for those of using almost-meta builds, followed by hours of build testing, mostly for nothing.

So far we need an organized recap of what we mentioned in the topic: Something alone the lines of 1-passives 2-easy spam 3- easy invuls 4- aoe ccs 5- excess point aoe in general 6- builds being too countered by each other (I have a suggestion for this, better information post-game about what you faced, will post later) and more

I sense we are finally getting to a balance equilibrium that allows us to make the changes we need to achieve a competitive environment

GW2 PvP doesn't require enough skill to play.

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Posted by: Lianon.3479

Lianon.3479

@OP I think we will need to discuss game pace at one moment. As I said, they can remove all passives, skills with abusive long effects (I personally think combo fields should be shorter and provide stronger sinergies) or spammable autoattacks, but this will have some effect on the speed of the game.

I too agree that the current pace is pretty fun, and we should aim to keep it. Don’t you think it’s easier instead of adding a frontal block we just gradually remove passives and nerf spammable skills’ cast times, nerf easy ccs, and nerf invulnerability frames? The game will be slower for each player, but fights and combats will last the same, possibly reach an outcome faster IF one of the players misplays.

Also, what do you guys think about the amount of AoEs in the game? I can’t take it out of my head that there are too many AoEs in this game, cleave is too easy. AoE should be a special feature in any build, not a requirement.

GW2 PvP doesn't require enough skill to play.

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Posted by: Lianon.3479

Lianon.3479

I think people in the post are more and more agreeing that we need to make weapons and utilites more active, efficient and less prolonged effects. Also preferrably with easy-to-see cast animations, but that’s a whole other terrain to discuss. Perhaps instead of changing animations we can reuse what already exists and make short spammable skills have longer casts.

Edit: I for one like the fast pace of the game, but we have to understand that when devs design for a fast pace game, they have to give immunity to players so that battles don’t end in seconds. But then again, that’s my question and we should study a consensus about it: do we want long or short battles?

GW2 PvP doesn't require enough skill to play.

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Posted by: Lianon.3479

Lianon.3479

Very well put, OP. I absolutely agree that, although this game already requires more skillplay than most mmos I’ve heard, it still has plenty of rpg vices to get rid of.

- I don’t see anything inherently wrong with autoattacks, but you are right that there should be some counter play to it. I don’t think a good game is one where you pop all your important skills only to be matched by the opponent’s and both of you end up facing each other with fists all the time. Also, autoattacks are hard to balance because of the dynamics between ranged x melee.

- You are on spot about the CCs, Stunbreaks and passives. Right now big fights are indeed zergfests. Imagine a scenario where all stuns, passives CCs, lazy AoEs and lazy heals are removed from the game. Suddenly you have a very tactical fight where every single action counts. Besides improving skill cancels and trick shots, this has also a huge benefit for spectators. This concept can and should be applied to all other areas of gw2 pvp. make it simple, and let players figure ways to counter each other via skillplay.

- There is a very important underlying topic in your argument: GW2 doesn’t require enough skill because in many senses it doesn’t give the player the opportunity to know what the other player is using. Think about how in mobas you study your opponent during the match to discover which build he is going to choose; in gw2 you have to guess beforehand what amulets, sigils, utilites, elites, weapons and traits your opponent is using. There is no possible immediate counter. It’s just guessing. I’m not saying we should have progression, but any competitive sport is based on reading your opponent, and gw2 makes it way too hard to discover information. You see, information isn’t even on the table.

Right now, GW2 is closer to a First person RTS than an arena fighting game (which I believe was part of the original concept, see the weapon/shield animations, downed state revive and finish). It has way too much of an indirect combat system, too much zoning. I don’t think the community is going to accept any changes after so many map change attempts, so if we’re stuck with conquest mode, why not remove roaming strategies, small points, AoEs like traps and heals and make it focused on the battles that the community loves, be it small skirmishes or big teamfights. For me, GW2 shines in its combat.

I think we suffer from too broad of a design, we need to make things simple.

ps.: Ah, also, before I forget: has anybody ever suggested that the devs create a test client so that they can test game changes with the help of players? I’d love to test wacky concepts in the gw2 engine.

(edited by Lianon.3479)

Guild Wars 2 is France (with all due respect)

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Posted by: Lianon.3479

Lianon.3479

Ok so the title is clickbait humor. I don’t know if france can be considered the biggest empire-superpower-to-be on earth, but what matters is:

The pvp of this game is rigged. It has been so for 5 years. We all keep waiting for the moment when pvp is going to rocket its way up to the stars, but the truth is this is it’s never going to happen. It’s not because the devs , although they are great for creating such a game, are not interested in making the radical changes necessary to make this a stable and competitive environment.
You wanna know something that symbolizes this perfectly for me? Vapor form. Yes, vapor form. The ele downed skill. For 5 kitten years this still erases the history of damage you suffered pre-death and denies you access to a CRUCIAL information about your weaknesses’. And then there’s spectator mode, utilities that were arguably never useful (I’m looking at you spirit weapons, and conjured weapons, and ele glyphs, and many more), useless sigils, runes, amulets that were taken away, then restored, then taken away again (seriously, stat amulets in a competitive game? what is this, turn-based or action rpg?). We need a complete overhaul of many aspects of pvp for it to meet the skill-based dynamic matches of other pvp games.
Now I’m no eSport eXpert, but in my opinion, it should be easier to watch, easier to learn (somewhat), harder to master, stable in meta and changes, strategic but not overly complex; tactical. Devs have (and they should have) the freedom to determine what kind of eSport they are aiming to create, and Guild Wars 2 is enough of a superpower in itself that it doesn’t need to pay tribute to other games’ formulas, but it definitely should create and follow a simple plan to achieve attainable goals.

Don’t get me wrong, I’m not going to stop playing, I love this game. I just wish it didn’t make me keep waiting for GW3.

tl;dr Make guild wars great again by removing the reignant 5-years status quo. I’m kidding. maybe.

Ps.: The original joke I made with friends was comparing the game to my country, Brazil, the biggest emerging nation failure of all times, but then I realized GW2 would never be comparable to Brazil because it’s already a superpower =x

(edited by Lianon.3479)

Interrupt Daredevil and Meditrapper DH

in Mesmer

Posted by: Lianon.3479

Lianon.3479

In the name of all mesmers, I thank you sir!

Do you think there’s a way to fit portal in those builds without losing win% against those classes?

Lots of New game modes!!!!

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Posted by: Lianon.3479

Lianon.3479

Just decided to drop by in this interesting topic, after a long time out of the forums, to leave an idea that has been eating my brain for a while..

Why in the world isn’t there a pvp mode played in the WvW maps?
As someone suggested, it could be something like a 20v20, 40v40, 15v15 or whatever!
I mean, it’s not like the instances (maps) aren’t already there, you’d just have to quickfix some small stuff.
Heck, you could even maintain the structures and siege weapons, and make a small pvp mode (match-based, domination style, points and all, identical to what is already being played)

Well personally I (thinking of designers and players) wouldn’t want people looking to PvP (goes as well for GvG) taking up map slots (making ques longer) because they want to go PvP in like Obsidian Sanctum. That ideas sounds awesome if it was a easy way to get you right there. And if you were gonna do that why not just make it apart of PvP.

And that is what the idea of Alterac valley. It was the PERFECT map for something like that.
40v40 big. with points that had effect on the rest of the map. Though personally i would leave sieging to WvW and take everything else about it but having bigger maps and more people and even more objectives that matter would be very fun

Yea i understand you don’t wanna split the already small pvp crowd, but the idea i mentioned was focused towards bringing WVW AND PVP players together in a different, smaller style of wvw
I mean, you could have the map as an option for any user created room in pvp, but obviously OUTSIDE of the actual tournament pvp and its rounds and rewards.
We can’t forget that pvp crowd is small in this game because most ppl who play pve and wvw DON’T play pvp because of it’s repetitiveness!

Lots of New game modes!!!!

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Posted by: Lianon.3479

Lianon.3479

Just decided to drop by in this interesting topic, after a long time out of the forums, to leave an idea that has been eating my brain for a while..

Why in the world isn’t there a pvp mode played in the WvW maps?
As someone suggested, it could be something like a 20v20, 40v40, 15v15 or whatever!
I mean, it’s not like the instances (maps) aren’t already there, you’d just have to quickfix some small stuff.
Heck, you could even maintain the structures and siege weapons, and make a small pvp mode (match-based, domination style, points and all, identical to what is already being played)

My thoughts on GW2 as an Esports

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Posted by: Lianon.3479

Lianon.3479

I support this kind of thread. (y) lol

But really, it would be nice to have kind of a generic class-chosing preroll before tournaments.
Just throwing it out tho, I think its something that REALLY deserves a LOT of thought before implementing.
More than just balance, this is good out of the box thinking.

Thieves Shorbow Autoattack = Broken now

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Posted by: Lianon.3479

Lianon.3479

Community, pls stop this kind of thread.

Why not ask for more viable builds? It’s not like shortbow itself is useless now, cmon its still one of the best weapons in the entire game.

Best patch I can recall.

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Posted by: Lianon.3479

Lianon.3479

What nerf hammer?

Bunker builds are unchanged. Thief got a 2 boon stealing ability with nerf/buff to steal. Rangers got buffed.

Lots of broken mechanics still in the game e.g. stealth stomping. Thieves are still a broken class with many ways to bypass the pvp mechanics -check the 90+ page thread on balancing thives on the thief forums-.

Best class in the game, according to the community, got cd doubled + range reduced on one of their best skills (if not the best), no longer able to use invulnerability + heals.
One of the best (again, according to the community) builds got the same invul nerff, burning reduced from 70% uptime to 40% uptime (that’s without condition duration increase)
Revealed debuff still stands for pvp.
Retaliation heavily nerffed by a much needed game mechanic.
ps.; trick shot nerffed? (I haven’t checked in game, but this could be HUGE.)

Yes, there were some other buffs, and imo mesmer may need some more nerffs, but that’s simply almost everything the community has been asking for.

If you ask me, this game is going for serious trouble if we keep praying to the hammer to solve our metagame problems. If you look at dota2, for instance, there are thousands of nerffed heroes that never get picked, and you don’t see ppl grabbing icefrog by his shirt and begging for game balance.
One day we’ll understand a balanced game is one where you can play any of the classes you think are OP, and has a minimum diversity of options. This game has it, btw.

(edited by Lianon.3479)

Best patch I can recall.

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Posted by: Lianon.3479

Lianon.3479

I just want to remind everyone that, since the nerffhammer has come down hard, maybe next patch should be about more viable builds, bugged trait fixing, interesting new mechanics for old and unused utilities.

Lets keep it up though, we expect nothing but the best.

ps.: I also mean this towards the community, who really needs to understand how to make this game big before criticizing.

State of the Patch (March 2013)

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Posted by: Lianon.3479

Lianon.3479

I seriously couldn’t care less about balancing. The only thing I’d truly enjoy about it is expanding viable builds.

That said, where are the structural improvements we all asked for?

It’s sad to realize most ppl think good balancing will save the pvp community. This is already a very well balanced game.
We cannot be taking more babysteps toward better structure, in that case we are light years away from any other serious game.

Ever wonder why so many thieves

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Posted by: Lianon.3479

Lianon.3479

I see a lot of people discussing balance and everything, and yea, its valuable to debate it.
But really..The issue with pvp has almost nothing to do with balancing classes, even builds; though having more viable specs should be a long-term goal for ANET, for sure.

You can take any moba’s or even other mmos as example..Every one of them has a whole bunch of cookie cutter specs and “op” heroes.
The only real difference with mobas, and I think this game could learn a thing or two from them, is that most OP heroes start a match with zero to no capabilities of doing well by themselves, needing a babysitter.
Well, you can say it’s very similar to what we have here with glass cannon thieves/warriors.
But I believe the real issue right now with balance are the hybrid builds, that pack an insane ammount of damage as well as healing/escape abilities.
And this is where you can see the irony.
As above poster mentioned, you hardly ever see warriors/thieves on tPvP, for teams are way more inclined to have those hybrid specs, whereas on Hot Join all you see is a bunch of glass cannons.
I personally don’t even like testing my hybrid builds on Hot Join, because the average base toughness or condition removal abilities are so low you can’t even grasp if your spec has succeeded in damage, opposite case with healing.
But anet has then achieved a state they are so afraid of implementing, and the community so desperatly pleas for: separating player base through innovation in match styles.
If you are a hot join player, go ahead and make a thief/warrior and have fun.
You won’t be accepted on tpvp, likely.
Or go ahead and try your full bunker tpvp ranger build on hot join, you’ll be ignored most of the time, or zerged.

TL;DR: We’ve been brainwashed by other games to think PvP is always an issue with balance. In GWs case, its not.
It’s about our developers CARING, INNOVATING and EXPERIMENTING to see what the players will enjoy, and THEN build some kind of a balance around it.

There’s a real problem with that, though. They may find the players want something entirely different than what they projected initially.
And we really can be wrong, but at least we’ll keep playing.

Time to add GvG+HA

in Suggestions

Posted by: Lianon.3479

Lianon.3479

Yes, I endorse this.
Conquest needs some serious reworking, and it doesn’t look like ANet can revitalize it.
Drop it and start looking for new alternatives, or redo it COMPLETELY.

State of the Game w/ J Sharp & Tyler Bearce

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Posted by: Lianon.3479

Lianon.3479

Can we seriously get an option to disable right-click targeting? That is insanely frustrating in PvP particular.

I believe that already exists in options.
I might be wrong, too lazy to check it out.

[SOTG] Questions Poll

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Posted by: Lianon.3479

Lianon.3479

Well since someone deleted the other topic and thus my question, here it goes:
Is ANet employing all the resources they can to PvP?

By the way, I really mean this as a critical question to pvp development. Imho, we have small chances of actually making it in the highly competitive and crowded market of pvp games. I wish this game nothing but the top tier of glory in said market, and I do believe it deserves it just for the engine innovation it brings to all the gaming community.

(edited by Lianon.3479)

Please read. 10 Things this game needs now

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Posted by: Lianon.3479

Lianon.3479

If done right this is just not true. Dota 2/LoL has a much steeper learning curve, are much harder games and have far more complex battle systems, but new players are expected to know exactly what to do from the very beginning. Those games are doing just fine. The fact is that Hot Join does not in fact teach a player how to play Tpvp, it has nothing to do with tpvp. Having new players play a different game than what the main focus is, is a bad idea. When you play LoL do you play something different than the pro’s? How about Dota? The answer is no.

AHAHHAHAHAHAHA, not my intention to troll, but REALLY. STEEPER?
I’ve been a dota player for around 7 years now, and this has got to be a joke.
Dota is hard on the newbies, but this game is LUDICROUS.
EVERY aspect of the pvp character is customizable, and even after playing for 6 months, I have NO IDEA what a meta means, neither does 80% of the community. I mean, we used to bash on trap rangers for being a HORRIBLE spec not more than 4 months ago, look where they are now.
Not to mention dota/lol are mouse left-click-movement games, with 2d overview. If you watch close enough, you can see what’s going on.
Also, I haven’t played LoL for a long time, but this game is INSANELY faster than ANYTHING CAN BECOME on that game. Dota comes closer, and sometimes it can push your reflexes a little bit more.

I’m sorry for all the emphasis on the argument, but I love this game too much to let it be underrated as a simple mmo kind of pvp.

I actually agree with most of what @OP has proposed, I just want to remember that ArenaNet’s business model is CERTAINLY an obstacle in making this game e-sport, as many other people have already mentioned.
It’s not impossible, though. This is the best pvp game I’ve played in a long, long while, maybe even comparable to my deepest loved game, a 1999 franchise I’m not sure I can mention here. And I’ve played that game for almost thirteen years now.

Reason why its not esport

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Posted by: Lianon.3479

Lianon.3479

This. Best topic since patch arrival.

I guess what makes most semi-HC pvp players like me REALLY frustrated is the illusion of e-sporting.
I mean, the game is alright, it’s pretty balanced for such a complex weapon-utility-build-amulet-sigil-rune customization system, there are a lot of viable options and you can tweak your builds to any almost any parameter you like. It’s definitly the most balanced game I’ve ever seen in terms of options, I even compare it to MoBAs in terms of team setup possibilities.
Problem is, OP is so absolutely right: we love this game so much we’d like to see it handled professionally by a staff that cares about the competitive state of the game, but we can see ANet is definitly lost between making the game MORE casual in attempt to draw more players in, or reward the current hardcore player base.
And that doubt is certainly reflecting on our opinions about the game.

January 31th - February 5th Leaderboard

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Posted by: Lianon.3479

Lianon.3479

29. lilz shorty.1879 – 409 Feb
31. lilz shorty.1879 – 378 Jan

And I’m sorry, your name wasn’t there because you were tied in points with another guy, and I had to manually insert it in the chart, I must have misplaced it when doing it.
Those numbers are all on the official leaderboards, anyone can check it, if you find something wrong, let me know and I’ll correct it. I just wanted to show what it would be like if “QP season” started last week.

January 31th - February 5th Leaderboard

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Posted by: Lianon.3479

Lianon.3479

Leaderboard representing the Top #100 players’ QP gains, in one week (the 1v1 Temple of the Silent Storm week), for player analysis and self-comparison.
“()” = represents current rank in the most recent leaderboard, as of February 7th.

“*” = players who showed up only on January 31th leaderboard, and their qualifying points at the time.
“**” = players who showed up only on February 5th leaderboard, and their qualifying points at the time.
(2.) 1. Powerr.3649 – 113
(3.) 2. Vyndetta.9415 – 111
(1.) 3. Skovos.6509 -105
(42.) 4. Duke.9054 – 91
(4.) 5. javasocute.1876 – 84
(8.) 6. Follidus.8027 – 82
(35.) 7. Ether.1905 – 72
(16.) 8. Davinci.8027 – 77
(55.) 9. Chrisp.6924 – 71
(67.) 10. Chaith.8256 – 67
(56.) 11. SovereignHegemony.4160 – 64
(38.) 12. official.4658 – 62
(24.) 13. Gasmask The Suffocating.2567 – 61
(56.) 14. amesan.2401 – 60
(17.) 15. Demolition Man.3751 – 58
(42.) 16. Doggie.4092 – 57
(44.) 16. Synti.6142 – 57
(36.) 17. Fuzion.7613 – 55
(46.) 18. Shananigans.8412 – 53
(57.) 18. LegendaryLukeee.1462 – 53
(37.) 19. crazyman.1367 – 52
(7.) 20. East.8960 – 49
(56.) 21. Gottimus.5093 – 47
(6.) 22. QtHman.9510 – 45
(19.) 23. Nero.8623 – 44
(64.) 24. Titanoffear.9546 – 42
(5.) 25. SAtaarcoeny.8476 – 41
(58.) 26. ilya.2387 – 40
(74.) 26. hanpen.3865 – 40
(71.) 27. gorilla.6351 – 38
(30.) 28. lilz shorty.1879 – 31
(47.) 28. Snuuki.9530 – 31
(76.) 29. Chillax.1842 – 30
(69.) 30. Ostricheggs.3742 – 29
(22.) 31. Nnight.7215 – 28
(31.) 31. Remko.9801 – 28
(78.) 31. Tenderly.7019 – 28
(72.) 32. Apollo.8367 – 27
(77.) 32. Batmang.5421 – 27
(27.) 33. Kevin.5610 – 24
(61.) 33. leashmaygoss.2140 – 24
(68.) 34. SoulSoud.2497 – 22
(13.) 35. Qwho.1658 – 21
(32.) 35. Narcarsis.5739 – 21
(41.) 35. Ryanpry.2140 – 21
(86.) 35. Maethar.5627 – 21
(28.) 36. Zoose.1640 – 20
(29.) 36. Apollo.7389 – 20
(73.) 36. DoYourBestBear.6810 – 20
(81.) 36. Triple Echo Mending.5736 – 20
(45.) 37. Xenos.9378 – 19
(10.) 37. Purebeh.6512 – 17
(14.) 37. Merial.1062 – 17
(15.) 37. Zzyzx.8906 – 17
(21.) 38. Raytek.6193 – 16
(66.) 39. MrDude.9681 – 11
(75.) 40. Arno.8962 – 10
(60.) 41. Zero.8045 – 9
(64.) 41. Hatemachine.6187 – 9
(30.) 42. Udai.7805 – 8
(9.) 43. Kaypud.1438 – 7
(26.) 44. Yezhik.2071 – 4
(43.) 45. FuVirus.6398 – 3
(11.) 46. DevilsGlare.7658 – 0
(12.) 46. Kirmora.4976 – 0
(18.) 46. Ruin.7350 – 0
(20.) 46. Domino.2408 – 0
(23.) 46. Khalifahaze.6045 – 0
(25.) 46. Jjaja.7218 – 0
(33.) 46. Payneful.7934 – 0
(34.) 46. Zclipse.9320 – 0
(39.) 46. Noble.9382 – 0
(40.) 46. Bagov.3209 – 0
(42.) 46. Xee.4359 – 0
(44.) 46. Nemiros.3590 – 0
(48.) 46. Jimin.4051 – 0
(49.) 46. Redek.4537 – 0
(50.) 46. Lychee.9073 – 0
(51.) 46. Montage.4069 – 0
(52.) 46. Vegeta.8536 – 0
(53.) 46. Foreverdark.4653 – 0
(54.) 46. Bane Mode.9082 – 0
(56.) 46. Jumper.9482 – 0
(59.) 46. J Sage.9053 – 0
(62.) 46. illdeath.9617 – 0
(63.) 46. intense.4832 – 0
(65.) 46. Dolmur.2573 – 0
(70.) 46. HappinessFactory.4910 – 0
(77.) 46. Nile.9563 – 0
(78.) 46. VikingDeimos.9803 – 0
(79.) 46. Patty.3290 – 0
(80.) 46. Vhearaun.5903 – 0
(82.) 46. Talic.9608 – 0
(86.) 46. Memorize.7369 – 0
*
78. Caen.3649 – 128
81. Seagull.2039 – 123
87. Hadriel.6928 – 111
83. Thunderbird.4298 – 119
84. Kryptonite.6459 – 117
86. Sivvy.4985 – 112
88. Archer Henchman.2534 – 110
**
81. Cynosure.8609 – 144
83. Studmuffin.3140 – 139
84. Thunderbird.4298 – 136
85. Nothing.8564 – 134
85. Taym.8326 – 134
85. Farsi.5892 – 134

I’m sorry this is only for NA, but I actually did it to compare my qp gains with those of top #100 players, since I’m not on any leaderboard. Hope this is useful for other players in my situation.
As a consequence, this obviously doesn’t show all of those 31th-5th week player gains, since anyone who didn’t make over 131 QPs didn’t appear on February 5th leaderboard, and I have no means of acquiring that data.

Interesting enough, though, many of the top #10 players maintained their positions as best players, with no regards to which system (1v1 tournaments or 8v8 – 3 rounds) was actually used.
My sincere admiration to those mentioned, who take this game to another playing level, no matter what ranking system is adopted by it.

(edited by Lianon.3479)

Temple of the Silent Storm test extended.

in PvP

Posted by: Lianon.3479

Lianon.3479

@OP

Totally topic-related:
Is there a way you can publish this week’s qp leaderboards SEPARATELY along with the usual one?