Showing Posts For Libersevenad.8275:

Reaper Changes for BWE3

in Necromancer

Posted by: Libersevenad.8275

Libersevenad.8275

Any word on the sigil procc when entering/leaving reaper shroud being a thing? This was present in the last BW and I thought it was a bug and reported it, however I see no fix and some people are aknowledging it in this thread. I think this shouldn’t be a mechanic and have reaper shroud function just like normal death shroud, but ultimately I’m just looking to know what’s the intended functionality.

DS was originally a downed state i believe and has been retro fitted to work the way it does hence its code being spaghetti. It uses your equip weapons damage for the damage its skills does hence why no weapon swap. This meant though that shroud preforms differently dependent on what you have on at the time.

Reapers shroud though works the way it does because it uses a normalized weapon for its damage, 2h hammer, and its based of your main hand weapons rarity. So regardless of what set up you have outside of shroud inside it everything is always consistent. Because the hammer is a different weapon type it counts as a weapon swap when you enter or exit shroud.

Its similar to how Revs have theirs on weapon and legend swap. NO idea why you wouldnt want this as a consistent mechanic across the board because it actually opens up so many options in sigil choice and usage.

either way one or the other is going to get “fixed”

Thanks for the reply, the main reason I don’t want this is because I’ve been playing for 3 years with the regular ds functionality and developed my playstyle a lot around this (I’m mainly a pvp player), for instance blowing my geomancy/energy on entering reaper shroud for an engage and then not having it when I intend to hit them on weap swap, this was just a minor thing I wanted clarification on in order to play the best necro I can, however I don’t really see it opening up that many possibilities as you said or just being better in general (my opinion) since this functionality also appears on plague/lich form, which are much longer tranformations than DS/RS is and having sigils procc on those is actually valuable. If this feature persists there will be ocasions where you will enter RS, weapon swap then go plague and all of your 4 weapon swap sigils will be unsynced and on cooldown making the already very abbundant procc on crit sigils even more abbundant because you will never go wrong with air/fire in the long run as these situations occur more and more

Reaper Changes for BWE3

in Necromancer

Posted by: Libersevenad.8275

Libersevenad.8275

Any word on the sigil procc when entering/leaving reaper shroud being a thing? This was present in the last BW and I thought it was a bug and reported it, however I see no fix and some people are aknowledging it in this thread. I think this shouldn’t be a mechanic and have reaper shroud function just like normal death shroud, but ultimately I’m just looking to know what’s the intended functionality.

Necromancer: Death Shroud skills cancelling

in Bugs: Game, Forum, Website

Posted by: Libersevenad.8275

Libersevenad.8275

bump this is a very important bug

Gamebreaking bug,Someone look into this?

in Bugs: Game, Forum, Website

Posted by: Libersevenad.8275

Libersevenad.8275

I was in this game in the enemy team, I noticed this when me and another guy on my team lost a “2v1” with a guy that seemed to be getting rezzed by himself alone, then me and the other guy noticed necro projectiles and marks coming out of nowhere. when we discussed it in team/map chat we reached the conclusion this bug made him invisible only for the enemy team.

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Libersevenad.8275

Libersevenad.8275

I’m heavily affected by this issue, can barely play and still havent seen any sign things will get better

Collaborative Development- Request for Topics

in CDI

Posted by: Libersevenad.8275

Libersevenad.8275

1 – Ladder replacing leaderboards
2 – rewards
3 – balance

Suggested Ranger changes - power based mostly

in PvP

Posted by: Libersevenad.8275

Libersevenad.8275

agree the only way that ranger has to deal vs boons is to rely on teammates like thieves and necros he can’t handle them by himself

To Improve PvP

in Suggestions

Posted by: Libersevenad.8275

Libersevenad.8275

-less AI mechanics (ilusions, minions. pets, turrets, etc) there’s too much of it
-ladder system instead of leaderboards like in starcraft(ladder → rating; leaderboard → highscores)

PvP 3 wishes -what do you want most in PvP?

in PvP

Posted by: Libersevenad.8275

Libersevenad.8275

1. ladder instead of leaderboard (like in starcraft)
2. solo queue
3. less AI dependant mechanics

bonus 4. dervish

GW2Esports [LFG] - Do you need a team?

in Looking for...

Posted by: Libersevenad.8275

Libersevenad.8275

IGN: Liber Monster
Main Profession: Mesmer
Alternate Professions: Thief/guardian
Account name: Libersevenad.8275
Practice Availablity: 4pm-2am GMT
Current PvP rank (Not Leaderboard): 45
Level of Desire: high end hardcore pvp
NA or EU: EU

Team looking for one member

in PvP

Posted by: Libersevenad.8275

Libersevenad.8275

we want to start trying people out by the end of this week

should thief have a sword buff trait?

in Thief

Posted by: Libersevenad.8275

Libersevenad.8275

Chance to proc a haste would be neat.

i think that it would be too powerfull since that would its 4th way to get quickness by himself but the direction is good. i thought that some kind of proc or improve to its stealth attack would be really good

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Libersevenad.8275

Libersevenad.8275

i dont think that stealth idea is good i like it the way it is now it just needs to be set in a way so it cant be abused

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Libersevenad.8275

Libersevenad.8275

hi I think dancing dagger should go back the way it was or a bit less (just a bit) but with a significant cooldown, something from 2-3.5 sec so that it can’t be spammable, like this i think heartseeker should also have like a 0.5~0.9sec (I actually tested this stuff quite a lot) .these two due to the fact that one’s avarage damage is too low per iniciative and the other is too high (speacially when boosted by other stuff like haste). Backstab imo is fine people just need to learn to play and stop running glass canon builds unless they know how to. I think sword should get a buff through traits because it has a lot of potential but 7/10 is at disadvantage with its rival melee weapon, something more mechanicallike an improve to its stealth attack for example, not some 5% damage boost like dagger training. traps need rework. i honestly don’t know what to make out of dagger storm.

All of my opinions are based on spvp environment and I could be here for days writing but it wouldnt be appropriate so i just listed the first things i got to mind. of course the class in general needs polishing but isnt the only one. Thanks ANet for listening to the community you’re the best.

should thief have a sword buff trait?

in Thief

Posted by: Libersevenad.8275

Libersevenad.8275

should it or not? if yes should it be more like dagger training (pure flat damage) or something more mechanic and awesome? just a thought i had what do you guys think?

Post Your Build Thread

in Thief

Posted by: Libersevenad.8275

Libersevenad.8275

sPvP build: (cant get a good site lolz)
Knight amulet of the berserker
full Ogre rune
D-bloodlust/D-superior Air
Shortbow-bloodlust/energy
Traits:
25 Deadly arts: III,IX
30 Crit : II,VIII,XII
15 Shadow : IV
I have 19k-ish HP; 3k Attack(un-booned, un-bloodlusted), 49%crit chance, 38 crit dmg, 2130 armor.. It gives really good sustainability I can take a lot of hits and don’t insta die w/ 100 blades, eviscerate, backstab, while at the same time give my fair share of 9.5k+ crits..
maybe putting 15 in acrobatics instead of shadow arts to force more might stacks might be better but I somehow like more the traits shadow arts give..
Any feedback appreciated

Thief PvP movie (most tourn footage) and build discussion

in Thief

Posted by: Libersevenad.8275

Libersevenad.8275

Frag Movie thread

build: (cant get a good site lolz)

Knight amulet of the berserker
full Ogre rune
D-bloodlust/D-superior Air
Shortbow-bloodlust/energy

Traits:
25 Deadly arts: III,IX
30 Crit : II,VIII,XII
15 Shadow : IV

I have 19k-ish HP; 3k Attack(un-booned, un-bloodlusted), 49%crit chance, 38 crit dmg, 2130 armor.. It gives really good sustainability I can take a lot of hits and don’t insta die w/ 100 blades, eviscerate, backstab, while at the same time give my fair share of 9.5k+ crits..

maybe putting 15 in acrobatics instead of shadow arts to force more might stacks might be better but I somehow like more the traits shadow arts give..

Any feedback appreciated

Rant time:
Made this primarly because I don’t really like the direction the class is going and speacially since the pistol whip nerf you only see 1 kind of thieves (usually full glass cannon backstab ftw) main reason being it’s the only thing viable and I hope for a better thief future..

Thief Fragmovie w/ some wub wub wub

in PvP

Posted by: Libersevenad.8275

Libersevenad.8275

Sorry for bad editing

Liber7ad PvP 1 – Road To Ascendant

Build Discussion Thread
I’m currently looking for a solid team to compete in future esports events and destroy ladders :P hit me up

(edited by Libersevenad.8275)

Constant DC and mass lag since last update

in Bugs: Game, Forum, Website

Posted by: Libersevenad.8275

Libersevenad.8275

I never had problems with the client but since the last update i constantly play with mass lag and get DC’d nearly every 20-30 min of play

this is the error that appears
Code=7:11:3:189:101