Showing Posts For LibertyBeer.7418:

Stop Solo Q'ing once I hit premades?

in PvP

Posted by: LibertyBeer.7418

LibertyBeer.7418

Until they update the pvp interface to display everything that can be said over VOIP (# of enemies at points where allies are fighting, which allies are roaming/on back point, who’s timewarp that is, ect…) …

Ye. In gw1 all enemies were visible on the map too (I think?). A much better system imo. Would really make solo q/no voice comm better imo. Would just improve many peoples experience so much.

I think a better solution is to have voice comm built into the game. It boggles my mind that any modern online game does not have built-in voice comm. It’s impossible to effectively fight and communicate via typing/text at the same time.

Lack of variety = Crippling SPvP

in PvP

Posted by: LibertyBeer.7418

LibertyBeer.7418

I bought this game specifically for PvP and WvW. I dislike grinding PvE content.

However, I stopped playing PvP fairly early, because there is only one game mode, and I don’t enjoy it very much.

Now, I primarily WvW – for which I unfortunately have to grind PvE content to stay effectively geared. I want to compete against other people, not dumb AI. Witness the increasing popularity of dueling in WvW.

I don’t think the PvP in this game will ever gain popularity without more game modes. I’ve seen this complaint echoed many times in-game.

Look at other online games for inspiration, and not just MMOs. And BTW – I would pay for good PvP add-ons/expansions. My suggestions:

  • Search and Destroy (see Call of Duty 4+)
  • War (see Call of Duty 3 and 5)
  • Rush (see Battlefield 3)
  • Variations on the above as mini-WvW maps (keeps/siege)
  • Team Deathmatch
  • Squad Deathmatch (e.g. 2v2v2v2)
  • 1v1 Duels

Bonus points for “hardcore” modes where teammates are not immune from each other, i.e. friendly-fire is a concern. I think this makes for more tactical play (with some kind of system to limit griefing).

Also, (pretty please) full-on PvP servers – i.e. the entire PvE open world is PvP-enabled (maybe as WvW). Starting cities and Lion’s Arch could be safe zones, or city safety could just be enforced by mobs. Mega-bonus points for incorporating PvP into the normal PvE events. Check out DC Universe Online for some ideas – I enjoyed their PvP servers.

Anyway. Need variety.

Please fix feedback bug

in Mesmer

Posted by: LibertyBeer.7418

LibertyBeer.7418

Can someone please clarify? Here’s what I think you all might be saying:

a) If your feedback bubble intersects the path of a pull skill, then you are pulled to your feedback bubble?

b) And it doesn’t matter if you are the target of the pull or not – i.e. you would be pulled in addition to the actual target(s) of the pull?

c) Or is it that the pull is targeted at the feedback bubble itself?

Vengeful Images not scaling with Power?

in Mesmer

Posted by: LibertyBeer.7418

LibertyBeer.7418

Thanks for posting, I had no idea that it didn’t scale in sPvP. Did you happen to do any testing in WvW?

Mesmers in farming groups

in Mesmer

Posted by: LibertyBeer.7418

LibertyBeer.7418

For context – my main is a level 80 mesmer, and I’ve done plenty of zerg events (e.g. Orr). Before the iBerserker nerf, I had no problem tagging mobs with the greatsword. It probably still works (albiet less effectively).

Basically for tagging, spam:

  • Mirror Blade + immediate shatter
  • iBerserker + immediate shatter

And if traited w/ Deceptive Evasion + Illusionary Persona, you can also rotate in:

  • dodge INTO a mob cluster + immediate shatter

The above works best with a 20/20/0/0/30 trait spread, but it is workable with a wide range of builds, as long as you have power on most of your gear. My current gear is Soldiers armor, Rampager weapons, and a mix of Knights and Carrion trinkets.

Let me put it this way – on the Orr events which move across the map (e.g. opening temples), I barely had time to get all my loot before the NPCs moved on.

iBerserker and shatters are the only decent mesmer AoE damage, in the context of mob tagging in a zerg. But, since the last mesmer nerf, my iBerserker is only doing 33% to 50% of it’s previous damage. I really hope that is fixed.

iberserker doing significantly less damage.

in Bugs: Game, Forum, Website

Posted by: LibertyBeer.7418

LibertyBeer.7418

I can confirm this as well. My iBerserker is consistently doing 1/3 of it’s pre-patch damage… ONE THIRD. My autoattack does more damage now – this damage nerf really makes the greatsword pointless.

players getting under the map

in PvP

Posted by: LibertyBeer.7418

LibertyBeer.7418

Is this a known issue? I just started playing PvP, and throughout several matches a particular player kept getting under the map. He was able to capture/hold points without being seen or with any risk or way to counter. I could tell he was under the map, as a few times a particular camera angle would pop up his name on the side of a hill. And he was able to attack me from under the map while I was under water.

I wanted to report him, but there’s no option for abusing glitches or hacking, and no “write-in” option. I added him to my “friends” list for reference, as I’m eager to see this fixed.

Another player even wrote “such-and-such is still hacking” and quit the match.

(edited by LibertyBeer.7418)