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Graphics card upgrade

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Posted by: Liu.4751

Liu.4751

I can currently run Guildwars 2 on lowest/low settings even then the FPS isn’t that high and in populated zones it drops. The configuration is i7-3770, 4GB RAM, and intel HD 4000. I understand guildwars 2 is CPU intensive, but it seems tue cpu is fine but graphics card lacking. so I’m looking for a graphics card what isn’t too much in For what game needs with that setup and im not looking to spend more than £100

Are you going to still play WvW?

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Posted by: Liu.4751

Liu.4751

Does anybody know what to do if they were in charge of WvW development. It seems lots of great ideas but too imbalanced if you was to introduce all of them in one sitting like a overloaded recipe of all the great stuff but you just loose the flavour of what it you intended to actually make. ;D
I thought about the changes and how they change wvw player Behaviour they’re pretty intelligent. ( wink wink no one wants to give severs the easy points and the satisfaction of it..)

(edited by Liu.4751)

Omega siege rushes. Ruining wvw

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Posted by: Liu.4751

Liu.4751

Ah. I see now!

Well-played Liu.

That is some professional work baiting me to taking you seriously one time. But you made a mistake, you should have tossed down ‘Well I am not sure how to defend against golems, can someone show me how?’ instead of ‘Wah, Golems are bad and stuff, why should I learn to adapt?’

Might have gotten another few posts from me since this thread is just trolling Yak’s Bend.

Bravo.

That part about ‘Lack of integrity’ was really a flub though, gave it away big time. Keep working on those trolling skills amigo.

Because there is no way anyone can be that hurt about golems. To the point of ignoring actual advice and recommendations.

Just ignore the troll fellow yakers.

You do not replying to a guy who you’ve called a troll make you also a troll? You just trolled yourself me good friend. Now time for some honesty instead trying rile me about by alienate me as a troll who doesn’t listen, hey?

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Posted by: Liu.4751

Liu.4751

Also here’s a pic for you :P greetings from Yaks’ morning crew. And before you QQ further, there was only one omega and 4 alphas with 15 ppl max. Lol.

:thumbsup:

That was just plain disrespectful. No other words about it

Omega siege rushes. Ruining wvw

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Posted by: Liu.4751

Liu.4751

Lol, I’ll bite, cus i just can’t resist. Can you not read? Your question that has been reputedly not answered have been answered manyyy times. I myself have said before, lemme emphasize. WE DO IT BECAUSE WE ARE HAVING FUN. ENJOYING ALL ASPECTS OF WVW.

Well why did’t you do it when golems when they we’re brought with badges of honour. I’m sorry but you’ve just contradicted your reason for doing it. Try again. Plus does having fun mean making sure other people can’t fun defending? If so I don’t think it works that way.; p

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Posted by: Liu.4751

Liu.4751

1. All we can see is a forum post with someone raging as you put it. Posing a serious question to Yaks bends players on why they abuse the broken mechanics of allowing Omega siege to by brought with gold instead of the realistic method it once was and continue to dodge the questions despite being called out multiple times on their flaws in their replies.

2. Okay.. lol. more something else but we all know what it is anyway ;p.

3. Well clearly but only if you can win with money as we’ve examined as number/tactics aren’t enough for some severs you play against.(amount of superior siege I saw loitered in your Bay keep was incredibly now it’s the obvious thing to do FairPlay but that’s alot of money something we didn’t witness from your sever last times. Score ;D, but we can conclude your using gold/money irl maybe even to sustain it far beyond what you previously had used.

4. well not now but why both bringing up middle school like your trying to devalue my arguments without any constructive feedback instead it’s just more dodgy,devalue, Let’s buy golems! MOREEE lol.

5. Well they clearly do because they can’t be comprehended if your not going to take the time and search for answers. My argument was they shouldn’t be allowed in WvW if they’re gonna be gold sinked there’s been many threads on this we can all conclude it’s extremely unbalanced is used correctly against unexpecting foes.

6. Who me? or the sever I’m sure every sever sucks it just matters what you suck at depending on players, around and their moods.

7. Well no need to devalue my post if you can’t make anything out of it, that is just plain disrespectful.

8. No it seems you went out of your way to gold sink to win. My reasons would be CD has had 3 weeks of getting steamrolled by FA with each week having TC swell which could explain why people cant be asked to deal with omega rushes after 4 weeks of not having much to hold in wvw anyway. There’s no pride it what your doing because as I’ve pointed out we beat you 3/4 times when you had no way to gold sink in Sup acs/treb and your loveable golems.
So I wouldn’t take this as a failure issue. Plus if well.. you’d be tier 1 if you wasn’t failures must be tough. The contradiction is glaring haha.

9. Well that’s assumption that I haven been the guy sieging up our Bl and asking to refreshed everyday and calling my guild for active players to try entice them to leave PvE to help a lost cause. So where that’s a respectful thing to say(i.e trying to fix things), you devalued it by assuming what I done as a player as I wasn’t the guy who tried fix things my end you see. Thanks for that rena, very respectful, touché.

10. I know wow isn’t fair. Never said it was and to keep saying I’m bad player is really starting to show your true colours there’s no need to personally attack me as being sucky. What makes even unfairer for a sever to have to try and deal with a group people going of their way to abuse the new widely available siege using probably real money or their stash from farming coming to a matchup with severs what may of had downtimes or players fed up doing the same stuff in WvW for 3/4 just to encounter it again, hence why I feel most players went Eb it was a refresh from having to hold one tower in your own BLs for hours tryng to rally people together.

How would you feel if another severOmega rushed your Bl with a 30+ man even 35 zerg nearly everyday since reset and You’ve had enough from last 3 weeks matchups. I fear the answer to that will make all your posts quite contradictory because I’m sure we’ll all see throw the sarcasm or off batting of that question as just attempts to defend your lame game plans you’ve employed in this matchup.

So answer the question or stop reading the thread. How would you feel if someone did what you did to you action to moment? The lack of compassion is astounding.

This forum post of amusement has been brought to you by:

Liu for overseer for all of eternity

A Vote for Liu is a vote for integrity/Dignity and Compassion.

Lame isn’t it..

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Posted by: Liu.4751

Liu.4751

Yet again you’ve all dodged the question on why you do it, and yet I’ve made very valid points and contradicted why your doing it at this point, and yes the word appears again you lack integrity to be honest and share your opinions about Omega golem rushing. instead you defend it with words like efficiently, it’s a game, etc. twisting and turning the truth of it.
Every single one of you has dodged the core reason as to why you do them. I could help you out but that’s your job not mine as I’ve done the work already my friends. try imaging if your Bl was specifically targeted with 7 man omega 30+ zerg constantly on the hour and yes OMegas not alphas. I have no respect for it on my sever let alone others. It’s a lame tactic lol. What should never of been made easier by taking out badges of honour it Ruined the balance of it.
If it is just a game your spending a large about of time and effort in building/maintaining your reasons and your actually siege you’re using. Think about it guys You know why your doing it but your no courage to mention it ;d.
Peace

(edited by Liu.4751)

Omega siege rushes. Ruining wvw

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Posted by: Liu.4751

Liu.4751

Well the fact that yet again you have no justification for doing it and yet Link me a youtube video on what We SHOUld be doing rather than a why and any honesty to your motives Proves the integrity of you and your sever as a whole btw. It’s a pretty disgraceful those golem could of had terrible lag/ or new players and we’re underwhelmed. Your lack of integrity has been noted. Don’t bother commanding anymore I’m sure your sever would be better off without you.

(edited by Liu.4751)

Omega siege rushes. Ruining wvw

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Posted by: Liu.4751

Liu.4751

Hi Liu!

As enthusiastic, and flattered, to hear our server called out on the official WvW discussion and as much as I would like my comrades and friends take their jabs at you for calling us out since that was ulterior intent of your opening post, I feel like perhaps you should be given our angle on how and why Golem Rushes are a touch more balanced than you think.

Oil, Mortars, Cannons and Ballistas.

Even a massive amount of Arrow Carts will cut down Alpha Golems rather easily, golems although mobile are NOT an endgame but another means of capturing a keep. They also require a bit of coordination to pull off, between pre-emptive scouting to make out the correct weakpoint over a gate with over 20 ACs, and having the drivers stick together or even spread out to mitigate siege fire.

Hands down the most overpowered thing after Golems is Arrow Carts, which will break into the masses so hard without golems to act as sponges it is not even funny. The unfortunate thing is that although you might not believe it, the times before golems were built from undynamic trebbing and sieging up points if the aggressor had to take out a fully upgraded objective. Counter trebbing made taking objectives even harder, and the defenders were HEAVILY favored over even the most unbelievable odds.

Golems took it to a new level for aggressors, helping them with the gap. But at the same time added another depth of strategy. The infamous golem rushes as you so call them may have a bad name but with enough creativity and well-placed counter siege, Yak’s Bend has seen their golems fall to such tactics, and even used some of their on-the-spot plans to fell golem rushes as large as 40+. Yes, it does get up to that point, but if you can plant ballistas near the choke with some AC cover suppor- oh, I have said too much.

Anyways, as opposed to complaining on the forums I would highly suggest reflecting on what coverage your server has and how to set up procedures on dealing with such rushes. I would practice having map calls for rushes, setting up contested WP calls, find spots where the golems are most likely to get choked at and set up siege on the ground to deal with them. I hear Spread-Shot is amazing.

Let me just say again, so flattered you called us out here, over the many other servers who can use this tactic. If you wish to make a point about WvW, next time make a hypothetical without the use of names, or else you are just intentionally goarding us to commenting.

Keep classy.

- Jornosh, Suicidal Warrior of [One], still endlessly raging in SAB.

I fail to see any honest discussion on why you or your Yaks bend repliers in this thread use this tactic. I see non mention about stopping any omega you only mentions alphas what we know can be handled which I’ve seen you use 7/8 maybe 9 times varying in numbers between 2-7/8 and I’ve only seen you use alphas once and that time you got spotted. Now I don’t know what your Plan is t stop 7/8 omegas with a 30man fair-weather Zerg or nor have you given me your opinion on them yet again I think you lack integrity to say why you do it truthfully because we all know your likely to disagree if your hard work in your BLS got steamrolled by 7/8/9 omegas with fair weathers on the hour every hour since reset.
I’m sorry but you and your commander (rena) has dodged the questions Since I altered my course in my replies. Think you know you have not single valid point to make and your simply abusing a altered system what anet changed because your mad when you admit you played for second against us and maguma and we beat you by 1k a few hours before the reset went down. I remember then yet again " it’s only a game man’ I got told be a wise sage on the sever you play on ;p

Why should our sever practice WP call for severs who abuse what anet has done allowing unlimited access to Omega siege via just pure gold instead of badges of honour like they should be.
Undefended Bl is a person to person issue I did my job and my hardest to rally and get people to hold down but anet makes a farmer game even in wvw lol

SAB needs to go, now!

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Posted by: Liu.4751

Liu.4751

Oh and hobo tron will save the princess.

In all seriousness – enjoy SAB if that’s your thing. I just feel disillusioned to the idea of “living story” and the word “living” or “story” and the direction for GW2. Had this been ab side project …wow that would be cool. Instead it’s “living story.”

Excited to see the life in this narrative.

Sorry, but sparkles came to my eyes at the idea of Hob-O-Tron breaking into SAB at the end of World 4 and saving the princess before you have a chance to.

Anyway, if it makes you feel better SAB is a side project. There are the living world teams and there is the SAB team. The Living Story teams don’t work on SAB and the SAB team doesn’t do Living Story stuff. It is just being presented in the Living Story tab because that’s what they called that tab. SAB isn’t part of the ongoing story, it’s just a thing that is happening right now.

Well that’s fair I do not know that. When i saw it yet again and tried it I couldn’t stand it and seeing how many guilds/players abandoned other areas of the game what hasn’t got any updates like WvW to farm/grind at a huge chunk of achievement points you didn’t want to because you didn’t get enjoyment from it and as it wasn’t part of core lore of the GW2 story of tyria and it’s battle against Dragons, nor was it to do with any core game features but just new shiny skins lool.
It did make me mad to be honest as you know by the post haha. That such content was out there I can’t enjoy and have to miss out on player activity/achievement points what seems to me a lacklustre attempt on a old 2d gameboy game such as mario brothers etc lol.
In my eyes it does not warrant for a Living story content update and for that amount of achievement points it is a bit wrong on that level as it’s not Story based as fa r as I’ve heard atm. I hope this stuff never comes again OR if it does make it a smaller one of thing people can casually go do for small rewards what are Acc bound minus achievement points matching the nearly half a thousand of Aps.worth ;(

Omega siege rushes. Ruining wvw

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Posted by: Liu.4751

Liu.4751

Jeez can we get the Cliff’s Notes on the above post?

I love how people are still so defensive about how their server plays. This game is as brain dead and grindy as all the other MMOs now…the server with the most door bangers on at more hours is always going to win. The more you try to analyze it, the dumber it sounds.

If you want to avoid reading any intelligent discussion on it please refrain from using non intelligent posts to reply for it. Plus I don’t think that’s very zen…… of you ;d

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Posted by: Liu.4751

Liu.4751

I love the exaggeration on the number of golems used to take paper keeps. Not once on the past week have I seem more than five golems used. And if it’s true that YB has “30/40” golems on your BL, that again points to the lack of homeland defense or concern on CD, if they can cap and keep capping camp and building golems with zero resistance, the failure is on CDs end.

I didn’t say 30/40 of golems I said 30/40 players. Where did you think that. Plus yes it was tier 3 and it’s 5/6/7 maybe 8 golems normally either 4 alp’s 1 omega or if its tier 3 it’s mostly likely 2/3 up to 5/6 even 7 Omegas, i’ve seen the variations.

Omega siege rushes. Ruining wvw

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Posted by: Liu.4751

Liu.4751

One could assume if your being efficient means you want to quickest and maybe easiest way to win. I.e you lack integrity for admitting to that. Rather than posting other mumbo jumbo about qqing , people being self centred, quaggans and other mechanics lol.

And like the invasion events in the living story update people zerged those champs because it was fast Damge Per second, and relatively easy to stay alive/tag enemies and get your rewards. that’s why you have 30/40 man golem rushing zero player keeps/castles every time you see one red or sometimes the green keeps. it’s kittened on so to speak and you can’t deny that Players don’t rush to be part of something if it has a higher if not a guaranteed rate of succeeding of what you aiming to achieve for.

I about Yaks bend has become a Highclass/numbers/rallied sever just now because when CD beat both kaineng/yaks bend 2 weeks straight forward you probably guessed, it was the time when golems we’re 500 badges of honour and cost things what take time/skill/tactics to receive other than using Gold what can be farmed easy with the new content updates over the past few weeks haha.

I explained why you have the numbers and we don’t defend to do it and even Bjchase I believe in this thread here told it how it is for him anyway.
He said and I do quote “After reading this I am excited to jump back into some WvW for the night” i.e we all know he wants to ease of free karma by steamrolling with them omegas. Because you know now he wants that real easy stuff rather than any strategy evolved what takes time, too much time… So much of it in fact haha.

Now I could be wrong and I would admit that for my ignorance but if we won this matchup 2 weeks in a row without the sellable siege weapons(alpha/omega golems) and you have it now you are winning. One could fairly assume that. Plus I have witnessed every non feint attack By Yaks bend has been in a form of distraction by siege grazer or keep tapping follow by a Full on omega(6-7)25+ players at least. Golem zerg to water gate of our garrisons numerous times. Everyday, I even counted the time between 3 golem attacks and it was roughly just over the hour before it was welcomly repeated.

Now i also heard in this thread that why isn’t kaineng qqing because I’ve been checking and their BL either gets wiped by us or Once or twice by Yaks(sorry kaineng, numbers win this think ;p) So it rarely gets targeted and all the 50g worth of any siege golems is sitting behind yaks Border waypoint ;p.

I’ve only seen one reply to this thread with the wisdom of not making more drama and rationally explain their opinion and viewpoint and alas he’s right, and that was the player Moon.6317 I believe earlier in the thread.
So unless you want to state your opinion on Golem rushes, i.e you like them or don’t or they should be restricted to badges of honour again I’m not sure. But the Posts from Yaks bends players seem to be emotional reactions to my original thread post rather then taking any time to re evaluate what they feel about omega siege rushing being done to them would be a good place to start. Omega siege golems being spam and stacked to garner easy Exp/point by turning Tier 3 towers/defend or undefended, with siege or none of it ;D to rubble in mere minutes.
Now you say we need numbers we sure do but as I said earlier we’re not used to golem rushes from you due to you never using them like this during our 2week runnings back a 2 to 3 months ago. And two other match ups over the best month we’re u came 2nd one week and 3rd the later one. Now you could say we need to organise and adapt and we do, and say we have to run to defend our stuff but is that really a fair measure to imply to have to succeed against a tactic what takes 5 minutes or less to literally flip a full upgraded tier 3 keep let alone a tower? haha.
I could go into why players shouldn’t have to rush to succeed and rather if you want me to haha but I’ll leave it at this for now because no one wants to have to rush to a keep and drop everything just to stop something anet should of made only Accessible using Badges of honour. It’s stressful if your dedicated to winning lool

To the idea of using badges of honour for omega siege golems it does suit it more than just gold. Omegas are seen as the holy grail of siege, high powerful/ Highly mobile now a team can use them as a powerful force and them players who have fought hard for their worlds and accumulated much Honour in badge form can finally help their sever obtain mega siege capable of brining down any structure with relative ease. IT should be a long term mega goal. ;D rant over, but that was more a vision I have on how people should use omega siege golems in WvW and their motives behind them lool.

(edited by Liu.4751)

Omega siege rushes. Ruining wvw

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Posted by: Liu.4751

Liu.4751

I started reading this thread because I was curious to see what people’s opinions were on golem rush balance, but I lost hope in the human race before getting through very many responses.

1. 25 omega golem rushes have been successfully defended against. We have and if you decided to sit down and figure out you could too.

2. Every time a CD keep is burned to the ground a yak gets its wing. Its not our fault we are trying to be efficient.

Well that’s hope you learn some integrity as you play ingame because your sever is showing lack of it. Yeah I am calling out the sever im not going to sit behind a wall just to get out of my way from naming the sever its a video game we’re here to relax and play with integrity and fairness, and yeah I’m mad and like a yaks bend player ironically said to be once when they lost to us " its only a game man"

Omega siege rushes. Ruining wvw

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Posted by: Liu.4751

Liu.4751

I admit to not finishing the OP’s wall of text, but I’m guessing

I’m not Qqing

is false.

c/d?

Why? because you know I’m right ;d

SAB needs to go, now!

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Posted by: Liu.4751

Liu.4751

@danielrjones my point was the achievement points ate tied up withing this super adventure box and if you don’t enjoy you gotta pay to people run it I assume or just mss out to other players by nearly half a k of aps.

@wolfheart you’ve shown more attitude than I have buddy ;p

SAB needs to go, now!

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Posted by: Liu.4751

Liu.4751

This content needs to go. I tried it and find it boring as anything tbh ha. I really didn’t sign up for this haha. For player like me do not like or enjoy that kind of game update but are either forced to grind at it for what the game relies on for account bonuses for coin/karma, experience plus mf bonuses. SAB only contains nearly 400 achievements points I know some are in very hard modes but for living story update what adds nothing to lore of the game or real content it needs to go. I know it’s not lol but it has to be said. Feel free to add your rages and rants and maybe developers will see our opinions on it and maybe n the future restrict aps too types of content per patch when things like his happen. I’m not sure of great game developer ideas but all I know is un fair on player who don’t want to participate in a add on completely related to the gw2 story(where’s the dragons lol!). The aps only are worth the time of about 20 days worth of dailies lol. I’m sure many will come here a defend it like the holy grail of aps and super awesome fun but its just another lame content update to get people grinding in my eyes while players who play for fun and with integrity suffer once again like me. ;p.

Omega siege rushes. Ruining wvw

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Posted by: Liu.4751

Liu.4751

Now I don’t often do forum posts but when I do it’s wvw related. I’m not Qqing or any of that online mumbo jumbo but fact is omega siege golems when stacked ruin the game. Cannons are near enough impossible to do anything at current state. I’m gonna name the sever. Yaks bend in my opinion one of least classy severs say as we put it ;p they’ve constantly golem rushed CDBL 24/7 and have yet even had chance to go toe to toe with them blob vs blob haha. I hope Devon sees this and bans yaks bend from wvw because I’d rather not see their golems again because that’s all it is tbh lol. Some people innocently really try hard for our sever and same for others, but it’s a real shame severs like yaks bend have re resort to gold sinking into golem investments for easy points. Tbh is kind of disgraceful I had more fun getting steamrolled by a tier 2/3 sever with their sieges and their skills. I have respect for yaks bends commanders for being skilled at golem rushes but if its all you do your gonna be good. Ps I’ve seen sup rams before and a whole Zerg run due having to fight a defended tier 3 bay . ;p

(edited by Liu.4751)

Guardians need a fourth virtue for mobilty

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Liu.4751

But why should players be forced to have a weapon they don’t wish or suit a build because the other one is considered useless.

That’s just how things are. If you want to just run whatever you can probably get away with it in PvE. In PvP, or WvW if you want to win duels, or just help your team the best, then you have to conform to what is viable at the time.

No you win duels by doing builds you enjoy using. I didn’t see i wanted a pve build my goal was to beat other people in a 1v1 scenario to test it there.

Why do people think you should be able to do everything with any weapon?
If you want to do well in multiple areas, you’re going to have to try and open your mind to other ways of playing and, more importantly, other weapons and traits. Our mobility is balanced by our outstanding survival ability, but that isn’t to say we’re “slow.” We’re just a bit slower than some others. That said, our combat mobility is pretty excellent.

You can do anything you want with any weapon you want and everything meaning win a duel and survive pie and wvw encounters. You sound like a annoyed gs guardian maybe hammer.

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Liu.4751

I am torn on the whole mobility issue honestly. We have a decent amount but the issue is you have to stack a fair amount of mobility + CC to keep much near us in WvW (spvp should not be an issue for guardians, ever) JI is amazing, GS leep is decent, when also paired with binding blades, Sword leap however i feel is lack luster, as anything with swiftness on is just going to outrun you due to the animation of it.

What honestly decides our mobility though, is condition removal, and being able to stay clear of chill/cripple. I personally run hoelbrak runes, condition duration reduction food, and Pure of voice, along with retreat to make sure I can get swiftness and keep CCs off me to keep up with the faster classes.

Also, two hand mastery with GS/Hammer is extremely good for keeping up with people with reduced cds on a gap closer, a pull, an immobilize, and Ring of Warding.

Just keep in mind, that there are still classes that you are never going to catch if they dedicate themselves to getting away, such as GS warrior, Thief, and most Eles. Engineers can also be an issue as well, just because the amount of lock down they can have.

Sword Skill number 3 is useless. It need a seriosu buff it’s a nifty skill but only useful against players who stand there at range not moving otherwise it just loose range and u’d be left stuck.

Shield skill 4 needs to block attacks upon hit it would make sense for a shield to be able to block attack while casting and the protection needs to be buffed to longer duration at baseline.
Shield skill 5 should be a none entering bubble. It doesn’t seem right that a foe cant shoot a bullet through it but can walk into it casually and stop whacking u with a hammer.

Judges intervention needs some kind of immobilising upon teleporting. Otherwise it’s 40cd for a teleport and maybe 3 max, hits before your opponent is off running away again.

Our immobilisation has to be more chains of light is a good idea but 2seconds imob is not long enough it should be 5 to 6 seconds long making anyone come across a scepter to think twice before running around like a luny. ( Immob should be increased profession wide as engineers gunk should immobilise you while your in it and a short cripple recovery afterwards.

And we need a 4th virtue what breaks stun and can teleport/immobilise I’ve seen many players just be able to run away if they stay melee their good as done.

Guardians need a fourth virtue for mobilty

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Posted by: Liu.4751

Liu.4751

Healing: Signet of Resolve
Utility: Sword of Justice, Judges intervention, Signet of Judgement. Renewed Focused.

Stats:
Attack : 2650
Precision: 25%
Toughness: 3150
Vitality: 16500
Condtion Damge: 125
Healing: 150
Boon duration: 20%

Traits:
0
10(II)
30(I, V, IX)
10(I)
20(V, IX)
Sigils:
6 Runes of the guardian

1. Skip resolve and use shelter instead, huge blocker in 1 on 1 and also build might stacks. Resolve is only good for passive condi removal so you can use your team wide condiremovals for the team, which you have none.

2. Those stats are really on the low side. What gear do you run?

3. Why rune of the guardian? With only 10 points in honor you should have precisely 0 healing power since you dont have heal on dodge.

4. Tbh that build looks really weird for a wvw build imo. What do you play mainly, solo, small groups or zergs?

5 Have you considered sigil of generosity? Check what they do and compare with purity. Just saying

On topic. We dont need more mobility, we have almost everything else.

Btw we have no bad weapons either, just weapons that isnt suited for the individual. Shield rocks if its used properly.

You seem to think I trying run a wvw mindnumbing build I don’t this is for pve pvp and spvp and works in wvw decently for non support play.

1. It’s not worth getting half the heal for maybe 1 block especially if i may not be in combat or being attacked at that moment. For an extra 2 seconds cool down and quicker cast time and passive condition removal what I don’t rely on much it’s a much safe bet for twice the heal. Especially if i have over 3100k armour toughness. and plenty of other condition removals to handle any lingering ccs.

3. U don’t go 30 30 20 all the time it’s a horrible imbalance to the stability of a build. it gives me that extra buff in healing power to make resolve a near 9k heal and added toughness for the melee and hard hitters.

4. well you assumed it is wow, but’s not a zerg group build. Well zerging, hasn’t much too it, you can’t see much let alone worry about dealing of taking damage it’s just a game of number skill.

5. I have but it’s quite pricey I may try it in. It’s only remove one condition but if it’s just a transfer and i don’t have huge condition damage molbiltyi is more more problem.

(edited by Liu.4751)

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Posted by: Liu.4751

Liu.4751

i feel the Guardian has more than a handful “viable” builds in sPvP, let alone open world PvE and WvW. i won’t say i’m a great player, but i enjoy bunker the least, and feel more successful with other builds – which do allow me to be quite mobile as a Guardian.

that being said, of course we will be outmaneuvered by other classes. at the same time, we can do other things better. i feel we’re quite “balanced” at the moment actually. nothing that’s cheese. nothing’s that’s OP. nothing entirely broken either or useless.

the idea for a 4th Virtue is interesting. and one for mobility at that. though i don’t feel the Guardians are in a bad place at all in terms of PvP/WvW.\

on the side, why take double shield? mainly because the skill CDs are shared and focus can offer some utility as well.

But why should players be forced to have a weapon they don’t wish or suit a build because the other one is considered useless. I’m tried of guardians run around spinning a great sword because fact is I’m better than them because they lack mobility. Ante didn’t create a weapon to be thrown in the trash as useless or this or that only it’s about wisdom to use them correctly rather just swapping for the almighty gs and time to prance around.

(edited by Liu.4751)

Guardians need a fourth virtue for mobilty

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Posted by: Liu.4751

Liu.4751

People just don’t know how to move around as Guardians.

But what else can wedo when decreased combat speed and you use 2/3. Of the only fast mobility skill a guardian has

Guardians need a fourth virtue for mobilty

in Guardian

Posted by: Liu.4751

Liu.4751

Guardians are one of the most pvp underpowered classes in the game.

You win.

Actually, guardian is one of the strongest class in sPvP and quite balanced in WvW, maybe you should try another build.

But I explained why guardiands are the most underpowered class because of mobility or maybe ranged is just broken I don know but you seem to think a full zerker gunho great sword build is somehow a good build. Anet put full zerker builds for pvp and fun and easiness of making them work. I beat great sword guardians no problem same with hammer the reason being is because they have no mobility and don’t lap any conditions on. So your gonna have to explain why guardians are the strongest class in pvp in aspect compared to other classes seeming you are showing you know what this is.

I will let someone else take the spvp part. Hint though it’s mostly because we can bunker well, though we don’t supply the kill pressure of some bunkers.

As for the part about dueling, well I know a little bit about that. Your lack of mobility can be made up for, but it does require changes to your build. You haven’t posted what build you use, so I don’t think any of us can make suggestions. We are balanced though.

I would suggest using terrain to your advantage, and consider using the mobility abilities you have access to. The build I run has a leap on gs, a teleport on sword, and a teleport on JI. If you need to you can always equip a hydromancy. Are there more mobile classes, absolutely. Consider why you need the mobility though. If it’s to run away, well there is either a problem with the build or the player. If you need mobility to chase it’s because you’ve already won. I hope you won’t take that as me being mean, or disrespectful, I’m just trying to explain why I feel the way I do.

Today I’ve gotten several kills by hiding out of los, then going in with JI (36 second cd). I think if I might make a suggestion, lose the shield. It’s crap. I know there are some builds that use it, but imo if you are dueling you are far better off using a focus. For a burst precast 5, then switch to gs, hit gs2/ji at the same time. You will catch them completely by surprise most of the time and unload a ton of damage. From there you have a leap (they will almost always try to run). Just stick to them. It’s rough I know, but it’s also the price you pay to play guardian.

No the running is easy. I found that out today that bunkering is the only viable not to look like you don’t know what your doing.

Weapons:
Sword(Sigil of purity 60% critical remove condition) Shield(Sigil Of nullification remove boon)

Scepter(Sigil of purity 60% critical remove condtion) Shield(Sigil Of nulifcation remove boon)

Skills:
Healing: Signet of Resolve
Utility: Sword of Justice, Judges intervention, Signet of Judgement. Renewed Focused.

Stats:
Attack : 2650
Precision: 25%
Toughness: 3150
Vitality: 16500
Condtion Damge: 125
Healing: 150
Boon duration: 20%

Traits:
0
10(II)
30(I, V, IX)
10(I)
20(V, IX)
I change the trait bonuses a tiny amount around sometimes not to a huge effect I’m trying to get it right

Sigils:
6 Runes of the guardian

(edited by Liu.4751)

Guardians need a fourth virtue for mobilty

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Posted by: Liu.4751

Liu.4751

Guardians are one of the most pvp underpowered classes in the game.

You win.

Actually, guardian is one of the strongest class in sPvP and quite balanced in WvW, maybe you should try another build.

But I explained why guardiands are the most underpowered class because of mobility or maybe ranged is just broken I don know but you seem to think a full zerker gunho great sword build is somehow a good build. Anet put full zerker builds for pvp and fun and easiness of making them work. I beat great sword guardians no problem same with hammer the reason being is because they have no mobility and don’t lap any conditions on. So your gonna have to explain why guardians are the strongest class in pvp in aspect compared to other classes seeming you are showing you know what this is.

Guardians need a fourth virtue for mobilty

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Posted by: Liu.4751

Liu.4751

Lol nice reply.

Guardians need a fourth virtue for mobilty

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Posted by: Liu.4751

Liu.4751

I feel guardians are underpowered for this area. To make a decent build you have to sacrifice the shout mobilities in order to be hard enough to duel. Staff guardians were created with support in mind. Guardians need a forth virtue what can be triggered lower than resolve/aegis what teleports to he target something like virtue of intervention. Guardians have none increased movement speed trait as of this moment. I run a fairly if not most mobile build but it comes up short constantly in duels or 1v1. I find myself chasing as I use sword and shield I have stun breakers but the imbolization we have is far to short for what we deal with. Guardians are one of the most pvp underpowered classes in the game.
Discuss

(edited by Liu.4751)

Eliminating Zergs and imbalances.

in WvW

Posted by: Liu.4751

Liu.4751

More and more I’m seeing people going off the zergs, staying in towers and camps. Building random stuff. capping doyalks and trying to cap solo while trying to get exp.

Eliminating Zergs and imbalances.

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Posted by: Liu.4751

Liu.4751

This issue is more of a large group’s vs small group in WvW. My advice would be: Deal with it! WvW revolves around Servers vs Servers vs Server which involve groups of many sizes which all have a major impact in the current meta (and not 5 man vs 5 man or 10 vs 10, etc). Learn the role you like to do in WvW and play smart. If you want to roam around and kill people on a 1v1 or 1v2 level, WvW is a fine place for that but don’t complain when a group of 5 come out of nowhere and kill you during your fights. Small group havoc squads (5-15 players) are fun to do too but you have to be careful about the larger groups and their positions or you are going to be dead just like the roamer in my first example.

Is real war fair and balanced? Did the American colonist cry to the British for being stronger than them during that time? Didn’t Genghis Khan send his armies (zergs) to conquer most of Asia and almost Western Europe before he died? Wonder if Napoleon wrote a forum post to God or Mother Nature after the Russians and their winter crashed him. War is not fair and wanting to eliminate the zerg which has been the most basic war tactic since the dawning of time is just absolutely childish. In the real world, war is not fair and when one side has an advantage, it is up to the other side to figure out ways to dealing with it. IMHO, this is an absolute childish thread and counterproductive. What people in this thread want that has not been addressed are smaller scale WvW maps. Rather than asking for new WvW maps that are smaller in scale, these thread posters would have the current WvW structure be tailored for small groups and roaming which is not fair to many dedicated WvWers and WvW guilds that have sent countless hours training and preparing to fight these large battles that make WvW a fun place for us.

How fun because devon on behalf of anet have just announced their going to discourage zergs. Please don’t use real world example like that, never would you see an army even if it is outnumbered act like such a rabble and blob under a commankitten on their minmaps(sarcasm included) goodday sir lol.

(Nowadays term zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactics is commonly known as)

(edited by Liu.4751)

Eliminating Zergs and imbalances.

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Posted by: Liu.4751

Liu.4751

This is what wvw needs to deal with zeros and to help emirate them, there are many others fixes to add to wvw for the wider scope but one very simple chance is this, as mention by myself, add a active radius based debuff, how does this work I hear you ask, simple. For e dry 25 players within a 700 range or radius each player will then get a static debuff applied which will do the following:
1. Decrease movement speed by 55%(imagine a large group of player/people in real life marching or jogging together, your only as fast as the font guy is allowing, p.s. it’s not a marathon, it’s gw, lol)
2. A huge range blocked decrease. What this means is no asuran shooting ridiculous necro and mez spells through a huge norm and no human being able to fire over a charr just because he’s got his weapons stowed and walking on all fours. Very unsafe, is it not)

3. Added other tweaks Like more exp for other wvw dialy objective tasks like defending, sieging, and even just draining supplies of a sieged up tower(like some kind of tactics)
These debuffs will spread out fighting vastly across the lands instead of being stuck in some mindless Zerg which is being showed of what it is with this illuminating and enlightening buff, players get a chance to split off or spread out or choose to die a slowly mindless 1 and oh yeah,6(heal skill) spamming deAth to a lone arrow cart user getting some free loot.

Thanks anet, thank me later.

Yours truely, li. LOOL

WvW is unplayable thanks to skill lag

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Posted by: Liu.4751

Liu.4751

Yup…I think that’s the best thing you can do. Already impossible when 2 servers clash (15-20 second skill lag at least). If you have all 3 servers inside SM for example you can just Alt + F4 cause even auto attacking is impossible.

I know it has been bad in the past, but this current performance is really pathethic. Just shut WvW down until your servers can handle the player numbers or limit it to 10 players per server or so…but if you let this game run like that is an insult for every player who bought this game.

Sincerely,
a WvW only player from Desolation

WvW IS playable and quite enjoyable. Maybe you need to be shut down.

You’re certainly not the only person playing and “shutting it down” because you’re unhappy is completely stupid.

Stop trolling and get a new game if you can’t handle it. Either that or find some that makes you happy and post about that.

No that’s unfair to say that. Gw2 should be playable in pve and pvp on minimum requirements systems like myself, with very decent GPS at least. Annette, needs to change and so do you with your snide comments of accusing him of trolling and to shut it off. You sir are the troll which are mean creatures by nature, magically of course.
;p

A fair way to reward winning

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Posted by: Liu.4751

Liu.4751

You need better wvw stats but also wvw needs to to changed so that player can play balanced games if they are outmanned so they can still use personal skill and, slash communities to achieve points and still have fun.

What is so good about pvp?

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Posted by: Liu.4751

Liu.4751

WvW has a tremendous amount of potential and was a serious step in the right direction, at least as far as the genre is concerned. It’s still hobbled by several issues, however, some of which you’re feeling.

There is some measure of strategic depth to the mass movements of people and timing of relevant buffs and spells. This is reflected in the fact that, all things equal, any Commander worth his/her salt is going to absolutely crush an unorganized force or one led by an incompetent or impatient Commander.

These decisions, however, are often made at the officer level, so most people are just going to be pawns.

Here are some suggestions for those of us without the time or money to commit to the machinations of WvW leadership:

  • Roam with small parties to capture camps and sentry posts. This can be more fun than following the zerg, and can lead to some extended skirmishing against enemy roamers. Plus you’ll be playing an all-important role disrupting enemy supplies.
  • Scout main roads for signs of the enemy zerg. Top Commanders prize information more than anything else and you will gain their respect for playing such an important role on the battlefield.
  • More situational: When defending a castle, keep or tower, take a team to portal bomb enemy siege and thus impose costly delays on the enemy’s advance. This will almost guarantee your untimely demise, but what better way to go than in a blaze of glory?

I’m sure others have some to offer as well.

I’m sorry but zerging isn’t tactical. Just watch a real life army, imagine yourself watching them in a loose fashion, you’d see if they fought like including the build up the battle ie the travel to the rest of the zerg, you’d find it ridiculous,…and a huge waste of men. End of the line serving has none, nada tactics, apart from being able to flank them somehow without thinning out. That’s as far as it goes I’m afraid…

What is so good about pvp?

in WvW

Posted by: Liu.4751

Liu.4751

WvW has a tremendous amount of potential and was a serious step in the right direction, at least as far as the genre is concerned. It’s still hobbled by several issues, however, some of which you’re feeling.

There is some measure of strategic depth to the mass movements of people and timing of relevant buffs and spells. This is reflected in the fact that, all things equal, any Commander worth his/her salt is going to absolutely crush an unorganized force or one led by an incompetent or impatient Commander.

These decisions, however, are often made at the officer level, so most people are just going to be pawns.

Here are some suggestions for those of us without the time or money to commit to the machinations of WvW leadership:

  • Roam with small parties to capture camps and sentry posts. This can be more fun than following the zerg, and can lead to some extended skirmishing against enemy roamers. Plus you’ll be playing an all-important role disrupting enemy supplies.
  • Scout main roads for signs of the enemy zerg. Top Commanders prize information more than anything else and you will gain their respect for playing such an important role on the battlefield.
  • More situational: When defending a castle, keep or tower, take a team to portal bomb enemy siege and thus impose costly delays on the enemy’s advance. This will almost guarantee your untimely demise, but what better way to go than in a blaze of glory?

I’m sure others have some to offer as well.

I’m sorry but serving isn’t tactical. Just watch a real life army, imagine yourself watching them in a loose fashion, you’d see if the fought like including the build up the battle ie the travel you’d find it ridiculous and a huge waste of men. End of the line serving has none, nada tactics, apart from being able to flank them somehow without thinning out. That’s as far as it goes I’m afraid…

What is so good about pvp?

in WvW

Posted by: Liu.4751

Liu.4751

wvw is awesome to some people because fortunatly we dont all enjoy the same things. of course zerg vs zerg fights are a mess but thats also true for zergvzerg fps’, but some people enjoy the epic feel of it. if you dont like it dont play it and move along, theres no reason to make a thread about it.

Why did you put that last sentence you said. When you have gone out your way to stat your opinion of negating the ops question/opinion it?

Any Lower Rank Servers winning?

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Posted by: Liu.4751

Liu.4751

The system does allow for a faster escalation or lowering of rating to place a server in it’s proper rating. I don’t know how it is on other servers but DB was climbing extremely fast and dominating tier 2 until a few weeks ago. What changed?

Don’t worry bro DB is doing just fine.

How could you enjoy that. You make a joke that Denys you the truth of the matter of the broken zeroing system giving no real regained players and skilled players any real chance to play you, because I bet your noob in pvp and are useless so like hiding behind mindless bashing zeros so you can call yourself pro in a bigg brackets needed owning leet server like dragon brand when I fact you’re not , your just average and you Zerg a lot. Btw I’m not what server you first would think I am. LOOL

Eliminating Zergs and imbalances.

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Posted by: Liu.4751

Liu.4751

This is just dum. I’m running around in sad Zerg, nobody seems to be getting any enjoyment, we just got annihilated by their Zerg. It’s just silly now. I see it as a system what needs tweaking, badly. I’m sorry but nobody enjoys this they’re just lying to themselves!!.

Eliminating Zergs and imbalances.

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Posted by: Liu.4751

Liu.4751

Lets face it it takes no skill to hit 1 and 2 maybe 345 in a 30-+ 40+ 50+ zerg. Scale down exp and loot (sorry farmers) when in a huge zerg and it discourages the mindless bashing, ad even to point where anymore than 20 is jsut worthless trategicly and for exp/loot rewards. This game isn’t designed to have. Do it, copy ahn here. God bless.

The goat. Your doing it again.. ??

Eliminating Zergs and imbalances.

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Posted by: Liu.4751

Liu.4751

why do people continue to believe WvW is meant to be balanced? If you don’t have the numbers to compete with a larger group then don’t engage them. There are more ppl in large groups than small groups … so what that just means a majority of people like to run in large groups. really I like to run with my guild sometimes we can field 30 ppl sometimes we field 5 to 10. There are some guilds that field 50+ they are organized and in some sort of voice com. don’t QQ just because we want to play with our friends in large organized groups. I personally think if you don’t want to encounter large groups then go sPvP or PvE or…. log out.

That is a terrible idea and thought. Come back with better.

Eliminating Zergs and imbalances.

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Posted by: Liu.4751

Liu.4751

ahn., Yeah that would work. If you split up the exp. How about get rid of loot. For battles more than 30 man? and differently get rid of loot for any outnumbered zerg battle. and add MORE loot and exp for defending of stuff and capping with lower number ins quads along with increased party capacity for parties to form. anet could amke wvw great but it’ not doing so.

Eliminating Zergs and imbalances.

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Posted by: Liu.4751

Liu.4751

I disagree with any kind of suggestion that penalizes players just because there is x number in a certain area.

I don’t. have any points why instead of just an disagreement.

Eliminating Zergs and imbalances.

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Posted by: Liu.4751

Liu.4751

Hey,

I think, WvWvW, needs to be made a ton more strategic and else zergs(sigh) will dominate, forever. I mean have zergs(man i despise that label it’s from sc2) and also to stop unbalanced with zergs on Na and EU server from different timezones just overwhelming the over players.

My first one would be get rid of outman buff, of course it’s fun but it’s useless more or less, I’m not sure of the ratio it comes on but it just makes the pushing team with the … large army)zerg) ush more and the loosing time just now their outmanned and don’t stand a hell alot of chance winning a capture or a defence.

Now my ideas are quite new, Bring in army soldiers, yeah, NPCs what can fight along players and follow make them vets or even better some kind of champions this would stop a large unbalanced zerg from rushing and these npc commanders… would only follow into open battle. Bases are elft to player teams and the already exsitant NPC vets.

Secondly, that would hope quell large zergs..“sigh” steam rolling other teams who haven’t woke up yet. We need to quell zergs completely. how do we do this. We dont want to quell players. You put in a buff what in a sense debuffs players, just do it. Like some kind of uncertainty buff like they are unsure their lands are safe this would immediately quell zergs. Now what about for the other side make the buff scale more based on your amout of players to a point that the zergs will just die because it be a back and forth of debuffing of their attributes until they die and players realize that there’s no point in forming the kittenm thing. Now zergs are fun but more smaller ones, tactical ones.

Also you could add a uniqueWvWvW party system, very basic but do parties based on your keep so players can form up, like a 10 man basic UI party for example, and ten of us could have it, then rolling onto a second, this would quell alot of lag and bad fps. By having a zerg having to run around to charge the invaders

I mean I love wvw, and have played hours and hours in the hundreds off it and you get into zerg fights and you kind of have fun and you don’t remember that maybe something should change about it all. But here it is. More strategy, less mass 1 skill spams and more NPCs and less ambients creatures and red NPCs if you want to help quell the taxation on servers for the NPC commanders in open combat.

Thanks for listen, I will response to your criticisms and praise.