Showing Posts For Llidrian.2068:
True top tier style, jade sea taking camps with 60 people.. Really JS you need 60 people for one camp in GH borderland?
It’s called resupplying the zerg – better get used to it, buddy.
Sure :P Thats what it’s called.
What would your alternative suggestion be to this? That a team of 10 people capture a camp while the rest of the zerg runs up to a tower and stands around waiting for the supplies to arrive?
True top tier style, jade sea taking camps with 60 people.. Really JS you need 60 people for one camp in GH borderland?
It’s called resupplying the zerg – better get used to it, buddy.
Yup, same thing keeps happening. Been happening pretty much since the launch of the Karka Queen.
My character is now either perpetually stuck on the splash screen for Southsun Cove or running around on the map doing nothing while the client decided whether or not I’m actually connected.
Extremely frustrating.
Have tried:
-repair command on the client
- diag command on the client (report attached)
- /clientport 80 command on the client (as per this thread: https://forum-en.gw2archive.eu/forum/support/tech/error-code-7-11-3-189-101/first#post11907)
Not really sure what more to do. Would super appreciate any help from the community, but will also be opening a ticket for this.
Attachments:
Yeah, I decided enough of this – dungeon farming and buying someone else’s patience to farm the dust for me is far more enjoyable for gameplay.
With a gilded infusion it’s not going too badly – I might even be finished with it by the end of the week!
Woo!
Hi there, devs and anyone else who has experienced this bit of frustration.
Apparently, if you’ve killed a bounty target and you still have time left on the bounty timer you are able to reactivate the mob.
I know the chances of finding them are small, but today we had some guys from Immortal Fire on Aurora Glade take down Shaman Arderus and then, after our guild had relocated him, activated him again for the pure purpose of trolling.
Not awesome and really rude, imo, so if you guys could make it impossible for the guild to reactivate a mob once they’ve already succeeded at killing it, that would be super.
Thanks!
You’re going for Bifrost and complaining? At least you don’t need expensive lodestones.
750 Crystalline dust @29s / piece = 217 gold & 50 silver.
In my opinion, spending almost a 3rd of the cost for the precursor (The Legend trades around 660-670 gold nowadays) on dust alone is…well…
Point me at a dungeon where there’s a reliable chance that at least someone in the party will get a few dusts and I’ll be on it, no problem; I’ll go run that dungeon a good few times.
This is all very disheartening.
I’ve been working on the Bifrost now since October and, I hate to say it, but it’s starting to get to that point where it’s feeling like the biggest grind fest ever. I mean, I need 750 of the dusts for the various gifts, not to mention the 250 unidentified dyes also required for this item.
If I’m reading that graph correctly, since the beginning of the year the price for crystalline dust has increased by ~26 silver a piece, but everything else we do costs more money, or Anet makes it more difficult to reliably obtain resources to trade for other resources.
Is this really what you want, Anet? For people to be scrimping and saving absolutely every little bit they can get just to inch their way closer to a goal?
Six months now, and that’s with my guild sending me what resources they can spare. You say you want people to play the game how they want, but it’s starting to feel like the only way I’m going to be able to achieve this is to go park myself in Orr and grind and grind and grind.
Not funsies
Thanks for the info, docMed.
We do know of the Join Overflow function and obviously would make use of it in this situation, but unfortunately, with the increased population on certain maps during dragon spawn windows, that typically becomes an exercise in futility.
I’ve given this some thought overnight and have realised that only two of the targets are genuinely affected by this (Michiele and Teesa) and it would be a simple thing to simply avoid bounty hunting in the spawning window.
But not in Frostgorge. With the Claw having a 1 hour 15 minute spawn window we are effectively blocked from completing the Teesa bounty for an inordinately large amount of time.
It would be great if we could have someone from the top just weigh in on this thread to let us know that this is being looked into.
Hey, devs (and any other people who have experienced this little frustrating glitch)
My guild and I were running our bounty hunt this evening and were fortunate enough to end up with Crusader Michiele in Sparkfly Fens as one of our bounties to hunt.
Having dispatched a few members of our guild to track her down, we opened the bounty, saw our target and all zoned in to make sure that we took her down as fast as possible, since our second target was Sotts and we were going to need as much time as possible to track the little drunkard down.
Sadly, apart from the four guild members who had been in the zone to begin with, the remainder of our guild was dumped into an overflow shard due to the new issues surrounding the dragon events. Tequatll was in his spawn window and everyone was there to loot the chest, resulting in our guild losing out entirely on completing this particular bounty.
We’re a small guild, with around 20-ish active members for guild events. I appreciate that larger guilds might be fortunate enough to have the manpower for this not to have affected them too badly, but for us, with limited hands on deck, losing out on both these bounty targets represents a far greater loss to our guild by comparison – we generate influence at a slower rate as it is, so for us not being able to complete a bounty hunt affects our guild economy far more.