Showing Posts For Logan Mesca.9213:
I would play MORE if i didn’t have to spend hours each day grinding out cash and gear to try a new build. This kitten contest of who can spend the most on gems is just plain bad for gameplay. If the devs got rid of the equipement system WvW would certianly be more fun and you wouldn’t have to worry about leachers in your dungeon groups (or dungeons in general). It would just be skill and insight that would seperate players, as it should be.
The Mist are not part of the world, and thus should not be part of world completion. To anyone who says the Mist are part of the world, go learn some history.
http://wiki.guildwars.com/wiki/The_Mists
http://wiki.guildwars2.com/wiki/The_Mists
Further more, Power of the Mist is extremely similar to Favor of the Gods prior to the August 9, 2007 Patch. Saying that Power of the Mist means the Mist are part of Tyria is just plain wrong.
It is the Symbol of Swiftness. Retreat and SY work properly and stack properly with full boon duration gear I can get over 1 min of swiftness. However whenever Symbol of Swiftness adds duration as soon as its duration is gone all stacks of swiftness are removed. Get around this by using symbol only when you don’t have any swiftness on you and wait till it falls off to use Retreat and SY
1. Elementalist: Specifically Dagger/Dagger ele with cantrips. Amazing mobility (3 weapon and 1 utility), control and general survivability. Attunment dancing means you always have something to be doing. The only downside is that people expect eles to do fire fields all the time and d/d doesn’t have as many as staff.
2. Theif: is a close second with a good number of shadowsteps and high burst damage, but movement abilities have high cooldowns or initiative cost.
After that I think the rankings are
3. Guardian: They can have decent mobility with 100% uptime swiftness, Leap of Faith and judges intervention, but is otherwise a very reactive class, with cooldowns being fairly high across the board. Has some rooted channels with Staff, sword, and Hammer 5, but sword and staff are very niche weapons anyways. Shield is just bad.
4. Warrior: No teleports some mobility with Greatsword, but nothing spectacular same as any other mmo out there.
5. Mesmer: May be better than warrior. Low versatility though
6. Necromancer: Little mobility, but can keep mobs crippled and chilled. Scepter/dagger + Staff has no rooted channels making kiting a breeze on mobs, gets wrecked vs players in that category.
7. Ranger
8. Engineer: Just a half finished clunky class
Edge hit the nail on the head. Legendaries are the only way to get inflation proof gear at this point. Their price is gonna skyrocket even further. Really the people with legendary weps are the ones that caused this patch. They deserve the same kick in the balls that everyone else got.
Anet failed to learn from other’s mistakes here. No only do they continue down the path of SWTOR, rift, aion, and others which have already been forgotten by making a wowclone “progression” treadmill, they directly copied a failed mechanic from one of the larger longer lived mmos: Lord of the Rings Online.
LotRO had a mechanic, Radiance, which was a stat used to offset a dungeon’s Gloom. This is identical to the Infusion/Agony mechanic as mentioned in the blog post.
Turbine eventually was forced to remove radiance as a mechanic because the players hated it so much that it was killing the game. The same thing will happen here.
After playing Guild Wars since the release of Factions, this really is a slap in the face. I have lost a lot of respect for Anet.
Edit: Just take a look at Turbines blog post about removing Radiance/gloom
http://www.lotro.com/gameinfo/devdiaries/1043-update-2-radiance-removal-developer-diary
(edited by Moderator)
DirtyKlingon, You arn’t playing the same game I am.
It is quiet possible to get to 80 without having 100% world completion. In fact I do not think it’s possible to GET 100% without hitting 80 by the 70% completion mark. I know I hit 80 without stepping foot in Ascalon, without having any crafting profession above 75, and without grinding events. Most of the time i did see an event I did it, but I never hit one of the event zergs in Straits of Devastation or Harithi Hinterlands. Furthermore I rarely stopped to kill mobs unless I had 4 or more chasing me, otherwise I was just wasting my time killing them one at a time.
The trick is to stay in the zones which have the levels that your level is bracketed by. For example, I was leveling my ele this week, i was level 25 right after completing Kessex hills, so i jumped into Brisbane wildlands and completed it. This left me at level 29. At this level i started Gendarran fields until i could go no further, when i was level 31 fighting level 35 mobs, so i went to Lornar’s pass. I stayed in Lornar’s pass till 34, then finished Gendarran Fields, and then ran all 3 paths in AC, getting nearly a level a run (and enough tears that if i keep this up I’ll be able to buy a full set of AC exotics as soon as I hit 80).
Leveling is not hard, if you finish one area and are not quite ready for the next then head to one of the other areas of your level. Every level has at least 3 zones to level in except 25-30 which only has 2 zones to level in.
I disagree. Focus all the way for both situations. If you need more protection just run Hold the Line. Shield makes your party members run after the mobs and scatters them reducing your PARTY’s aoe effectiveness. Help your team don’t hinder it. Also focus 3 is great for res’ing as it is an close aoe block.
It because necros are op. After all we have to give Giganticus Lupicus a chance to survive. It needs all the extra toughness and Power it can get. Remember to tell your jagged horrors to bring extra grubs when you start that fight. /sarc off
necros: the only class to get weaker the more points you put into your traits