Showing Posts For Loki.8546:
lol funny because there are tones of screen shots of HoD gliching under the ground to win in wvwvw and have been submitted and reported to anet. and i hope that guy stopping your team from making a comeback or form a solid defense is banned for his actions.
Lol. That guy in the above screen talking about firing from an exploit point is funny. If you can get there then it obiously is not an exploit.
AHHHH HAHAHAHA that is so funny. ok so getting under the map? i can get there and i know how to in a few other maps. by your logic going there and firing from there isn’t an exploit.
think before you post.
urg i hate the fact that people do that. im on ET but i would rather there be people who can take us down so it’s more of a challange rather then pushing the other servers down and telling them to come to our server. do not come to ET please the server is already packed and we don’t need more people here. what we need is more people on the other servers that can work together.
lol that isn’t being unbalanced. ok look there are 3 servers for a reason! if one serer is dominating then the other two servers should stop kittening with each other and take down the one winning. then it means that 1 server will be fighting 2 servers and with the limit being the way it is (if one server has like 100people in wvwvw then the others cant have like 400 people in at one time, as far as i can tell)
what is messed up is people sitting on the cliff where you can only get to from jumping out from the main keep (so only the server that owns that map, the big keep at the top that u start in, can get there) building catapults rams and trebs there and taking out the 2 towers and the 1 keep there without even getting a scratch.
thankfully i don’t see it that often however when i do see it i pitty the team that has to go to such pitiful tactics.
really? well that player is a guardian and from the looks is using a staff. i don’t think it has over 1200 range lol.
wow that looks longer then 1200 range which is the max range anyone in the game can get. i suggest report them for hacking.
lol oh god. they are golems and don’t move or evade. pistol wip has a .25 second stun and the snare from the step is for like 1 second. the rouge CAN NOT! move during that channel leaving them open for retaliation……
yes you lose the previouse item however you keep everything however you can move the rune over as well.
you can keep transmuting the same look over and over to other items eg: kritan armor, armor 1, armor 2. if you put kritan armor on armor 1 then put the look of armor 1 onto armor 2 it still looks like kritan armor so you don’t have to keep finding the look each time u get a new item.
rouge? now theif?
wow….
same thread i just fixed the name up.
Really…
1) Rouge
2) I could have killed him with 3 shots on beta, now I can’t wha wha whaThat’s in the first 2 sentences. Rest I didn’t even read.
I call “troll” (too vague of a term nowadays, but ppl will know what I mean) and I don’t think I’m wrong.
that was only if the dam fool sat in the one spot for 3 seconds. really please read the rest….
-.- ha ha funny one mate. no im seruis if the problem is that bad that it looks like a troll and i can’t see it then please tell me…
the hounds is a racial skill and isn’t that great. all racial skills are for looks. they probably do the same damage however i know that the theives pull and blind ur foe.
k so why do pistols do so little direct damage now? i remeber when i could get 8k damage with 1 round of unload in the beta and now i didn’t even get 2k damage with 1 round of unload. i can’t spam 3 rounds of it off like i could in the beta ether so it has been hit really bad. how are you suppose to build a pistol rouge now anyway? bleeds? because it looks like that’s the only way with how little damage they do even though they should be under precision. i have plenty of crit and i still do crap damage. if everyone is wondering why they see bleed rouges or stealth crit rouges it is because that seems to be the only way after nerfing my favored spec into the ground.
a cast time on the basalisc venom is ok i guess since it has a 1 second stun and i used it properly to get a 2 second stun which you can’t do now anyway.
Haste now you lose all inistiave it is really a all or nothing move. once it’s used ur screwed for the next few seconds when the rouge is meant to be mobile.
the trait that gave pistol crits a 3 second criple now has a 10 second cool down. so i can only criple someone for 30% of the fight making it stupidly hard to kite when it was already hard to kite people unless they werekitten if it lasted 5 seconds it be a lot better because smart people will use ther anti criple move.
i have swiftness on doge and drop caltrops on dodge so i can evade longer however because of the huge damage nurf for crits i may as well roll bleeds and run with that.
because it has so much more damage and stacks better with higher stats.
unless someone can point out were im going wrong with this i want to know why it took such a huge nurf. i was expecting it to be nerfed a little because unloading about 12k+ damage burst in a second or two with pistols was a bit over powered however no i can’t even do half that damage and shadows in comparison to all other thief (half decent) builds in serviceability and damage.
i was thinking of dropping some precision for some more power as long as i have 40% crit chance it should be fine.
stats:
attack: 2,514
crit chance:57% (5% is from trait for being over 90% health)
crit damage: 37%
armor: 2,000
0/30/0/20/20
20% damage on targets below 50% hp 10% damage for having more then 6 initiative
health: 22,000
did about 3.5k damage with 1 round to a glass cannon Mesmer.
(edited by Loki.8546)
yeah i wouldn’t mind more dances for each race. although my charr’s tribal dance is pretty epic.