I see a lot of people talking about Scepter “buffs,” are they worth it? Maybe, I see the cool down reduction as a very stable point of scepter, but like everyone says Scepter’s auto attack is very weak. As most people agree, it should be sped up. On the other hand, IF it was sped up, how powerful would/could that be? Lets say that instead of having to wait on projectiles to hit before the next part of the chain casts, what if it started instantly after the previous cast? That means it would take 2 seconds (not my calculations, but according to Fhaeris.9237) for an entire chain to finish. So with only crippling dissipation clone pop, we could keep 5 enemies constantly crippled. With confusing combatants we could easily keep 2-3 confusion up at all times. (There is also Debilitating Dissipation, but I don’t want to work out the RNG of it…) To be fair, that seems a little OP to me. . . Now, I know the scepter needs some work, and I really don’t have a clue on how to fix it without overpowering it.
On the other side of the “buffs” I think most people agree Mantras are clunky. They interfere with ALL other skills except themselves (and maybe a few exceptions like blink and phase retreat). To me a simple fix would be allowing us full use of all skills while we “chant” a mantra (of course besides channeling other mantras). Even something as simple as allowing auto attacks would at least increase the effectiveness of mantras. Personally I think Mantras need to be changed completely (including the associated traits), and I think I might have a fix for that. What if mantras did not use a “charge” based system, and instead were channeled skills. Seems like a really good fix for mantra of pain (a steady damage source with a spike at the end, instead of just spikes). Even Concentration could be a channeled stability (could be used to “bait” a daze/stun). Recovery is a little bit harder to work that way, but it could instead have the heals at intervals (something like every 1 second or 1 1/2 second). Distraction and Resolve could also be based off intervals. Actually, the more I think about that, they could all be based off intervals with a “bonus” at the end. Traits wouldn’t have to be changed much either to work with the new system. Harmonious mantras could provide a longer channel time (enough for 3 effects) with a larger bonus for finishing the mantra). Mantra Mastery, Protected Mantras, and Restorative Mantras wouldn’t need to be changed at all. Empowering Mantras would be harder to change, since we wouldn’t have “readied” mantras anymore. Something like damage while chanting would be decent enough.
Overall I think we are headed in the right direction. The buffs are appreciated and needed, but a few more things need to be worked on.
P.s. Whew, sorry for that wall of text just thought I would throw in my two cents (or in this case, more like 400 cents. . .)
P.s.s. IF you don’t feel like reading this huge wall of text, I’m sorry for that, but at least read the second paragraph. It has a somewhat decent idea for mantras.