Showing Posts For Louien Coldrany.7280:
I think there is some confusion about what can and can not go through walls (even as a bug). Shadowstep can not go through walls (or over hills, or over gaps in the ground, or up onto ledges, or down off of ledges.), but Shadow Return doesn’t seem to have this issue.
eg I can Shadowstepon the edge of a cliff, teleport into the same spot I am standing, jump off a cliff and attack something, then Shadow Return back to the top of the cliff. It will go through walls/floors etc as well.
I have only played thief thus far, so I haven’t had a chance to find pull tactics with anything else. Look for anything with a range of at least 900 that drastically moves the target.
I haven’t looked at their skill lists, but I would start looking in Ranger or Engineer (of the classes you listed).
I assume you are talking about the three inside the hallway just after the first trapped room. That is the only set up I remember with those three mobs.
Took a little practice to learn, but you get your thief to use Scorpion Wire from max range (the angle on the corner is pretentious, be careful). If, for whatever reason, your thief moved to close and pulled all three he should throw down blinding powder immediately, dodge backwards, and then fire a pistol (not a bow) at the one he Scorpion’d. This will almost always get you the single pull. If the thief really jacks it up, he just stealth’s again and lets them all go back to where they were and he tries again. Might take him a time or two to learn it.
Note: Do not rez Rytlock. He will pull everything every time, as he just runs in and starts swinging. I usually just let him die and do the rest without him (until he self rez’s, then we let him die again.)
My guess, and it is a just a guess, is that the person who quit was the “sponsor”, so to speak. As in they entered the dungeon first and activated it. I’ve had this happen once.
However, I still have no figured out how to replace dropped players. Sometimes a player will go permanently linkdead, or will otherwise vanish and we can’t add a new player to the group and have them enter our instance. They always end up in an instance on their own. End result: we have to start over if anyone can’t/doesn’t finish.
Or split pull them one at a time. One at a time they are all push overs.
Loot issues I can agree with. The loot does seem to be abysmal. I should come out with at least one new piece of gear if I finish a dungeon.
I’m fairly certain that staving of boredom is a definition of patience. Actually it is basically the #2 definition from dictionary.com.
The mobs are more difficult because they are designed to be fought by 5 players, not 1 (like the over world is). All I’m saying is don’t charge in, wait a few seconds to let the thief (or whomever, I do it as a thief) pull. It is faster in the end because no one dies.
Just to poke in regarding the trash mobs, specifically in AC (I saw the OP mention them);
I have noticed through running AC Story a couple times that apparently sometime between EQ1 (the last game I played heavily) and GW2, people forgot how to be patient and pull. Every trash mob/group can be split apart (except for two spots where they are all rangers. I haven’t figured out how to split them yet) and single pulled and then spanked. But somewhere along the lines it seems that pick up groups stopped communicating and lost the patience to sit back in a holding point and let someone pull.