Showing Posts For LydonB.6293:
Afaik, his scream was always 180 degrees.
Norn females are fine with that they are now. You look at a Norn female and get a feeling that she ain’t interested in BS and they’re definitely not into loli couture/looks; we leave that sort of stuff for the female humans.
However, that doesn’t mean that Norn females don’t have a sense of style or don’t give a kitten about their looks. As for their cleavage, remember that they live in the frozen norths; they need to store fat somewhere.
Remove tokens as an item, and add them as a currency in the inventory tab; like the karma/gem/money indicators. Forcing players to buy bank slots doesn’t work; feels a lot of a money grab. The more players get that feeling; the less money they will spend on the game.
Also, integrate tokens into a single currency, or up to a maximum of 3 variants depending on dungeon difficulty: easy/medium/hard. Dungeon sets should then be available via the required currency. (You do not want to take the STO release version).
Remove RNG gating from fractals and allow players to exchange tokens for those atrocious rings.
Fix the fractal dc issue.
Re-work fractal level system.
Implement a more polished LFG system.
Change the boss mechanics in order to make melee classes/weapons more viable. Currently it’s more about staying far away and evaluating the players’ dodging skills rather than fun gameplay with whatever type of weapon that fun originates from.
Currently, a good number of boss fights are outright boring, monotonous and annoying; isn’t the point of the game to have fun? or did something change?
Fix the beyond ridiculous dungeon drops; we are all fed-up of the constant blues and the green here and there from bosses and boss chests. If you can’t manage to do that, remove item drops altogether and increase monetary rewards. It’s better that way, current loot is aggravating.
As a sidenote, you can even award 1 token for every trash mob pack; this would fix the “rushing by monsters” which has been claimed to bug dungeons up.
Be transparent < as bit off topic, but its essential.
I do hope you consider the feedback given. A good amount of players have been complaining on the above; taking action on these issues will increase player loyalty and word of mouth advertising == more money for A.net.
This problem is also present in dungeons, no rares at all apart from green/blues in all pre-FotM dungeons.
FotM loot is also ridiculous, 2 vials, 1 exotic, 0 Agony res rings, and a couple of rares here and there, not to mention that its already past boring.
As for the rest of the PvE content, loot is always crap; apart from that oddball once in a month moment.
Best thing to do? Talk with your wallet. I’ve been doing that for a month and I’m determined to keep doing that. Any business needs income, once that starts drying up you can be sure that we’ll see more customer satisfaction.
Remember all the rotten tomatoes Anet faced during Lost Shores? A questionnaire was issued a day after…
To deal with this problem I shelved my warrior. No point in playing a melee oriented class if I’m going to be ranging fractals 90% of the time.
Everyone can chew the issue for how long they want to, it simply doesn’t make sense to melee in the higher levels.
Happens to myself as well, usually whilst fighting mobs with “Steals boons” tags. What I was thinking, is that the food bonuses are being regarded as boons.
Sometimes food buffs just drop randomly as well.
why should i waste my time on an optional boss with no consistent reward?
He always drops a random item and a wondrous bag which contains 3 tokens, karma drop and a bag of coins (“gold”), in addition you get to loot his chest.
What inconsistent reward are you talking about?
Also experiencing the “stuck w” issue, mostly during the neck seal on cliffside fractal.
Item pickup is also messed up. Also during the siege, you cannot pick up weapons summoned by an ele whilst in charr form.
When the trait DP procs, it’s up for around 2 seconds; should be 5.
Also, the proc is inconsistent. Unless it’s made more viable; keep away from the trait one.
This is not a bug. This is a random drop from the daily rewards. The vials also have a chance to randomly drop from every creature in the zones.
So as Azelroth suggested.. Loot everything!
Isn’t he talking about the vials, not rings?
Or did I get it wrong..?
(edited by LydonB.6293)
Theres is no hints on what we are to do or what is going on. We just show up there and nothing happens, then rumours in the chat abouts some catapults, then I hear from chat we can go to harbour….
.
Near Sanctum Harbor Waypoint in Lion’s Arch. There is a transporter NPC near the boats/docks that will transport you to Southsun Cove. The battle against the karkas is on their land now.
Yeah fair enough, but then what? After the bridge is built everything goes confusing; where does the event continue? Is it over? Do we wait somewhere?
After 30 mins of running around like headless chickens an event to rebuild camp karka started and ended. Again, what now? Is it finished? Does it continue? No one has a frelling idea…
This is very frustrating, and honestly a shameful mess. Whatever PR/marketing value this weekend held has been reduced to breadcrumbs. I’d say it actually hurt Anets’ reputation at best.
(edited by LydonB.6293)