Showing Posts For Lynxer.9374:
Okay, so I got in, first match since the feature pack, won by a landslide. So “super cool” I thought before suddenly being thrust onto a literal pedestal above the bodies of the losing team and all my skills replaced with dance and celebration emotes…
So…maybe an unpopular opinion…but I absolutely loathe this. GW2 as I’ve known it has always had the friendliest community of any game I’ve played, and this just reminds me of so many games I’ve just found so…well, for lack of a better word, toxic. It feels like a teabag promoted by the game, in a world where previously, the systems of the game on the whole seemed to have such a focus on creating a welcoming, earnest, constructive community.
Yes I know pvp is supposed to competitive, but I think the presentation here is potentially humiliating for the losers, and overly gratifying for players with bad attitudes. If this has to be a thing, I’d rather it be a celebration of players doing well WITHOUT making others feel awful.
But hey maybe, I’m just over-reacting, or maybe I’m following outmoded ideas about the game. Any thoughts anyone?
PS: No Git Gud’s here please :P
Before anything else: yes I am proposing a nerf. No, not because I don’t like it, or I think it’s imbalanced, but because it may put the fun of this amazing elite spec at risk
Gravedigger, that wonderful, hard hitting ability that resets instantly when it hits an enemy below 50% hp, may be a bit too much. Not for short fights or trash fights, but for prolonged fights like world bosses etc. After 50 percent, with any power or crit build, its free, never on cooldown, and easily your easiest, hardest hitting ability. Half a boss’s hp…spamming one key does not sound like fun and depthy gameplay. I’m sure some will disagree with me, but it seems like using a gravedigger, or resetting a gravedigger will stop being an event, and just be that key you’re always spamming.
This could be easily negated in a number of ways: an out-of-shroud life force cost to add a risk/reward element, making it reset by less than a hundred percent or its cd when hitting a target below 50%, or having it have an rng chance to reset.
Anyhow that’s my thoughts. Agree? Disagree? Have at it.
No I don’t buy it…a thief out of stealth gets blown up by a crit thief who appears to have possibly already been buffed from the fight on point. That’s discounting the fact that the video was very vague with no indication of anyone’s stats in that scenario.