Fort Aspenwood
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How the system should be (or with minor tweek) :
Now, for the vote system, when the leader create the group he could chose between different kick option and IT WOULD HAVE TO BE CLEAR IN THE LFG TOOL (so a revamp of the lfg tool please?) :
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I don’t mind farming (in fact I do it quite often and I have my favorite spots in Orr), but that event was really toxic. I tried few runs of it and never bothered returning. You should not be obligated to fail something specificly to please a farming group. This change is welcomed from my point of view.
My requests :
Note : I’d rather not have Petrified Wood and Bloodstone Ruby get added in the mat tab, but instead just be added as a currently and ad to vendor a fixed value of Unbound Magic for them.
Thanks for taking the time to look into that!
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When I looked at the Gemstore today, I thought that Anet were making us a late april’s fool… Guess what? It’s not! This is the worst useless pack I’ve seen. Please, either take this off immediately from the gemstore or change it (the price or the items) before people get riped off. This is truly, truly, truly outrageous.
Hey Karl, what about skills like Line of Warding in PvP. If you cross it multiple times in a row, will you lose a Stability stack each time or will you be immune to the effect for a few seconds?
I’m sure a lot of people really likes the change for character experience (including me), yet, there is always people to shout “ME ME ME I WANT FEATURE FOR ME ME ME ONLY, NO ONE ELSE GETS FEATURE BUT ONLY WHAT I WANT TO PLAY”. Get a grip and wait for the end of the feature patch before squeeking geez.
Thanks Stéphane for the clarifications.
Hi, I would like to suggest some QoL change for when you craft ; Right now, when you craft, it uses the material that you have in your bank storage first, then in your material storage. I don’t know why it is this way, as it would be 100000x more convenient that it use what you have in your material storage in priority.
It’s really annoying when you try to gather material for specific craft in your bank tab and you have to refill it every once in a while because the other crafts you make use it…
Also, when you have a ton of a certain material (looking at you mithril ingot and elder wood plank…) which you gather and use them frequently, you always need to take a stack from you material storage to fill the slot in your bank that your craft have use.
Maybe this has already been proposed but I was too lazy to look in the old forum post (thanks search engine! and yeah, I don’t like to search through google) and I think it’s a good reminder. So thank you for your support and let’s hope this could be change in the near future!
Edit : TL;DR : Change the way you use material when you craft from : Inventory → Bank tab → Material tab to Inventory → Material tab → Bank tab or have an option to choose how you want to prioritize the different storage slots.
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That’s cool to know, I also am working toward Mawdrey (slowly, slowly) and I love it. For the first weeks, I sold all my 1 day mats (because the price was ridiculous!) and now I’m saving it up since the price is stable. Only 10 days to go to have that little dust eating monster!
One thing that I also like is doing run for foxfire cluster. It’s always a trill if you get lucky (4 cluster in 6 trees yesterday!) or if you will go empty handed… I know some people don’t like RNG, what I appreciat about this update is that all the components are tradable, so if you don’t want to test your luck, just hop on the TP!
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I’m in a big fight in the middle of EBG, I stomp some one, I don’t get any experience or loot, I don’t think the system works as intended…
Yesterday I had a lot of fun in PvP with a funky condition build.
Weapons : Scepter/Focus, Scepter/Torch
Sigils : Battle/Geomancy, Hydromancy/Doom
Runes : Balthazar
Amulet : Carrion
Traits : http://dulfy.net/gw2traits#build=AgIB1AJkBdw~
Utilities : Shelter, Purging Flames, Wall of Reflexion, Sword of Justice
Basicly, you try to be in the face of your oppononent to swap as often as you can. You also have lot of pressure from distance has you have double scepter and SoJ which follows your target.
BURN, BURN, BURN!!!! Try to not use F1 to proc max burning passive with smite. Use your blocs appropriately as they trigger a 1.5k burning to opponents! Your sword is also very OP. If someone succeed in putting you down before they burn, your sword will finish them. Rekts those ranger pets so they won’t heal.
It utterly destroys everyone 1v1 except DD ele (kitten them) and maybe other cele build with lots of condi cleanse. I didn’t found condi necro to be that much of a problem. I also often 2v1 on point with my WoR and the aoe burn.
Pros : Fun, lots of burst, see enemy run from you if you are in a 1v1 situation and if they commit and try to fight you, burn trying to escape. Some support for teamfight with Purging and WoR, as well has a break stun/stab with F3 if needed.
Cons : Lack of mobility, makes you not want to go far. You mainly stay home and when it’s cleared rotate mid . Teamfight is quite hard if the enemy team focus you and your team doesn’t peel for you (you still have lots of defense with shelter, RF, F3 and scepter 5, but you can get overwhelmed easily. kitten hammer warrior with sigil of paralization). If the enemy is smart, they will open by killing your SoJ, reducing considerably your DPS.
All around, really fun and strong build, cool to roflstomp noobs but should not be viable in a high lvl PvP game.
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Thanks Gaile for the heads up, but that’s really not answering our concern : Why did you removed the custom amount of gems you want to buy/sell? You could have kept it there along with the new way to exchange currency.
Jeez, you keep saying “new player experience” along your latest change, but why won’t you make it so benefit BOTH type of players?
Are those changes meant to bring more cash into your pocket? Are you afraid of saying it? If it’s the case and you don’t have the guts to properly say it, it’s because you know it’s wrong, so don’t do it. So if you believe in it for a different matter, explain the thought process of it. Right now, the explanation (new players were confused) you told us for getting rid of the old system for that “simplified” version of the currency exchange tab isn’t enough for many of us.
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This is outrageous, truly, truly, truly outrageous
Like seriously? How could you do that Anet. What is wrong, are we turning into a “pay a lot or don’t get anything” game? I gotta admit, the interface is cool. The old currency exchange page was a mess. But why change the way it works, not only the way it’s presented?
And to those who say to get over it, take out your white knight armor and see the reality in face : The new system is bad and they need to change it. There is NO advantage in having a set amount of gems or gold you can exchange. NONE.
Hahaha, you are right. My male sylvari guardian has to agree on that! It’s almost like if he want to lie on the floor.
DDOS? We were almost done with this kitten legendary giant and I got kicked out of the game… I reloged on in another map, so no reward and i was laging like crazy. It’s like playing wit 5 sec latency ><
I’d prefer if we had specific legendary for PvE (actual one), WvW and PvP. Everyone would be happy.
I was interested in Stronghold as soon as you mentioned it, I watched the demo streams about it. Was glad to try it today. I’ve done about 10 game overall, almost half and half with my teammates or pugs.
The good :
First thing I wanna say is that it’s good to have some new things! Change is good for time to time to shake the meta and to liven up the scene. We definitely need to continue promoting PvP ; new maps and/or skills changes.
Love the dynamic of the map, it’s kind of overwhelming at first but there is always something to do. Could be also bad at the same time for some player because it kinda feels like you’re not doing enough, but to me it’s not a big deal.
I like the theme of the map : Pirates vs Knights. Could be nice to have some explanation and context about the events ; Is it just a fictional event for the sake of it or does it have some lore related to it? Could use more development on that side.
Heroes are good objective, they are strong enough to have an impact but not too much to break your team if you miss it.
The layers of the maps are well disposed; Lower ground in the lane and higher group on the sides.
The bad :
May be more fun to have group > 5, but you would really need to punish death a lot to do so. (see death punishment later)
Treb don’t have enough impact on the game. Being able to treb your own lord room maybe? How about being able to damage the doors with it?
Most of the time, it’s best to ignore the player when on the defense and just kill the NPC, same thing with initial push when attacking. Need to be more incentive to kill players instead of just focusing NPC.
Don’t have big comeback mechanics or we don’t know how to use it properly because when you get a lead, it’s easier to just rush and forget defense, even if they defend it successfully, lack of death penalties doesn’t do much to the defender.
NPC are too statics it would feel better to have them move around, dodge from time to time.
Timers is not fun. At some point, if the game is close enough and draw long, the winning team in points can just tank and wait for the timer. For me it’s not fun. Consider having unlimited time or puting a higher timer.
The ugly :
Need more maps and separate queue per game type (Conquest/Death match/Stronghold), at least 3.
Hero channel are not fun. Warrior rampage and GG.
Need to punish more for deaths. You can just defend, die spawn right away. A cumulative death timer should do the trick, or add a debuff of some kind when you die multiple times.
Need to replace death guards / repair doors. Supply running is kinda bad because good defender can kill NPC really quick when the offensive team puts a lot of pressure.
Oh and I almost forgot… TEMPLATES. Yes, yes, yes, this is still a high priority for me and that should be shiped with HoT. We need it even more if we end up having the 3 game type in the same map pool for unranked.
I’ve tried to keep it concise, don’t know if I did well! Overall, the map needs some tweek to be satisfying playing it, but good job on it Anet!
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Anet, just ban those guys from WvW, end of story.
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