Showing Posts For MKKR.9401:

Zerging is getting ridiculous

in Tower of Nightmares

Posted by: MKKR.9401

MKKR.9401

:c I log on expecting something that looks like Endless Tower from Ragnarok Online

Returned after 10 months, why remove stuff?

in Living World

Posted by: MKKR.9401

MKKR.9401

The two-week Living World update is the expansion. It’s all the expansions, all the time. It’s actually really cool once you get your head around it. This release schedule of theirs, all this stuff their putting out, is the stuff you would get in a traditional expansion. There are some very important differences, though:

1) You don’t have to wait 2 years for the expansion to come out. It’s constantly coming out. It literally just came out, and will be coming out again real soon.
2) You don’t have to buy the expansion when it comes out. It’s included in the initial purchase of the game, just because you keep playing!
3) With an expansion, if you don’t like it then, well, you’re really screwed because they aren’t going to change it for you after all that time and effort. But with this Living Story release schedule, if they put something out and the community rejects it, then they can change/fix/amend it. Which I think is something that a lot of people are overlooking.

This release schedule allows ANet and the dev community to be much more responsive to the desires of the community than a traditional “expansion release” schedule. For that reason alone, I think it’s a hands-down winner.

So… tl;dr- It’s cool and awesome if you’re a glass-half-full type of guy?

Pity I’m not that way, though. I pretty much left a year ago with just about the same reason OP has. Nothing to do, bored, etc

And since I also have other things needing taking care of, I just took a break from the daily achievement and log routine, expecting more content to be added later.

Good news: They did.
Bad news: They removed it.

Why did the new patch?...

in Guild Wars 2 Discussion

Posted by: MKKR.9401

MKKR.9401

Have you seen the new content coming out?
It looks fantastic….

But then you get to think of all the things that break when the new content comes out :P

Dungeon Patch Discussion 11/15

in Fractals, Dungeons & Raids

Posted by: MKKR.9401

MKKR.9401

1) Fractals of the Mists:
- you have to fix the Fractal-Disconnect problem. It has to be possible, that the same user with the same character can rejoin the gruop after a disconnect. This issue is the worst kind of instance desing i ever experienced in an MMO. Frustrating for all affected players and a sure way to controversy and disput in guilds/friendships till to separation.
- you need to fix the client-crush issus with fractale *

this so much ;_; This issue scared my whole guild from doing any kind of fractals for a while after we crashed the first two runs lmao

Character Transfer

in Account & Technical Support

Posted by: MKKR.9401

MKKR.9401

Buy her a new copy, grind it up to the same level at night, have an exact copy of her stats and mail over all her items.

Replace soulbounded items with better stuff from TP

Fractal progression fix

in Fractals, Dungeons & Raids

Posted by: MKKR.9401

MKKR.9401

^ this so much ;_;

When we ran fractals as a guild, it sometimes just crashes/disconnects everyone randomly, and if one person had to relog due to some bug or disconnected, we’re kittened.

Logging Out to Avoid PVP Death

in Suggestions

Posted by: MKKR.9401

MKKR.9401

Maybe some people just have alt+f4 on macro. Since they had a habit of fleeing in face of overwhelming teabagging.

I detect mental illness

Explorable Dungeons are Too Easy at Level 80

in Fractals, Dungeons & Raids

Posted by: MKKR.9401

MKKR.9401

Maybe some sort of system where parts of the dungeon change depending on the instance?

i.e.
Start = Start area of the dungeon.
A = Default Straight corridor.
B = Room with traps.
C = Open area with lots of mobs.
Static = A part of the dungeon/path that will never change
“#” = Part leading to the chosen path
Boss = Boss
Chuuboss = trashy midboss

vanilla explorer mode of a example dungeon:
Start – A – path decision(1,2,3) – A – #
#=
1 – Static – A – A – Boss
2 – Static – A – Boss
3 – Static – A – chuuboss – Boss

And with a design that randomizes some of the internal structures of the dungeon:

Start – (A,B,C) – path decision(1,2,3) – (A,B,C) – #
#=
1 – Static – (A,B,C) – (A,B,C) – Static – Boss
2 – Static – (A,B,C) – Static – Boss2
3 – Static – (A,B,C) – chuuboss – Static – Boss3

Sort of like random dungeon generation in dungeon crawler games, but simplified and limited to certain areas.

Of course, you’ll eventually realize it’s still the same thing over and over again.

But in the end, if you know how to do a dungeon well, You are going to do it well.
If you don’t know how to do a dungeon well, you are likely not going to do it well.

If you raise the difficulty to cater to the people who knows the ins and out of the dungeon, the people who’s doing it for the first time are just going to break their banks on repairs and running around naked.

They could always put in normal and hard mode, though! and the rewards will reflect it.

FOV (Field of View) Changes Beta Test - Feedback Thread

in Account & Technical Support

Posted by: MKKR.9401

MKKR.9401

OH GOD IT’S LIKE ANOTHER GAME NOW.

Reporting Bots

in Suggestions

Posted by: MKKR.9401

MKKR.9401

>>but you can’t tell because they are not letting us know.

Level 80 ranger bots in cursed shore, reported all of them.

And they’re still there.