Showing Posts For MMOtte.9347:
Me. I run each path once to see them/explore them fully. So far my only intention of repeating paths will be to help out friends or if I find it extremely fun.
However, I still very much think that the rewards need to be upped. There are two ways to give incentive in good game design. 1. Enjoyability 2. Rewards
1 is covered for the high-skill players (in most cases at least, some paths were too easy and have rightfully been buffed a bit), which is what Explorables were meant to cater to, and I think (apart from some bugs such as hitting burrows in AC) this is done very well in the 10 or so paths I have played.
However, #2 also needs to be there. Not in the sense that you need to be able to grow in power from this content, as that completely goes against the ANet spirit. However, what rewards there are of the cosmetic parts just feel too small to incentivize it. 3 random blues, with perhaps a sigil, per chest? 1/13 to 1/6 of an item per path you run? That is way too little to actually make it something most people want to do for the rewards, and the enjoyability only carries the content so far.
I highly suggest ANet raises the chest loot (basically, make it like it is now except bump the rarity of items up, so if you would have gotten a blue, it would be green, greens would be yellow and yellows would be orange).
And as for tokens, the cost should be lowered/drop rates should be raised so it goes from the current 1/13-1/6 to maybe 1/4-1/2 of an item. The content is made to be the hardest in the game, that doesn’t go well with also being one of the biggest grinds outside of legendaries.
Also side notes: Please adjust the paths judged as “harder” to give more tokens/loot (for example Howling King/Rumblus vs Ghost Eater). Also, why is Superior Rune of the Forge that I’ve looted from a chest in there soulbound? Can’t it be account bound? Not really “prestige” to have a rune like that. And even then, it is a personal accomplishment to gain prestige items, so why not make all the tokens Account Bound as well?
I just wanted to say that I am another stuck on Hint Completion.
I have a fully checkmarked hint window, but Hint Completion is stuck at 78/82.
I fully support this idea, even though I have already done 100% world completion on my main.
Please make the character select screen have space for 8 characters
in Suggestions
Posted by: MMOtte.9347
I bought 3 character slots during prerelease, so I could have one of each profession. However, I noticed that the character selection screen only shows 7 characters at a time. Beyond that, you have to scroll.
Wouldn’t it make more sense to just increase it to 8, so people like me with exactly one of each profession (which, in the long run, I imagine will be most people) won’t have to scroll to see all their characters?
Difficulty is fine. However, as already mentioned by ANet, bosses need more special abilities as their health drops. They also have way too vast reserves of HP.
And lastly, the cost for dungeon items is ridiculous. Running all 3 paths in full on a character should at least give a minor armor piece (hands/helm/boots), items which are currently requiring 2 seperate days of running all 3 paths.