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Why we necros are feeling so down about our class.

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Posted by: Macros.8715

Macros.8715

Death Shroud. first time I saw it, I was like, awesome im about to go into an overpowered mode, and decimate my enemies. The selection of abilities howevwer and what they do is abysmal, it was a severe dissapointment and continues to be so even now at 80. There is little that seems to be fun with death shroud, so much in fact I forget to use it most of the time, even if I have a full bar.

After that you have minions…..wells, and marks.

Minions: I had the idea after watching the yoggs cast review that I would be seeing my necro send forth his wave of minions to destroy his enemies, however I was quickly shown the errors of my ways. The minion armies of necromancers are more of a threat to there masters, than a benefit.

Marks, and Wells: AoE spells with cast times. I can see the cast times, if they did some insane damage, but they dont, in turn you have to predict the enemies movements and cast, which usually yields random results in pvp.

TL;DR
The things that set the Necromancer apart from the rest of the classes, are weaker than the run of the mill abilities, making necromancers feel like they are willfuly taking the shorter end of the stick in terms of special abilities. You can make the class work and succeed, but it still wont stand out amoungst the others in the crowd

Forbidden Mystic Forge recipes

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Posted by: Macros.8715

Macros.8715

250 Summoned Necromancer pets(any will do)
250 Elonian Wines
250 Fake Gold Chain Necklaces
1 Exploding Rubber chicken
The Harbringer

The Harbringer would spring forth from the Forge, and consume all, destroying all civilized culture. Only a hero of great wealth and tremendous ability will be able to create, “The exodus” a weapon of such power, no man could wield it, it would wield itself, and it was said to contain.

250 Sunrise
250 Twilight
250 The Bifrost
250 The Predator
The Exodus

Your Pefect necro Look

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Posted by: Macros.8715

Macros.8715

random drop or mystic forge

got mine from 4 orange beserker staffs

Your Pefect necro Look

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Posted by: Macros.8715

Macros.8715

Terok.7315 + Macros.8715 WRONG! Final Rest is superior to your The Nightbringer/Bone Staff!

Pfft. The only way you can make Death Wish better is with 4 skulls. It just screams necromancer.

Your Pefect necro Look

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Posted by: Macros.8715

Macros.8715

I present to you…Deathwish.

The only staff I know that is worthy of a disciple of grenth

Attachments:

Calling all cooks. Magic Find does it stack with gear?

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Posted by: Macros.8715

Macros.8715

1: Yes Magic find stacks with buffs, and armor
2: Chocolate Omnomberry Cream @ 40% Magic find. You could also use the Omnomberry Bar which gives 30% Magic Find+50% extra money from drops, which seems to be the most popular.

Is it just me or does scepter's autoattack not scale?

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Posted by: Macros.8715

Macros.8715

Ok heres the video.
http://www.youtube.com/watch?v=OrioP06hMpc&feature=youtube_gdata

I simply logged in, and started attacking the first thing in range. If you want video of me doing damage to some specific just give me a target. But I tried to keep the video as base as possible. You will see me do different things to gets stacks of conditions, as its part of my normal rotation. A good deal of the time though I will not do anything but just use auto attack

I have a disclaimer to place though. You will see me backpeddaling. This video is in no way supposed to be a display of skill, just numbers.

Notes
I never quite break the 1k mark on the first two attacks, that is probably because I didnt factor in my food buffs(not present in the video), and I changed out the rune on the scepter to give chance for a lightning strike upon hit(something I did last nite to test). I also made it a point not to use the Life Bolts stacks of might(which Im specced into) I thought going into death shroud would taint the validity of the demonstration. The finisher, and third attack will hit for 1.3 k on atleast 2 occasions and I come close another couple of times.

Also I will never hit for those numbers without the additional damage I get for applied conditions, and the 20% for enemy below 50% health damage bonus. So to say I hit for that kind of damage from the get go is not accurate, I have to build up to get it.

But here are my stats.
Scepter Base Damage: 895-1010(Orange)
Attack: 3134
Crit Chance: 49%
Crit Damage: 77%
Power:2238

Is it just me or does scepter's autoattack not scale?

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Posted by: Macros.8715

Macros.8715

Scepter is just there for the conditions, and life force generation. It does some decent damage, but compared to what I manage to do in DS its nothing.

Daggers and staff deff do more damage, but daggers are melee, and seem to not generate Life force quick enough.

Is it just me or does scepter's autoattack not scale?

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Posted by: Macros.8715

Macros.8715

Ill try to post a video. Keep in mind I also have a build that entirely dedicated to increasing the damage to these types of attacks.

All of my gear is Power, Crit, +Crit damage….all of it.

(edited by Macros.8715)

Is it just me or does scepter's autoattack not scale?

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Posted by: Macros.8715

Macros.8715

Scepter Damage does scale with power, and the high end-lowend damage levels that each weapon has associated with it. The numbers do scale very well while your leveling, if your just focusing on the scepter itself.

If you want to see dramatic changes in the damage you will want to focus many pieces of gear towards what you want to increase. Which in your case would be power, and crit damage(for bigger numbers)

I currently run a power build and get crits on the three scepter attack of 1.1k 1.1k and 1.3k

i am level 80 with full yellows though

Necromancer Patch Notes

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Posted by: Macros.8715

Macros.8715

Necromancer
• Taste of Death: This skill’s healing fact has been updated.
• Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
• Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
• Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
• Banshee’s Wail: This Curses trait has been updated to apply extra swiftness.
• Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
• Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
• Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
• Mark of Evasion: This trait can now trigger the Soul Marks trait.
• Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
Thief
• Bountiful Theft: This strait has been fixed so that it doesn’t apply 15 seconds of vigor twice.

Quay - Its pronouced "Key"......

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Posted by: Macros.8715

Macros.8715

This quote just seems to fit into this thread. I mean, of all the things to pick on, this is what bothers you the most.

“Sometimes the most remarkable things seem commonplace. I mean when you think about it jet travel is pretty freaking remarkable. You get in a plane it defies the gravity of a entire planet by exploiting a loophole with air pressure and it flies across distances that would take months or years to cross by any means of travel that has been significant for more than a century or three. You hurtle above the earth at enough speed to kill you instantly should you bump into something and you can only breathe because someone built you a really good tin can that seems tight enough to hold in a decent amount of air. Hundreds of millions of man-hours of work and struggle and research blood sweat tears and lives have gone into the history of air travel and it has totally revolutionized the face of our planet and societies.

But get on any flight in the country and I absolutely promise you that you will find someone who in the face of all that incredible achievement will be willing to complain about the drinks.”

? Jim Butcher, Summer Knight

(edited by Macros.8715)

How bad is this build

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Posted by: Macros.8715

Macros.8715

I have been running around with my Necro for the past couple days at 80, and I decided to try something completely backwards.

Stacking Power+Precision+Crit Damage Gear, for this build, and it uses scepter and focus for life force gain, and staff for quick burst damage+fear

I also know that the hounds of balthazaar have a stupidly long cooldown, but they just do such kickkitten burst damage, and quite frankly I dont like ANY of the other elite skills. None.

At first i just tried out to see how bad it panned out, but since I have tried it, I love it. Scepter damage seems to scale well with the power, and crit damage increaser, and they seem to provide a lot of life force enabling me to keep a lot of stacks of might up.

Life bolt also hits like a truck at max damage, and considerign its an auto attack I can usually finish people off with a quickness.

But let me know if there are any minor changes you think I should make. i

I also dont expect many people to like it as its pretty much backwards as far as builds go.

http://www.guildhead.com/skill-calc#McVm0c9McRMlccRMlMxx9MaMobMVqM

Wait, what happened to the necro?

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Posted by: Macros.8715

Macros.8715

A red post saying smth to the extent of " Guys , we know , we are figuring it out " will evaporate most of WTF posts.

I use to think the same thing. However after looking at 3 previous MMO forums. When ever the developers take the time to respond to posts three things usually happen.

1: Everyone and there brother hijack the post and start to create a self sustaining crap storm of “what they dont like”.

2: The community keys in to the idea that the devs read and pay attention to forums, and take all complaints seriously. Thereby resulting in everyone who ever had a “bad experience” to post a topic about it and they usually blow it too extreme measures.

3: The player base is so disgruntled that they just rant about how much they want the developers to be fired, or have some other stupidly cruel and undeserved punishment for ruining there class.

This is just my opinion though. Keep in mind I am coming from the wild wild forums of SWTOR, which in my opinion is about as acidic as it gets for forum communities.

I don’t disagree with people who post these topics. There are not many other avenues to express your dissatisfaction with a game experience, and I tend to believe that a dev will (if they even try) look at the topic, and the first post. Creating swaths of " i hate >blah<" topics is just an evil we have to live with.