Showing Posts For MagnumOpus.5469:
My friend and I farmed the Mad King Clock Tower a lot last year, but at the moment he’s currently unable to play GW2 and thus I was left to run the tower solo for the time being. I took this screenshot at the top of the clock tower before the jump, and I photoshopped it into a Polaroid for him.
I farmed the crap out of the Mad King Clock Tower last year and I plan on doing it again; not because of some awesome reward, but because it’s legitimately fun to complete. I do agree that the few exotic armor pieces they’ve offered as puzzle rewards (Mad King Clock Tower this year, last year, and the Aetherblade Retreat) that end up being skins we can already get in game IS a little off-putting but I guess that is what it is. I want to be hopeful and assume that they’ll stick the Master Carve achievement back into the list of achievements because really, why not?
Don’t really feel like it’s lackluster though. They gave us a new story to follow with the Mad Prince and I think that should be interesting. A few new skins (sad that they didn’t bring back the Greatsword Chainsaw skin from last year though) to add to the wishlist..I mean that’s kind of what holiday events are. They aren’t going to be wholly new year to year, or at least one shouldn’t hope for that.
It’s not even the new people, it’s the people who’ve played since the beginning and maybe missed a Living Story event or two – or some crucial updates. A guide tailored to those players would be nice; ideas on where to farm, areas to avoid, etc would be helpful.
Honestly I’m starting to feel the same about GW2. I don’t spend my time trying to get the best gear or whatever but I log on and I can’t think of what to do by myself. Orr doesn’t seem to be the same place anymore – I go there and the events seem so spread out, and the players so few. I don’t like doing fractals or dungeons with random people because 8 times out of 10 I come out of it with a sour taste in my mouth due to ignorant people and the stupidest ‘shortcuts’. I log on to play the game, not speed run or bypass parts. So whatever. I end up repeating the same content I’ve done a thousand other times – playing a few random events in different areas before I get bored.
I’m just really at a loss about what I’m supposed to be doing, or what is available to me as a solo player (when my guildmates aren’t around). Content is being changed and re-balanced, at what seems like a bewildering frequency, and when I try to repeat content I’ve beaten many times previously, everything just seems harder. I’m not noticing the group content or dynamic nature of the game anymore and that’s unfortunate.
1. Limited-use item to access dungeons while area is contested (good for party only)
2. Costumes/Town Clothes we can wear over armor or a transmutation item to allow us to give our armor the appearance of costumes or town clothes. We could do it in GW1…
3. Stand-alone armor pieces (Helms/hoods/hats, back pieces, gauntlets)
4. Something like the GW1 bonus mission pack, but race-specific; in it we’d have something extra we could do that is similar to level 1-20 personal story missions. Those were way too short and were over way too early in the overall missions of the game.
5. Scrolls that can be used by level 1-79 characters to gain 1 level.
6. Item to restore a soulbound item to not soulbound status (only usable on items that were previously not soulbound, i.e. not items that came from chests or other rewards as soulbound by default).
7. Armor Skins themed by defunct/absent GW1 professions (Monk, Paragon, Ritualist, Dervish).
8. Armor Effects/Auras (Give your armor a sparkling effect, a rainbow hued effect, etc).
9. Mystic Forge Booster (Increases rate at which higher rarity items are given by Mystic Forge uses for a number of minutes/uses).
10. New Dye Packs that -don’t- include dyes already available in the game.
A week or two ago the monocles were between like 40g and 79g. I checked today and now it’s like 110g – 170g. The light armor version used to be the highest priced, now the medium version is the highest. A bit sad because I could have eventually afforded a monocle for my warrior or thief; at that price, I don’t plan on wasting that much gold.
Oooooohhh mmmmmyyyyy goooosssh. Seriously. My lady necro is all about the pants but everything resembling a pant has a skirt or some other bizarre addition to it. I’d probably die if I could wear my Pirate towns clothes as armor. Seriously. I. Would. Just. Die. Ascalonian Catacombs armor was the closest I could find, and even that’s kind of meh. It has a weird top (that shows some of the belly? why?) and a skirt, of course, on the pants.
One of the things I liked about Disease in GW1 was that it could be spread between enemies. I wouldn’t mind another condition for Necros to use, given how Fear was originally intended to be a Necro-exclusive. That and because a player’s fear will never be as awesome as an enemy’s fear (I swear, if I get feared for 6+ secs again…)
Another possibility would be adding Madness as a condition, perhaps as a tweak to the Lich Form elite skill. No idea about what it would do but com’on… Area Madness, anyone?
28 chests, 1 skin. (Longbow)
@ Kell Oakheart: For some reason the first name doesn’t sound like a Norn-type name to my ears. It’s not the name itself, just the sounds/letters. I want to picture him as a very svelte-looking man with long hair. 7/10?
@ Gabe Nornwell: I feel like this name might be a reference to something but can’t think of what it could be. The name Gabe also sounds like more of a human name to me. I like the Nornwell part, though. 7/10
I named my male norn “Olaf Motherpuncher”. And he pretty much looks like the kind of guy who’d punch someone’s mother, too.
Yeah…I’ve been waiting since the last big update, holding out hope for a fix to this. Guess we’ll just keep waiting.
Firstly I did a search for a thread that touched on this subject and didn’t see one.
Oh, it’s this thread again.
Also:I’m sorry if skipping parts of a dungeon became a legitimate strategy and I just didn’t get the memo, but I don’t like to feel ostracized for playing the game
People that are skipping are also playing the game, your argument is invalid.
Secondly, that wasn’t an argument but an observation. You coming in here with some one liners is really just unhelpful. People in-game have been unnecessarily rude for no good reason and that shouldn’t be ignored.
When my guildmates bring a rando along to a dungeon, 2/3 times the rando is running ahead skipping stuff, and only bothers to ask some two minutes later if we’re fighting things – at which point they can no longer help because they’ve gone ahead and aggroed the next group of mobs. And we do not advertise “skipping mobs” or “speed clear” on LFG. But we also do not patronize the rando for making the assumption; we don’t ask him if he’s RPing or make snide comments.
The point I was trying to make is that skipping things shouldn’t be the default strategy. It becomes much more problematic later in the dungeon if you’ve got mobs between your current spot and the previous waypoint. People seem confused when we tell them we’re killing all the enemies and that seems wrong, somehow. Maybe I should keep a detailed log about my experiences running with dungeon groups and see how often this behavior occurs. In fact I think I will start to do that.
To the people who say the trash mobs drop trash loot, I suppose that’s where I differ. I get atrocious drops from bosses and chests – like, drops that would make a weaker person cry. Where do I get my rares and exotics? From the trash mobs. Honest to Grenth, when I get a good drop it’s off a mob most would have skipped, hence why I’ve made it a practice to avoid skipping mobs. It’s not like my time is worth money – I have five minutes to cut down a few grunts along the way without sacrificing anything else.
I may be in the minority with how the trash mobs reward me, but it’s shaped the way I approach the game.
Kill everything.
This isn’t to ask why people bother to run past mobs in dungeons, but to ask why that has to be the go-to strategy for people playing dungeons? Further, why those of us who -don’t- avoid enemies are treated poorly? I’ve had several parties in which one or more people present became rather rude when it became a question of ‘Wait, why aren’t you all just running past the enemies?’ I’ve even gotten comments like “Did you want to do a fast run or RP PVE with some NPCs?” I mean, really? I’m not the best player in the world by any stretch of the imagination, but I play my class pretty darn well; and I like to make sure that if I or someone else gets defeated, that we/they don’t have to run through a corridor full of enemies because someone was in too much of a rush to kill 8 silver mobs.
I’m sorry if skipping parts of a dungeon became a legitimate strategy and I just didn’t get the memo, but I don’t like to feel ostracized for playing the game I bought in the first place. Honestly, if someone wants to do a speed run and you join a PUG that hasn’t mentioned anything about that, you should ask beforehand and leave if you’re not satisfied. Waiting until mid-dungeon to say “Oh, I skip Kholer” is kind of sucky if other people WANT to kill him for the drops/XP.
Have other people had this issue? Do you default to skipping content unless otherwise asked, or do you enter a dungeon under the assumption that everyone in your party will just run past certain points?