We don’t really sacrifice that much for a dps build, I run zerkers with 16k HP and find myself being just fine. The only type of warrior I even struggle to fight against is pure regen tank condi warriors in a 1v1 situation, and it just usually draws out into no one dying. If you want to have pure zerkers with the same amount of survivability we currently have + more HP then what’s the point of playing a Warrior? Our DPS spec is viable, and I addressed the need for more soft CC (Which is cripple/chill/snare/etc if you don’t know the terminology). We have a good amount of leaps and blinks and utilities that give movement speed. (Which we won’t need to use if we get more soft CC). You keep saying that we sacrifice too much survivability to go dps spec but most of our needed traits are in the valor / honor lines anyway, and again.. If you want to maintain the survivability we have now with more damage, that’s just broken. There has to be some kind of give and take balance, you can’t have it all.
I would seriously like to know how you have 16K HP in “zerkers”? I assume when you say that, since you did not specify otherwise, that you mean full zerkers, armor, weapons, and trinkets. If you are running a DPS setup, then you don’t have the extra vitality either, so you “should” have about 13,500 HP. Now, as an example, I can run full zerkers with my Warrior, and Im sitting at about 19,500 HP. That’s with nothing traited for vitality, and I guarantee you, I am outdamaging any Guard on the field by about 3 times what they can individually put out. Now, Guardians have burst, yes if spec’d full DPS I can burst a warrior down to about a third of their health in one go.
However, that means everything goes on CD, what happens next is all too familiar for us, they escape – Bulls Charge, Sword #2, GS #3 or #5 whatever you name it. Yes you touched on the fact we need better soft cc, I posted above I think a good fix for our sword #2 and JI to be more efficient they should be area targetable, but you know what, even then a warrior will gain distance on us if they are using the 25% speed trait, unless we are using Traveler Runes. I’ve run a Signet build on a guardian that maximizes vulnerability stacks and Mighty Blow hits hard but the CC you get from our Bane Signet and…the condition damage one is nice but the cast time is too long on them imo.
You also talk about abilities that provide speed, so you are talking about Retreat, and Save Yourselves which are shouts, and if you are running a “Guardian DPS” build you should be using meditations in which case you won’t have either of those on your bar. Can you have DPS with a shout build? Of course you can, but you won’t be able to maximize your burst potential.
I posted above my thoughts about our condition damage being a Guardian only condition not shared with other classes, also someone posted above an idea in the zeal line that converts power to vitality which I think would be a great idea then my idea of giving us base 3500 HP, which BTW still puts us well below that of a Warrior, only one class in the game has less HP then a Guard and that’s Thieves. I think class balance is great, obviously, but ANET needs to address this condition meta, simple fix, add immunity timers. What is the point of condi removal if it gets reapplied instantly, and for a class like us HP is what saves our you know what’s when it comes to conditions, which as pointed out, are second lowest pool in the game. So all that protection we get, don’t mean jack you know what.
Well full zerker is impossible to run with good survivability with any class.
But i run valkery and zerk gear, with rune of speed runes they are much better than travelers in this meta. Traveler dont give that muc dps, but speed give massive hp.
Then i have a 10/30/30 build. I run with around 16.300hp, about 60%crith chanse with RHS and 80%with fury. I have around 110% critdamage with food, 3400 power.